Jump to content

=KoG=Rouche

Members
  • Posts

    220
  • Joined

  • Last visited

Everything posted by =KoG=Rouche

  1. Here is the wiki page about module ! https://wiki.multitheftauto.com/wiki/Mysql
  2. I'll try it on Debian 64 bits tomorrow (free time)
  3. Did u add the mysql module to your MTA server folder ?
  4. Debian <3 i'm running 5 Servers with 64 bits and 16GB Memory
  5. Thanks for your help. I've another question : How to save datas in case of "Leave" or "Timed Out" of a player (no logout action) ? I think the variables are clientside because each player has his own variables.
  6. A player can not play both server at the same time ! So it's not a problem ... ? All datas in my DB are only about a player account. My Tables : PLAYER (Vars : cash, token, mail, birthday, vip, ... ) (Shared datas) DMServer (Vars : lastSeen, timePlayed, moneyUsed, moneySend, ...) (Server DM datas) OLDServer (Vars : lastSeen, timePlayed, moneyUsed, moneySend, ...) (Server OLD Datas) ACHIEVEMENTS (ach1, ach2, ach3, ...) (Shared Datas)
  7. Hi all, I'm working on a new Userpanel linked to a MySQL database. (Datas will be triggered by 2 servers) Here is my question : Is it better to make all mysql requests at player login and create local variables used by script (with a refresh time) ? OR Is it better to trigger a mysql request each time the script need it ? I don't know the best way so if someone can help me. Thanks,
  8. You are Welcome Next CW vs Visitors 1st February (We open Recruitment too))
  9. =KoG=Rouche

    server probemsl

    Go in \mods\deathmatch\resources\[gamemodes]\[race]\race\modes/destructionderby.lua And edit these functions like that... (change 1 to 0) function DestructionDerby:onPlayerWasted(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() <= 0 then RaceMode.endMap() else TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') end end RaceMode.setPlayerIsFinished(player) showBlipsAttachedTo(player, false) end function DestructionDerby:onPlayerQuit(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() <= 0 then RaceMode.endMap() end end end
  10. Maybe you have to open the ports needed on your router. Server Port + HTTP Port + GM Port Check it in mtaserver.conf
  11. Hi all, I though gamemonitor was a link between MTA master server and server list in browser. I was false ^^ In fact my new server works with IPv6 and IPv4 !!! And when u've IPv6 on a server you 've to specify Your IPv4 in mtaserver.conf ! Thanks to ccw Bye
  12. Hi all, Here is a big problem for us. GameMonitor Database is down for the moment. All new servers can't be displayed in Server Browser. Can someone contact the administrators of GM ? Check the website is bugged too : http://www.game-monitor.com/
  13. Its the same problem for all new server. GameMonitor Database is down for the moment. EDIT : Do someone have a contact with gamemonitor ?
  14. A Restart of the server fixed this problem.
  15. Hello all, Some of my members get this error when they try to logged in on the server. "Join Flood" In the logs here is the result : Line 791622: [2013-12-11 16:04:10] CONNECT: =KoG=#0000ffTheGames failed to connect (Join flood) (IP: X.X.X.X Serial: XXXX Version: 1.3.4-9.05933.0)
  16. Hi all, i'm =KoG=Rouche. I just started a new Event on =KoG= Servers. Each week-end we 'll manage a Clan War for all of you ! When ? Check website Portal to know when 'll start CW. (http://www.teamkog.eu) See you Soon =KoG= Members VERSUS Visitors "You" Rules : 20 random maps played, no spray with hunter, no team player limit, no shortcut ! Keep Playing,
  17. I used this topic to resolve this. (https://forum.multitheftauto.com/viewtopic.php?f=106&t=34979) Thanks anyway
×
×
  • Create New...