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qaisjp
Retired Staff-
Posts
2,344 -
Joined
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Days Won
10
Everything posted by qaisjp
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Yeah, they must have made it themselves. This can be possible by downloading one of the GFX speedometers from community and doing a little editing (if they allow). HOT SPEEDO THOUGH
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Well, I just gave him a little more boost
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^^jkub "Not everyone...." Yes same here, that is why I didnt reccomend mysql database
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This is what I think: Firstly you would need to load the welcome window text from an XML file. This should be server side. Your server side should read the string then send it to the client using a event handler. Also add a requestHelp event handler (just a random name) requestHelp would look at the XML again then load it and then send it to the client for loading into gui text. The website should trigger this using HTTP functions. setTimer on this event can do it every 12 hours or so. You can make the xml editied using HTTP functions or you can give the website FTP access and simply edit and save the contents (whereas SUBMIT would trigger the requestHelp event) Hope this might help
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Thank you Antibird. I deeply appreciate your answer, it was exactly what I wanted (500 units) Citizen - Private
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For example when you at a random position, a certain distance away the world is unloaded. For example I am at 100,100,9. If i do setElementPosition on my player element to for example 1299,1999,9 - I would go into the vortex because the world isn't loaded. but I want to know how far away from x,x,x position (x being any number) is the world not being loaded. For example: If i am 0,0,0 and i setPos to 1000,0,0 would the world be loaded there?
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When using dxTextGetWidth in the message variable do string.gsub - So the text width is without the hex, although the hex is actually still there.
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This is because the HEX values are also counted, I think. Use string.gsub and see if that works.
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repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, skin, math.random(19,25))
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I think he means he wants a different font for the name tags.
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function lockcar ( ) local x = -682.4951171875 local y = 952.8115234375 local z = 12.1328125 myVehicle = createVehicle ( 432, x, y, z ) setElementData ( myVehicle, "owner", 'kimmis9' ) end addEventHandler ( 'onClientResourceStart', getResourceRootElement(getThisResource()), lockcar ) function lockca2 (veh ) if getElementData(veh, "owner") ~= getAccountName(getPlayerAccount(source)) then cancelEvent() end end addEventHandler ( 'onVehicleEnter', getRootElement(), lockca2 ) You could also just automatically lock the doors (client side)
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1) bindKey(setElementPosition, "lshift", "down",getLocalPlayer(), 0,0,0) This sets your position at 0,0,0 whenever you try jump with lshift (client side) 2) Learn how to make a script first 3) See the wiki 4) Use colshapes as seen in the wiki
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Sometimes far away places are not loaded into the memory yet until you get near them. (We need to use repeat until ...) So, what is the distance away to not being loaded? 1500 units? 1000 units? 500 units?
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Hey, I have a small question, what is the distance away from the world not being loaded? Pls help
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can you? I use collision editor (same as seen in volk-rus' post) but i cant open a51_storeroom.dff in the collision editor, apparently no embedded col. Should i use 3DS Max instead and convert it O_o? (Yes I make a new file and then "add" it in the context menu )
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for the dx drawing apply that onClientRender event handler. See the wiki instructions
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I wasn't angry on anything, but I just wanted people to understand what I wanted. I know how to remove it now, but i dont know the col /dff file. a51_panel.dff contains no embedded col.
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Thanks for trying to help, Crystal and volk-rus, but what I am trying to say is. THE FENCE IS NOT THERE, THE a51 room object is put elsewhere, but in that a51 room the collisions for the 'fence' are inside it. Actually, the fence has no collisions, it is just that the a51 room appears to contain the fence collisions. Does ANYONE get what i am trying to say? fuck
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nada, i just want that part of the model have no collisions/ The problem is that the entire room has that side collisions, not the fence. So i cant use that object elsewhere without keeping something there so peeople know you cant go throught it. And i want people to go through it.
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Indeed, the country recognition fails frequently. ip2f.lua i think
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Hey, I need a small bit of help. I am working on this headquarters and it uses the model a51_panel (i think, i didnt map it, a friend did, im just scripting it) and we found out a problem. It's not a MTA bug, but we need help on fixing this. We request anyone in the MTA community to help model it to take the collisions of the fence out (see below). Wolfman and I (qaisjp) would greatly appreciate it. Thanks in advance.
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It's not freeroam, it's play. The slowed down time to join - i didnt do that.
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Is it inverted? If so make it negative.