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Jaysds1

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Everything posted by Jaysds1

  1. Damn, I was playing on to other servers with a similar name... When is the next test
  2. What was the testing server name?
  3. Jaysds1

    Port Problems

    Did you go in to the windows firewall program to set it up?
  4. I was on the server and next I see connection lost... I was like WTF, then I tried there site and it never worked... What is happening here?
  5. Jaysds1

    Mysql

    now check to see if the error will show
  6. Jaysds1

    Mysql

    In the privilege tab, when you registered an account, did you check the "GRANT" checkbox?
  7. You have to download MTA 1.0, I don't know why it's needed.
  8. Jaysds1

    Mysql

    ok, Did you edit the privilege tab in phpMyAdmin for your database?
  9. Jaysds1

    Mysql

    What did you put in the user_system cfg file?
  10. Jaysds1

    Gui.lua

    What's the error in the script?
  11. Jaysds1

    how ?

    use createColShape, then setElementInterior(the andromada interior) end
  12. Don't double post and it looks like it good enough.
  13. Jaysds1

    Mysql

    you could still use the code, just add the eventhandler(onPlayerLogin) or (onPlayerLogout) and put the code in a function.
  14. Jaysds1

    Screen Size

    NEVERMIND, I solved it, someone in SA-MP helped me, all I had to do is delete gta_sa.set in the User File.
  15. You could use the memo and set it to read-only, then add the scrollpane to that, don't use the labels, it's not good as the memo. And use 1 memo.
  16. Jaysds1

    Mysql

    You don't need to use mySql then, you could have used setAccountData and getAccountData. -- WHEN THE PLAYER LOGSOUT local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getPlayerMoney ( source ) local playerweapon = getPedWeapon ( source ) setAccountData ( playeraccount, "money", playermoney ) local x,y,z = getElementPosition (source) setAccountData (playeraccount, "s.HandMoney", playermoney) setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) setAccountData (playeraccount, "s.x", x) setAccountData (playeraccount, "s.y", y) setAccountData (playeraccount, "s.z", z) setAccountData (playeraccount, "s.int", getElementInterior (source)) setAccountData (playeraccount, "s.dim", getElementDimension (source)) setAccountData (playeraccount, "s.rot", getPedRotation (source)) setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) end -- WHEN THE PLAYER JOINS AGAIN OR LOGIN local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "money" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( playermoney ) then setPlayerMoney ( source, playermoney ) else setPlayerMoney (source, 99999999) end local playerSkin = getAccountData (playeraccount, "s.skin") local weap0 = getAccountData(playeraccount, "s.weap0") local weap1 = getAccountData(playeraccount, "s.weap1") local weap2 = getAccountData(playeraccount, "s.weap2") local ammo2 = getAccountData(playeraccount, "s.ammo2") local weap3 = getAccountData(playeraccount, "s.weap3") local ammo3 = getAccountData(playeraccount, "s.ammo3") local weap4 = getAccountData(playeraccount, "s.weap4") local ammo4 = getAccountData(playeraccount, "s.ammo4") local weap5 = getAccountData(playeraccount, "s.weap5") local ammo5 = getAccountData(playeraccount, "s.ammo5") local weap6 = getAccountData(playeraccount, "s.weap6") local ammo6 = getAccountData(playeraccount, "s.ammo6") local weap7 = getAccountData(playeraccount, "s.weap7") local ammo7 = getAccountData(playeraccount, "s.ammo7") local weap8 = getAccountData(playeraccount, "s.weap8") local ammo8 = getAccountData(playeraccount, "s.ammo8") local weap9 = getAccountData(playeraccount, "s.weap9") local ammo9 = getAccountData(playeraccount, "s.ammo9") local weap10 = getAccountData(playeraccount, "s.weap10") local weap11 = getAccountData(playeraccount, "s.weap11") local weap12 = getAccountData(playeraccount, "s.weap12") giveWeapon ( source, weap0, 1 ) giveWeapon ( source, weap1, 1 ) giveWeapon ( source, weap2, ammo2 ) giveWeapon ( source, weap3, ammo3 ) giveWeapon ( source, weap4, ammo4 ) giveWeapon ( source, weap5, ammo5 ) giveWeapon ( source, weap6, ammo6 ) giveWeapon ( source, weap7, ammo7 ) giveWeapon ( source, weap8, ammo8 ) giveWeapon ( source, weap9, ammo9 ) giveWeapon ( source, weap10, 1 ) giveWeapon ( source, weap11, 1 ) giveWeapon ( source, weap12, 1 ) end
  17. You forgot to add the 2 brackets(), try this: function onTopTime (player,newPos,newTime,oldPos,oldTime,random1,random2) if (isGuestAccount(getPlayerAccount(player)) == false) then if newPos <= 10 then addStat(getPlayerAccount(player), "Top Times", 1) end end end addEvent("onPlayerToptimeImprovement",true) addEventHandler("onPlayerToptimeImprovement",getRootElement(), onTopTime) -- OR function onTopTime (player,newPos,newTime,oldPos,oldTime,random1,random2) local account = getPlayerAccount(player) if isGuestAccount(account) then if newPos <= 10 then addStat(getPlayerAccount(player), "Top Times", 1) end end end addEvent("onPlayerToptimeImprovement",true) addEventHandler("onPlayerToptimeImprovement",getRootElement(), onTopTime)
  18. Jaysds1

    Mysql

    no, they don't have any save system... and does the save system saves the player position on logout or quit?
  19. Jaysds1

    Mysql

    let Turismo do it, That's only if he knows Xampp, and what are you making for mySql?
  20. I try going in to the file/script and disabling it.
  21. Jaysds1

    MTA 1.1 and mipmaps

    they might work on that in MTA 1.2.
  22. Jaysds1

    rmove plz

    lol, You were asking for the codes... not how to make a shop panel, I would have helped you but I never made no shop panel.
  23. this is suppose to be in support and I'll help, try this: https://forum.multitheftauto.com/viewtopic.php?f=114&t=33722&hilit=+Ports reply there and tell them what's happening.
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