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Posts
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Everything posted by GanJaRuleZ
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Dear tinnetju , I won't aruge .. What are you saying , are just empty words.. It's clearly you have no idea about scripting , and you're posting here , most probably for posts.. Just look there , Triple-post .. Congratz.. You have now +3 posts. And i don't post just to have posts , i post to help people and in some cases , like this one , to say my opinion Cheers , GanJaRuleZ . P.S : Please don't expect someone to believe that you have 15 years
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@@Draken , he wants himslef to set what to see from game-monitor , not in-game
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That will be automaticaly checked , if you go to that page..
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setTimer blowVehicle
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It's aleardy posted
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Heh , steps : 1. Stop server 2. Edit ACL 3. Start server If you don't do like this , the acl won't be saved.. Also try /refresh and /restart aspect
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addEvent("gived",true) addEventHandler("gived",root, function() local playerm = getPlayerMoney(source) local x,y,z = getElementPosition(source) if( playerm >= 150) then takePlayerMoney(source,150) createVehicle(456,x+1,y,z) local name = getPlayerName(source) outputChatBox("#FFFFFF"..name.."#FFFFFF buy vehicle ...",root,255,0,0,true) else outputChatBox("You don't have enough money",source,255,0,0,true) end end) And when you trigger it , it must be something like : triggerServerEvent("gived",getLocalPlayer()) If you trigger it from server side , please reply , cuz it will need to remake the entire code.. @@-ffs-Sniper source is nil , player maybe it's definied , and you're using them both. Wrong.
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add aspect as admin ?
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If he won't like it , he could make his own...
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Hmm ? I'm not sure , but anyway , ty for informing me
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playSound - When you want that the sound will play just to the players who died playSound3D - Play the sound in a 3D Radius.
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-.- Dear Jector , getCameraMatrix returns floats. outputChatBox requires strings . Got it ? Here : function matrix( ) if exports.global:isPlayerHeadAdmin( thePlayer ) then local a, b, c, d, e, f = getCameraMatrix( ) outputChatBox(tostring(a) ..", "..tostring(b)..", "..tostring(c)..", "..tostring(d)..", "..tostring(e)..", "..tostring(f), 255, 194, 14) end end addCommandHandler("matrix", matrix)
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Try guieditor by Ramp. It really works fine.
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Dear tinnetju , as we all saw , you have no way in scripting . Why you posted here ? Why you didn't went in-game to servers wich needs scripters . Believe me , there are lots. Let's speak about what you demand and what you offer. Demands "15 % from Donations. " -- Lol ? Who will give you 15 % from donations , just cuz you're such a great scripter ? I'm asking this for ages ,who will donate ? Bill Gates is a possible donator , but not in MTA So , i wish you MUCH luck here.. You will need it. "Time for scripts" -- Heh ? You are demanding time to search the desired scripts ? Since , i think that you will do IN CASE someone will "hire" you. "Belgium , Dutch , English languages ONLY" -- Hmm ? I prefer german , romanian or english , but i don't say "ONLY" , some time ago i scripted for a french server , huh , i didn't understood it at all Don't expect that someone will hire you with these conditions .. But , never say never. Offers "Scripts" -- I'm not fully sure that you can properly script , since , i cannot , I'm still learning ( In one day i want to become like SolidSnake , CapY or KeniX .. ) If I'm wrong , I'm sorry , this is all what i wanted to say. Peace.
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Use : onClientPlayerWasted playSound In case you want to use for all players instead of "playSound" use playSound3D
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Tell us what gamemode ur using .
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Why don't make on your own ?
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function draw () list = Numbers[1].." "..Places[1].."/newline/".. (Numbers[2].." "..Places[2].."/newline/").. (Numbers[3].." "..Places[3].."/newline/").. (Numbers[4].." "..Places[4].."/newline/").. (Numbers[5].." "..Places[5].."/newline/").. (Numbers[6].." "..Places[6].."/newline/").. (Numbers[7].." "..Places[7].."/newline/").. (Numbers[8].." "..Places[8].."/newline/").. (Numbers[9].." "..Places[9].."/newline/").. (Numbers[10].." "..Places[10].."/newline/").. (Numbers[11].." "..Places[11].."/newline/").. (Numbers[12].." "..Places[12].."/newline/").. (Numbers[13].." "..Places[13].."/newline/").. (Numbers[14].." "..Places[14].."/newline/").. (Numbers[15].." "..Places[15].."/newline/").. (Numbers[16].." "..Places[16].."/newline/").. (Numbers[17].." "..Places[17].."/newline/").. (Numbers[18].." "..Places[18].."/newline/").. (Numbers[19].." "..Places[19].."/newline/").. (Numbers[20].." "..Places[20].."/newline/").. (Numbers[21].." "..Places[21].."/newline/").. (Numbers[22].." "..Places[22].."/newline/").. (Numbers[23].." "..Places[23].."/newline/").. (Numbers[24].." "..Places[24].."/newline/").. (Numbers[25].." "..Places[25].."/newline/").. (Numbers[26].." "..Places[26].."/newline/").. (Numbers[27].." "..Places[27].."/newline/").. (Numbers[28].." "..Places[28].."/newline/").. (Numbers[29].." "..Places[29].."/newline/").. (Numbers[30].." "..Places[30].."/newline/").. (Numbers[31].." "..Places[31].."/newline/").. (Numbers[32].." "..Places[32].."/newline/").. (Numbers[33].." "..Places[33].."/newline/").. (Numbers[34].." "..Places[34].."/newline/").. (Numbers[35].." "..Places[35].."/newline/").. (Numbers[36].." "..Places[36].."/newline/").. (Numbers[37].." "..Places[37].."/newline/").. (Numbers[38].." "..Places[38].."/newline/").. (Numbers[39].." "..Places[39].."/newline/").. (Numbers[40].." "..Places[40].."/newline/").. (Numbers[41].." "..Places[41].."/newline/").. (Numbers[42].." "..Places[42].."/newline/").. (Numbers[43].." "..Places[43].."/newline/").. (Numbers[44].." "..Places[44].."/newline/").. local loltext = string.gsub(list,"#%x%x%x%x%x%x","#000000") dxDrawColorText(loltext, 14, sH/3-1, sW+1 , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorText(loltext, 14, sH/3, sW+1 , sH, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorText(loltext, 14, sH/3+1, sW+1 , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorText(loltext, 13, sH/3+1, sW , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorText(loltext, 12, sH/3+1, sW-1 , sH+1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorText(loltext, 12, sH/3, sW-1 , sH, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorText(loltext, 12, sH/3-1, sW-1 , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorText(loltext, 13, sH/3-1, sW , sH-1, tocolor(0,0,0,255), TextScale, TextFont , "left", "top") dxDrawColorText(list, 13, sH/3, sW , sH, tocolor(255,255,255,255), TextScale, TextFont , "left", "top") end This is from Pato's rankingboard , trying to modify it, cuz im making a new gamemode
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Hai allz , I've got this problem : WARNING : Loading script failed: script\client:461: unexpected symbol near 'local' And that line is : local loltext = string.gsub(list,"#%x%x%x%x%x%x","#000000") Ty.
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Don't believe him , he is not evil-cod3r , if he would be evil-cod3r this script would be easy for him. And please stop lying and learn scripting.
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It's server side , you cannot do that.
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I don't think it's any way , but i still support this thing , else , the server's names would be full of these things , like : ►►►►►►►►LoL PrivaTe SerVeR 22◄◄◄◄◄◄◄◄◄◄
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Here i want to correct you , i always learn from my mistakes . But , if you know that much lua , please say me the functions what i need to use , to make that .