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Everything posted by Jaysds1
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Did you downloaded MTA from the original site?
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What is the mod loader for?
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Can you download this MTADiag and post the log file either here (using ) or PasteBin
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like What resource do you use to start the map, or vote for the next map?
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If you want to make a website and you know html, php, javascript, etc... then you could use a webhosting provider and if you don't know nothing about those, then I suggest using http://www.Webs.com
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ok, first stop the server, Maker sure that the Admin resource is listed in the mtaserver.conf file which should look like this: <resource src="admin" startup="1" protected="0" /> and b4 you start your server post the ACL.xml file again.
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Srry, but If your talking about scripting, then no one's going to help, unless your talking about your server being deleted, then you could download MTA again and choose server only.
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[Map Editor Help] Map editor kicking me for invalid reason?
Jaysds1 replied to stormchaser206's question in Client
Is this like a new version for MTA SA 1.3? Also, For some reason, they banned my IP from posting on Pastebin, idk why. ok, post it here using -
ok, Enable your Windows Firewall then go to -> My Network Places -> View Network Connections *Now right click on the LAN Connection that provides your internet access and select Properties: ---------------------------------------------- Click Advanced -> Settings ------------------------------------------------- Now click Advanced -> Highlight your internet Connection -> Click settings A window should open similar to the one below but would more than likely have existing ports open on your system listed. -------------------------------------------------- Click add and you will see this set settings windows appear ----------------------------------------------------- *Description of Service: Usually the program name (abbr.) and/or the port number being opened * Name or IP address: Just what is says. If you don’t know your PC’s name just put the IP address. Note: If you don’t have a Static IP address on your PC then everything you’re doing can and will be ineffective if and when your IP address changes. Set a Static IP for your system *External Port/Internal Port number for this service: Unless you know exactly what having two different ports here consist of, keep them the same. *TCP: TCP enables two hosts to establish a connection and exchange streams of data. *UDP: provides very few error recovery services, offering instead a direct way to send and receive datagram’s over an IP network. NOTE: Between TCP & UDP make sure you set the port for the type you need. If one port needs both types then you’ll have to the go through these settings twice. -------------------------------------------------------
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you need to stop making yourself look like a fool, cause your turning into a great piece of :~ I was just askin a question, and you guyz turned it to a spam topic just because you guyz r bored.
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here: g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) if isPedDead(source) then
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Can a mod close this and trash it please.
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oh, some systems run with less lags on max, but try changing the usable memory to low.
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I'm not really trying to change it officially
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ok, try changing your resolution to 1024x768 pixels in MTA Settings and set Usable Memory to the max then try playing.
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Try setting the picture file to .png file or convert it to a .png file
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oh, I don't know if I can think of anything about that, if you put everything to the max, How's it suppose to lag???
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well, there has to be lags on some servers, because the internet or game hosting service can't give all the internet to one server, so it might be the server but if others are faster than you then there's something wrong. Anyways, Try this AMD Driver Updater
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If people buy stuff from your server then the server is going to be slower and might just make most people crash, depends on the internet speed, anyways, mapmanager should automatically be set inside the ACL.xml, so try restarting your server and run mapmanager again.
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ok, try running Microsoft Update and update the required and optional drivers, then try MTA Again, If the problem persist, Try setting your Res to the highest, and set your streaming memory to 300.
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Well, how can I do that? IT WONT, MTA CHANGED AND YOU WILL NEVER USE MTA FOR YOUR MAP EDITING