Gamesnert
MTA Contributors-
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Everything posted by Gamesnert
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It does have support for changing textures, not models however.
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Actually you don't. It's just for easier rotation in the editor, and for as far as I know it's already implemented. Besides, I guess the patch is dead incompatible by now anyway.
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Seriously, don't double-post... There's a big fat EDIT button, in the top-right corner of your posts... Use it. And no, Hannu's climbing mode is not delivered with MTA. You'll either have to script it yourself or ask the creator to give it to you.
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What do you mean by that? For as far as I know it's broken for pretty much all versions, if that's what you mean.
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There you go.
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Unfortunately, external HTTP servers appear to be bugged for one reason or another. (bug #4863) Not much you can do about it, it seems. Let's just hope this will be fixed soon.
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The first step is to learn how to script: http://nixstaller.berlios.de/manual/0.2 ... ler_9.html http://robhol.net/guide/basics/ You can just read the 2nd link and ignore the first, although there is some very important information in the first link the second link assumes you to know. Actually, just read em both.
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I'm entirely not-sure if it'll help, but eh... Try renaming the client file to something else? Something like test_client.lua?
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Ehm, you need to pass a player element to getPlayerWantedLevel. Don't try to send a name to it. Besides that, you probably mean getPlayerName instead of getPlayerFromName, as you're currently trying to get the player which you already have.
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Trains indeed have some issues in MTA. Although the speed bug didn't occur in DP2. These issues are already reported on the bugtracker. - #3463: It's impossible to attach the Streak Trailer (vehicle id 570) to the Brownstreak (vehicle id 538). - #4829: Trains slow down in curves
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Besides that you can install new versions ON TOP OF eachother. There's no need to uninstall.
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I agree the downloading needs some improvement. Speeds can sometimes vary from extremely slow to just near-normal download rates. Map downloading for instance already takes ages, and then you still need the scripts etc. Also for servers who have a lot of client resources running there seems to be a certain delay after the (map) download. MTA just hangs for a moment. Then just a moment later, ANOTHER download appears, which immediately times out because the server just kept counting during the freeze. Which is quite... annoying... As you'd need to download the map all over again, which as I noted before, can be extremely slow sometimes. At the very very least the download timeout should either be much (and when I say much, I mean much much much) longer or removed IMO. Also, if I remember correctly, there was a download error if the download was too slow. I'd suggest scrapping that one too (unless there's a point of it), I don't exactly get the point of that.
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The only thing I can think of (in 10 seconds, that is) that can cause this error is that you forgot to start the freecam resource.
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Not only players have to be admin to get special access. Just add:
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There isn't any other function required, just a bit of mathematics...
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There's no real need for a function like this. The reason is that it has already been scripted. (mostly) Check out the "briefcaserace" gamemode. The briefcase will be attached to your hand. The only thing it lacks is rotation if I remember correctly.
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This is most certainly possible with the map editor included with MTA 1.0 and beyond. For this, a single player needs to run a server on which other people can join. Method 1: Dedicated server approach This method uses the "MTA server.exe" file in "%MTA SAN ANDREAS FOLDER%/server". When started, type "start editor" and hit enter. Now look up your external IP on WhatIsMyIP.com and tell your friends to join on that IP + Port 22003. (Note: You might need to open ports. For opening ports, portforward.com. If you just feel lazy, you can try Hamachi, a "virtual LAN" application) Method 2: "Start server" option in Main menu Basically the same as method 1, but it uses the client as a server instead. Do note that if the hoster crashes, all other players will end up disconnecting and unsaved work will be lost! Furthermore, almost all the same. Except that the standard port is 22010 here, instead of 22003. --------------------- Just a few hints bits of extra info: - Start the playerblips resource. This shows you where the other players are at. Do "start playerblips" in dedicated mode or "/start playerblips" in Host Server mode. - Ports to portforward are: Dedicated: - 22003 UDP - 22005 TCP - 22126 UDP (server browser, optional) Host server: - 22010 UDP - 22011 TCP
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Everyone says, "It is fixed in 1.0.3" but it dont work... You should read what he said again. You have to wait until the Race / other servers switch to 1.0.3. You can request the server owners to update the server versions to 1.0.3 RC, you may never know if they'll try to help you. Otherwise, sadly, there's nothing you can do but wait. Let's just hope 1.0.3 will be released soon. EDIT: Blargh, Mr.Hankey beat me to it, stupid when the forums don't notify you to it... Oh well, I'll just leave it here just in case.
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Apparently it's fixed in 1.0.3 RC 2.
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So... You need to use such an old version because of a resource..? Can't you just upgrade the resource?
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http://bugs.mtasa.com/view.php?id=4047 Already suggested at the bugtracker and it's planned for Editor 2.0.
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Handling functions are still in development. They already work, in fact. Although it's not in 1.0.3 yet. Probably some bugs left, too. "vehicles.ide" is not in development. Replacing car parts can be done in the same way as you replace the vehicles themselves. You just need to know the model IDs. (CLICK ME FOR IDs) And MTA doesn't change anything in GTA for longer than 1 session. So there's no worrying about that.
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You sure are nice... *cough* Anyway, 1.0.3 isn't even officially out yet... It's just a nightly. (aka developer build or beta version or whatever you want to call it)
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https://wiki.multitheftauto.com/wiki/Known_Issues ... ash_screen This might help in that case.
