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Posts
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Everything posted by =KoG=Rouche
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Here is the wiki page about module ! https://wiki.multitheftauto.com/wiki/Mysql
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Is the true hard limit for players 65,535?
=KoG=Rouche replied to CremeDeLaMeme's question in Server
U need Cluster Servers -
I'll try it on Debian 64 bits tomorrow (free time)
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Je te souhaite la BIenvenue
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Did u add the mysql module to your MTA server folder ?
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Debian <3 i'm running 5 Servers with 64 bits and 16GB Memory
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Debian is better
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Thanks i'll try it after work
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Thanks for your help. I've another question : How to save datas in case of "Leave" or "Timed Out" of a player (no logout action) ? I think the variables are clientside because each player has his own variables.
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A player can not play both server at the same time ! So it's not a problem ... ? All datas in my DB are only about a player account. My Tables : PLAYER (Vars : cash, token, mail, birthday, vip, ... ) (Shared datas) DMServer (Vars : lastSeen, timePlayed, moneyUsed, moneySend, ...) (Server DM datas) OLDServer (Vars : lastSeen, timePlayed, moneyUsed, moneySend, ...) (Server OLD Datas) ACHIEVEMENTS (ach1, ach2, ach3, ...) (Shared Datas)
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Hi all, I'm working on a new Userpanel linked to a MySQL database. (Datas will be triggered by 2 servers) Here is my question : Is it better to make all mysql requests at player login and create local variables used by script (with a refresh time) ? OR Is it better to trigger a mysql request each time the script need it ? I don't know the best way so if someone can help me. Thanks,
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Thanks for all the work u did
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[Clan War] You vs Us (Every Week-end on =KoG= Servers)
=KoG=Rouche replied to =KoG=Rouche's topic in Leagues and events
You are Welcome Next CW vs Visitors 1st February (We open Recruitment too)) -
Go in \mods\deathmatch\resources\[gamemodes]\[race]\race\modes/destructionderby.lua And edit these functions like that... (change 1 to 0) function DestructionDerby:onPlayerWasted(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() <= 0 then RaceMode.endMap() else TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') end end RaceMode.setPlayerIsFinished(player) showBlipsAttachedTo(player, false) end function DestructionDerby:onPlayerQuit(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() <= 0 then RaceMode.endMap() end end end
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Thanks
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Maybe you have to open the ports needed on your router. Server Port + HTTP Port + GM Port Check it in mtaserver.conf
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Hi all, I though gamemonitor was a link between MTA master server and server list in browser. I was false ^^ In fact my new server works with IPv6 and IPv4 !!! And when u've IPv6 on a server you 've to specify Your IPv4 in mtaserver.conf ! Thanks to ccw Bye
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Hi all, Here is a big problem for us. GameMonitor Database is down for the moment. All new servers can't be displayed in Server Browser. Can someone contact the administrators of GM ? Check the website is bugged too : http://www.game-monitor.com/
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Its the same problem for all new server. GameMonitor Database is down for the moment. EDIT : Do someone have a contact with gamemonitor ?
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A Restart of the server fixed this problem.
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Hello all, Some of my members get this error when they try to logged in on the server. "Join Flood" In the logs here is the result : Line 791622: [2013-12-11 16:04:10] CONNECT: =KoG=#0000ffTheGames failed to connect (Join flood) (IP: X.X.X.X Serial: XXXX Version: 1.3.4-9.05933.0)
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[Clan War] You vs Us (Every Week-end on =KoG= Servers)
=KoG=Rouche replied to =KoG=Rouche's topic in Leagues and events
Updated Again -
[Clan War] You vs Us (Every Week-end on =KoG= Servers)
=KoG=Rouche replied to =KoG=Rouche's topic in Leagues and events
Next Match Updated -
Hi all, i'm =KoG=Rouche. I just started a new Event on =KoG= Servers. Each week-end we 'll manage a Clan War for all of you ! When ? Check website Portal to know when 'll start CW. (http://www.teamkog.eu) See you Soon =KoG= Members VERSUS Visitors "You" Rules : 20 random maps played, no spray with hunter, no team player limit, no shortcut ! Keep Playing,
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[OK] MySQL on Debian 6 (64bits) and MTA Lua Script
=KoG=Rouche replied to =KoG=Rouche's topic in Scripting
I used this topic to resolve this. (https://forum.multitheftauto.com/viewtopic.php?f=106&t=34979) Thanks anyway