Jump to content

lopezloo

MTA Contributors
  • Posts

    157
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by lopezloo

  1. These sprites are really small so you don't save much bandwidth. Model preview is possible also via shaders, there is resource for that: https://community.multitheftauto.com/index.php?p= ... s&id=11836
  2. Would you like to convert some CS:GO maps? de_mirage, cs_office, de_season for example.
  3. MTA already have built in voice support. See voice resource.
  4. Oh, I don't read correctly and i thought it's vanilla model. I tried to reproduce this with some random custom model but I couldn't so it's not global problem. Try running shader_tex_names resource and test all these visible textures, especially unnamed.
  5. Can you provide the texture name and model ID which is using that?
  6. If you want set shader on particual element you need to use targetElement argument in engineApplyShaderToWorldTexture. You can use onClientClick to find that object.
  7. Some time ago I wanted host some MTA 0.5 server but I gave up with this idea because that version is so old. Now, yay, the only problem is there no players. Can I create scripts on this version? Because I see Lua functions but gamemodes seems to be hardcoded .
  8. It's ambient sound, you should use setAmbientSoundEnabled instead (type "gunfire").
  9. lopezloo

    MTA United

    After some changes in mod files OpenVice works perfectly.
  10. lopezloo

    MTA United

    Main problem with total conversion mods are various limits. For example Vice City map use more time controlled objects than San Andreas. Mods are hacking these limits but this obviously won't work on MTA. I already reported this some time ago on mantis... I'm not sure what is with GTA: United. Best total conversions for tests are these which don't use many own scripts etc.
  11. lopezloo

    MTA United

    Running total conversion mods on current MTA version is already possible.
  12. Some time ago I wanted to do someting like that but I was too lazy . Good job, keep it up.
  13. You can't add new objects or cars using only new GTA3.IMG. You need also IDE files.
  14. At first I think MTA should support total conversion mods. 1. Way to detect player is using specified mod (issue #8701) 2. Increase some limits. a) time controlled objects limit (ex. for Vice City maps, issue #8704) 3. Detection of valid objects which we can create (using createObject) should be dynamic (issue #8763) 4. ...?
  15. Whats the point of replacing whole IMG file instead of single files using engine functions? This same effect but player don't need to download files which already have. You can't add new IDs by replacing gta3.img. It's possible to add new files but they aren't be signed to any ID. Also MTA idea is not modifing any GTA files.
  16. lopezloo

    Merry Christmas

    What a nice art! Merry Christmas.
  17. 0.9.2 spectator: made ground weapons only visible between walls if player is in full spec mode (spectators team) added mapmanager & votemanager to auto starting resources list fixed infinity map change loop when map was changed by vote fixed various minor spectator issues added new version notifier for maps* added flash particle when flashbang explodes player now can't change weapon if cursor is showing EDF: added hostagesite, fixed some params, added icons, added camera element fixed all players being show in TT team on scoreboard when map is changing support roll & fov arguments in map cameras * New ACL permission is needed - "function.callRemote". Use "aclrequest allow csrw all" for fast update. cs_16fighter 1.0.1 replaced static fake water with real Also I added cameras to de_dust2 & de_cbble. I need more informations. This may be map spawns problem but I'm not sure.
  18. It's script, you can make something like this already in current version.
  19. In general selling scripts is nothing bad. But when I see someone is trying to sell crappy and overpriced resource... free market .
  20. English please. 0.915 Fixed player language was not setted correctly if player using other language than included (thanks _Vodka_ for report).
  21. Okay guys. Ninja release. https://community.multitheftauto.com/?p ... s&id=10487 (I'm still uploading more maps) Still in beta so please don't blame me if something is not working, just report here or directly to me on PM. Some things which I'm not showing in this topic before: 1) Internal server list. 2) First person concept/experiment. Your browser does not support HTML5 or the video tag. Please upgrade to a more modern browser.
  22. No. Keep wiki on /wiki/ folder and just redirect https://wiki.multitheftauto.com/Whateva to https://mtasa.com/wiki/Whateva I'm using this on my site: RewriteRule ^w/(.*)$ /wiki/$1 [L,NC] #redirect /w/ to /wiki/ RewriteCond %{REQUEST_FILENAME} !/wiki/ RewriteCond %{HTTP_HOST} wiki.multitheftauto.com RewriteCond %{REQUEST_URI} !wiki/ RewriteRule (.*) /wiki/$1 [L] RewriteCond %{REQUEST_FILENAME} !/wiki/ RewriteCond %{HTTP_HOST} wiki.multitheftauto.com RewriteCond %{REQUEST_URI} !wiki/ RewriteRule (.*) /wiki/$1 [L] Maybe it can be done better, but this one works. Also this need to be converted to nginx system I think .
  23. I'm not using double 'wiki' in urls. And I fixed subdomain now.
×
×
  • Create New...