You don't need to use mySql then,
you could have used setAccountData and getAccountData.
-- WHEN THE PLAYER LOGSOUT
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playermoney = getPlayerMoney ( source )
local playerweapon = getPedWeapon ( source )
setAccountData ( playeraccount, "money", playermoney )
local x,y,z = getElementPosition (source)
setAccountData (playeraccount, "s.HandMoney", playermoney)
setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source)))
setAccountData (playeraccount, "s.x", x)
setAccountData (playeraccount, "s.y", y)
setAccountData (playeraccount, "s.z", z)
setAccountData (playeraccount, "s.int", getElementInterior (source))
setAccountData (playeraccount, "s.dim", getElementDimension (source))
setAccountData (playeraccount, "s.rot", getPedRotation (source))
setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 ))
setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 ))
setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 ))
setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 ))
setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 ))
setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 ))
setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 ))
setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 ))
setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 ))
setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 ))
setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 ))
setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 ))
setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 ))
setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 ))
setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 ))
setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 ))
setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 ))
setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 ))
setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 ))
setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 ))
setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 ))
end
-- WHEN THE PLAYER JOINS AGAIN OR LOGIN
local playeraccount = getPlayerAccount ( source )
if ( playeraccount ) then
local playermoney = getAccountData ( playeraccount, "money" )
-- make sure there was actually a value saved under this key (check if playermoney is not false).
-- this will for example not be the case when a player plays the gametype for the first time
if ( playermoney ) then
setPlayerMoney ( source, playermoney )
else
setPlayerMoney (source, 99999999)
end
local playerSkin = getAccountData (playeraccount, "s.skin")
local weap0 = getAccountData(playeraccount, "s.weap0")
local weap1 = getAccountData(playeraccount, "s.weap1")
local weap2 = getAccountData(playeraccount, "s.weap2")
local ammo2 = getAccountData(playeraccount, "s.ammo2")
local weap3 = getAccountData(playeraccount, "s.weap3")
local ammo3 = getAccountData(playeraccount, "s.ammo3")
local weap4 = getAccountData(playeraccount, "s.weap4")
local ammo4 = getAccountData(playeraccount, "s.ammo4")
local weap5 = getAccountData(playeraccount, "s.weap5")
local ammo5 = getAccountData(playeraccount, "s.ammo5")
local weap6 = getAccountData(playeraccount, "s.weap6")
local ammo6 = getAccountData(playeraccount, "s.ammo6")
local weap7 = getAccountData(playeraccount, "s.weap7")
local ammo7 = getAccountData(playeraccount, "s.ammo7")
local weap8 = getAccountData(playeraccount, "s.weap8")
local ammo8 = getAccountData(playeraccount, "s.ammo8")
local weap9 = getAccountData(playeraccount, "s.weap9")
local ammo9 = getAccountData(playeraccount, "s.ammo9")
local weap10 = getAccountData(playeraccount, "s.weap10")
local weap11 = getAccountData(playeraccount, "s.weap11")
local weap12 = getAccountData(playeraccount, "s.weap12")
giveWeapon ( source, weap0, 1 )
giveWeapon ( source, weap1, 1 )
giveWeapon ( source, weap2, ammo2 )
giveWeapon ( source, weap3, ammo3 )
giveWeapon ( source, weap4, ammo4 )
giveWeapon ( source, weap5, ammo5 )
giveWeapon ( source, weap6, ammo6 )
giveWeapon ( source, weap7, ammo7 )
giveWeapon ( source, weap8, ammo8 )
giveWeapon ( source, weap9, ammo9 )
giveWeapon ( source, weap10, 1 )
giveWeapon ( source, weap11, 1 )
giveWeapon ( source, weap12, 1 )
end