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Noneatme

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Everything posted by Noneatme

  1. I think you're supposed to use the editor just for development purposes.
  2. Oh, I used to had ideas like you, but that was 2 years ago. And they got stolen from other german servers. And I don't really care, because when people steal ideas, they do and there is nothing you can do about this. If someone else have this idea, try work together and not against each other
  3. It's also possible to add a MTA option (gridlist) where you can add allowed webpages that can be opened. (With wildcards, www.youtube.*)
  4. Noneatme

    Green Candy

    I did, I would not ask if I didn't Anyway, it's cool too see what's already done.
  5. Would be very usefull for livestreaming (Twitch) events Maybe it's possible to add a cancelable event called onPlayerWebsiteRequest (server-side) to block websites.
  6. Noneatme

    Green Candy

    I have no permissions to create a new entry in the bugtracker, so I write it down here: First thing: getElementDistanceFromCentreOfMassToBaseOfModel returns negative values. Second thing: infinite rendering doesn't work for me (Well, I don't know If I'm doing it correctly but my game runs at 5 FPS with render distance of 9999) /Edit: Half the map works
  7. In germany, there's a one-person limit - €450 / month. If you exeed this amount, you are forced to pay taxes. (There's some other stuff going on, but it's kinda a summary.) So unfortunately, it's legal to earn money with it in germany. (some german roleplay servers earn €33.500 / year using MTA... that's jaw-dropping D: )
  8. It's a R* Bug, It keeps happening between 21:00 and 6:00 if the weather id is bigger than 20. Ask your server staff to change the weather to 0.
  9. Same with car windows. Maybe R* fault
  10. Ready to loose? Here comes flappy bird, in MTA! Well, it's self-explaining. How does it work? This game is exacly that what you can play on your mobile phone. Press the left mouse button to guide flappy throught the pipes. Press 'L' to enable/disable Flappy Birds. Download https://community.multitheftauto.com/index.php?p=resources&s=details&id=8708 or http://mta-scripting.net/files/FlappyBirds.zip Images Have fun! Greetings, Noneatme
  11. Hello everybody, I have a silly question. Is there any way to remove the default interior objects (the savehouses!)? Maybe by parsing the .IPL files in the GTA directory, but I'm not sure which one. Thanks for replys
  12. Yes this is possible, but this resource builds on trust, and you are also not committed to use it. We don't ban people because we want to. Greetings, Noneatme
  13. Yes, but you can use triggerLatentClientEvent too, so you will be able to get the maximum file size and things like that.
  14. Introducing, the Global Ban System™! What is this? The Global Ban System™ is a global ban system. Any player who is present in the Global Ban System Database™ is banned from every server, if the server use this resource. Why? This system provides some various advantages: - Prevention of redundant bans (your database -> this database) - Server staffs can save energy and time for bans, they don't need to execute - Global Ban System, as the name tells. Many games have that too. (Valve AC, Punkbuster, that's exactly that) So how does this work? We don't insert bans every time someone ask. We have a small group of well-knowing members who will try to do their best to find the correct action. We use also encrypted data, so there is only non-sensitive data available. Time bans are also available. You can write a suggestion here. What if someone gets banned for nothing? You can write a mail to [email protected], and we will fix it. Also, we are 24/7 online @IRC (#mta.scripting, #mta.support). How can I install it? You can download the newest version here: https://community.multitheftauto.com/ind ... ls&id=8538 To install, simply follow theese steps: - Put the resoure into your [gameplay] folder - Grand resource permissions using /aclrequest allow globalBan all If you have any problems or questions, you can ask us every time using this thread, IRC or write a private message. Support? We got a IRC Channel! Join #mta.globalban for support. Greetings, Dawi, Noneatme
  15. Attach screens to your post please, so we can see which gamemode you mean. That would be great.
  16. Du hast eine Windows 64 Anwendung, du brauchst aber eine Windows 32 Anwendung. Folg einfach den Weg, der in dem Fehler steht.
  17. It means I am not going to doing it, but thanks anyway^^
  18. To get the permission, this is the one thingy. The second is, to convert the files into .dff and .txd files. To Do List: - Get permission from valve + sounds + images + models + other crap (Textures) - Convert files into valid GTA Renderware .dff and .txd files + Autodesk, 3dmax (?) + Including + Hero models + Creep models + Animals(?) + Towers and ancids - Create the animations for each hero and import then into MTA (Not possible yet) + 102 animation-files for each hero + 4 skill animations + move animations + fire and damage animations ~~~ Around 1000 animations and more - Create a particle libary for custom particles (e.g. Fireballs) + Particle class + Math functions, holy shit + Nope + Spinning balls + Inherit and classes - DotA 2 map + Maybe winter and autumn too + Mapping with available objects + Trees + Rocks + Import of textures + Replacing models with towers, ancids - Gameplay stuff + Freecam done + Hero controlling + Click to move done + Matchmarking system + 5 vs 5 player system + Storage of player data while in-match + Ability to re-join matches + In-game items + Icons + Usage + For EACH HERO + Dafuq + Hero selection + Damage system + e.g. damaging towers and ancid (Detection) + DotA 2 TV ( + delay) (Holey doley) + UI + Global server profile + Level system + Items and stuff + Clothes
  19. Screens please. If this is the vave RPG Gamemode, you are not allowed to sell it.
  20. You can create a shader for every texture. I made a class for that, its very simple: (Here I'm trying to replace the map with DotA 2 textures) http://pastebin.com/RTDyQ4Zp self.texShaders[katName] = {} And of course, if you convert the textures to a .JPEG image, the file size of a texture will not be more than 50 kb.
  21. You can use pixel shaders to apply textures to the building objects
  22. Good work. If you need textures or sounds, just ask me. I got over 12.000 textures and around ~35.000 sound effects And of course, if you need help, you can ask me too Keep it up!
  23. Dota 2 MTA ? ^^ I still thinking of making this. The only problem is that we need the original models from dota 2, and I think I would be in troubles with valve if we use their material. (Also now, because I use the ping sounds, extracted from the dota 2 files) The map and gameplay features are not the big problem.
  24. I can't release It right now, because it's for a secret project I'm currently working with Anyways, thank you all
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