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BlueBerry

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About BlueBerry

  • Birthday 11/07/1997

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  1. https://wiki.multitheftauto.com/wiki/Editor I think you mean this resource?
  2. That seems to be a part of the WSS scripts.
  3. Try using coroutines http://lua-users.org/wiki/CoroutinesTutorial
  4. Are you entirely sure that result[1] contains data, because it complaints about being unable to index a value.
  5. Nice project. I've always missed this in mta!
  6. Yeah, change it to the mysql server ip.
  7. Wat IIYAMA zei, het zelfde geld eigenlijk wel voor een DM/DD race server.
  8. The tutorial is filled with errors and doesnt work. How it's done correctly. function poopaDoopa(player, cmd, id) if (id) and (id > 0) then -- checks if an ID was typed and if id is greater than 0) ana = setElementData(player, "poops", tonumber(id)) -- to number verifies that the id is a number else outputChatBox("SYNTAX: /"..cmd.." [id]", player, 255, 2, 0, false) end end addCommandHandler("poops", poopaDoopa) function howMuch (player) outputChatBox("You have ".. getElementData(player, "poops").."amounts of poops", thePlayer, 255, 2, 0, false) end addCommandHandler("poopa", howMuch) What was incorrect to your code was the string insertion from lua, which should be done by placing 2 dots in front and behind when it's completely surrounded by the string( "this " ..value.. " is a value"). When there's a string infront you should place 2 dots infront of the value("This" .. value) same goes for behind the value, ( value .. " is a value"). Also I suggest you not to pass values across functions unless they're delivered by a function, like the value AMA you were calling, you can better just call the getElementData from the code where you want it to be. What was also not really clever was the localPlayer you used, you can better use (player, command, value) instead of using localplayer, as it can be used in both serversided scripting and clientsided scripting. Also, this made very little sense to me; function poopaDoopa local id = tonumber(id)(cmd, id) You're declaring the varible id the value id, which is the same. I know many scripting languages need you to declare the type of a variable before you can use them, but LUA doesnt. LUA's variables are pretty much dynamic, they are all types in one, when they are empty. I suggest you to try and master LUA before you start writing tutorials.
  9. Als de console joint? De console is altijd 'in' de server.
  10. Als je niet weet wat BiiLLY bedoelt, je moet een outputChatBox() na ieder knelpunt zetten (Na elke if of loop bijv.) indien hij daar vast loopt word deze daarom niet ge-output, waardoor je de fout kunt constateren.
  11. It'll be an MMORPG, instead of the co-op semi-rpgish genre of gta online.
  12. The summarized version of the concept can be found here: https://docs.google.com/document/d/1QJ- ... sp=sharing
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