
Pip
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Everything posted by Pip
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Why dont u include a option in the server like "Stunt mod mode" so at a lan u can host a server and choose stunt mod mode in the gamemode thing and use ur custom stuff for stunts. On normal servers they can use non mod mode so theres no cheating
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XP isn't that bad.. it works with every game i have including dos games. I used to think xp was buggy %$@* that wan't able to run anything but its good.
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Have you got hyper threading on? theres a problem with some modems and ht support on that causes you to restart, or that blue screen.
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POLL : Weapons of the Hunter helicopter , ENABLE or DISABLE
Pip replied to xhispage's topic in General MTA:VC
Keep it with unlimited ammo and all weapons, time for some carnage! -
I have a few friends that play mta, but they sometimes muck around and do team killing, i think a server option would be great
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After 5 hours of searching the web (this was when it was in first devopment) I was here when they had the old forum
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I think they should have a pure server option in the server. My friends are I have the same problem, i havent been able to bypass it yet.
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I think you should keep your occupation and spawn straight away, until you press M or something to change.
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Its obvious. theres an add in the main.scm, i'll save u some time. http://www.gtascripts.org/downloads.php I changed the parked cars like this
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I managed to get the infernus, now @ the mafia i have banshees, dodos, infernus, etc. You can't use the parked car editor to edit it. Maybe mta can release a new version with better cars and more spawn places. By the way, i got no bugs from doing this, the clients and server just have to have the same version of the edited file. Its alot more fun with decent cars
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i worked it out, sorry mta team for editing but my friend and 1 h8 having 1 banshee
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that parked car editor doesn't work with mta any other ideas?
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How do you edit the maps and get cars to spawn in certain places?? i would really like to add the cars i want in certain places... eg: all those mafia cars parked @ the mafia place
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its not ok or crap, its excellent!
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24 hours left of 0.2a
Pip replied to Ark Of Thought's topic in General MTA Discussion - MTA 0.1/0.2 Alpha
Some of you are %$#*ing crazy! I can't wait for 0.3 and im never going back the buggyness. only 2% of the time it works -
im not seeing the shit
Pip replied to jolly_rancher111's topic in General MTA Discussion - MTA 0.1/0.2 Alpha
Good idea -
I hope so, i was a follower of gtamta from release 1.
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On the 20th you said within a week, its now the 28th. This is ok as long as i don't have to wait another few months. eg maybe 4 days or something. You havent updated the stats for ages, i just want to know how close you are to the release.
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I want to know if cars and peds will be synced? if so.. Cool!!
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I know its still being worked on but anything would be better even if its beyond buggy $%#& A pre release or something?
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I just got Vice City 2day on pc, sorry no multiplayer Hopefully the mta team can make something Those lazy batards @ rockstar!!
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i think you should have done more crazy shit that was bascally 1 thing done over and over
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I think it would be cool if you could have a traffic and cop sync, realy looking foward to the gamemodes too!
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I'm havin a lan party, what games should we play?? Battlefield, SOF2, UT, Counterstrike and MTA 0.3 are a must Anything else?