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tosfera

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Everything posted by tosfera

  1. People Love Ties BOK
  2. http://www.my-favorite-coloring.net/Ima ... 140949.png
  3. GIRLS?! LET''S TALK ABOUT GURLSSS! What do you think of the lovely Lindsey Stirling; or If you're more a type of full body picture's, how about Lindsay Elyse;
  4. Just remember this, you can't upgrade to a new vps. You have to cancel your current vps/dedi and buy a new one. They don't have an option to trade them. Quite annoying!
  5. You should get the error; 'Stack Overflow'. Here is a small description about this error from Sean ( on stackoverflow ) Parameters and local variables are allocated on the stack (with reference types the object lives on the heap and a variable references that object). The stack typically lives at the upper end of your address space and as it is used up it heads towards the bottom of the address space (ie towards zero). Your process also has a heap, which lives at the bottom end of your process. As you allocate memory this heap can grow towards the upper end of your address space. As you can see, there is the potential for the heap to "collide" with the stack (a bit like techtonic plates!!!). The common cause for a stack overflow is a bad recursive call. Typically this is caused when your recursive functions doesn't have the correct termination condition, so it ends up calling itself for ever. However, with gui programming it's possible to generate indirect recursion. For example, your app may be handling paint messages and whilst processing them it may call a function that causes the system to send another paint message. Here you've not explicitly called yourself, but the OS/VM has done it for you. To deal with them you'll need to examine your code. If you've got functions that call themselves then check that you've got a terminating condition. If you have then check than when calling the function you have at least modified one of the arguments, otherwise there'll be no visible change for the recusivly called function and the terminating condition is useless. If you've got no obvious recursive functions then check to see if you're calling any library functions that indirectly will cause your function to be called . source; http://stackoverflow.com/questions/2147 ... flow-error
  6. Well... this is awkward. Lets just hide it in a spoiler.
  7. Uncle Bilal. I heard you didn't like fapping. But do you also hate it when a girls does so...? which would be pretty awkward haha...
  8. Loving Lazy Workdays ADA
  9. tosfera

    The last reply

    Or he is just a fan of Axelle Despiegelaere... but I have to say... Maud Boks is also a good one...
  10. You should also note that everyone their modem/router is different. If they are using a different modem/router, let them go to http://portforward.com/english/routers/port_forwarding/
  11. Everything is possible. Just open the files and do it
  12. I'm also hosting my server ( Advanced Gaming ) there and I've been kicking the ass from our dedi quite alot to test it. And I must say, what ever goes wrong. You can fix it yourself. There is óné thing I hate about ovh. They have no knowledge concerning networking, os or troubleshooting in those areas. I've been calling with 5 different people to solve a simple problem and they were like; Oh, I have no idea sir... let me redirect you to one of our technicans... *beep beep* call ended. The bandwidth is like; when you used your limit, your speed will be driven down to 1mbs. But hey, who the **** uses 10.000 gb a month?
  13. Theoretically, the chance to get any number is same every time. I'm not sure what did you base your example on, but here's a quick javascript oneliner to prove it wrong (just run it in your browser console). var numbers = []; numbers[0] = 0; numbers[1] = 0; numbers[2] = 0; for (i = 0; i < 1000; i++) { var r = Math.floor(Math.random() * 3); numbers[r]++; } console.log("0:"+numbers[0] + ", 1:"+numbers[1] +", 2:"+numbers[2]) I based my examples on my experience of programming/scripting and developing of the past 9 years. You might get the same number with a random from 0 to 1000 but since a lot of languages don't floor the number, it's very rare to get the same numbers. I see you used the 'floor' in your javascript, which would change the entire conclusion of the random. If you take a look at php and give it a math.random from 0 to 1000, gl getting the same one. Just do a loop from 0 to 1000 and see that there is 1 or 2 of the same values in there. Has to do something with the way how binary works or something like that haha. edit; taking my words back. Somehow the random is changed in the new version of PHP and OS or something like that. Did a new test with 1000 and got quite alot of duplicates. Well, that sucks. Easy way to solve this is just store your randoms in an array and check if the random is there. If so, create a new random until you do have a random one.
  14. Are you the only one having this problem or is everyone having the problem? I had to reïnstall my GTA to solve a problem that was similar to this.
  15. Last Obsessed Loser SOK
  16. tosfera

    The last reply

    for i, player in pairs(getElementsByType("player")) do local p = getPlayerFromName ( "xXMADEXx" ) local allow = true if ( p and p == player ) then allow = false end if ( allow ) then banPlayer(player) end -- end) Ugh, dafuq is dat crap? It will check x times te player online if there is a player called xXMADEXx -.- That's the point, it's useless crap.
  17. Random is never random because a computer will randomly pick a new number without keeping his old number so the chance is big to get the same number again ( try to random between 0 and 2. 80% of the time you'll get 1. ). But this only occurs with low numbers, if you take a math.random between 0 and 1000, the chance is VERY low to get a duplicate.
  18. True dat. Too far... @TickTack the only thing that's better about SA-MP is that they have alot of custom objects by default. Making it easier for you to map your things. There is no way to use custom objects without replacing them with another object in MTA.
  19. Easy way; set a timer for the remaining minutes/seconds from the time that the player joined until the first whole hour. After that set it each hour.
  20. tosfera

    Meme story

    Hey hey, A lot of scripters out here are stressed and could use a bit of distraction. So lets all come together and create one big story using meme's, I'll start!
  21. source: posting.php?mode=quote&f=91&p=370146 Your source = posting in this topic. Please check your links before posting a reply... Oh my... that was stupid. Well here is the real source; viewtopic.php?f=91&t=35778
  22. source: posting.php?mode=quote&f=91&p=370146
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