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Everything posted by diegofkda
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Try these steps. As mentioned there, post the dxdiag report here.
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Start the "killmessages" resource and tell us if that resource works.
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Played NFS Porsche 2000 when I was 5 years old, still love it as it reminds me so much.
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Hace un año, el server AG tenía un infernus muy distinto, en fin, esto me encantó .
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addEventHandler("onClientPlayerDamage", localPlayer, function (attacker) if getElementModel ( source ) == getElementModel ( attacker ) then cancelEvent() end end)
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I didn't play VC when it was *the best of the best*, doesn't reminds me anything, so it's booriing for me.
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This one works quite fine dude... but it's not what I want to do vehicle = getPedOccupiedVehicle ( getLocalPlayer() ) centre = createObject ( 1097, 0, 0, 0 ) setElementAlpha ( centre, 0 ) point = createObject ( 1097, 0, 0, 0 ) setElementAlpha ( point, 0 ) speed = 0.8/15 cx = 0 cy = -5 cz = 1 ox = 0 oy = 0 oz = 1 isAKeyPressed = false isDKeyPressed = false areAllStock = true function getA() aTimer = setTimer ( function () isAKeyPressed = true isATimerRunning = false end, 150, 1 ) isATimerRunning = true end function getD() dTimer = setTimer ( function () isDKeyPressed = true isDTimerRunning = false end, 150, 1 ) isDTimerRunning = true end function getS() isSKeyPressed = true isSTimerRunning = true end function getAStock() if isATimerRunning == true then killTimer ( aTimer ) isATimerRunning = false end isAKeyPressed = false end function getDStock() if isDTimerRunning == true then killTimer ( dTimer ) isDTimerRunning = false end isDKeyPressed = false end function getSStock() isSKeyPressed = false end bindKey ( "a", "down", getA ) bindKey ( "a", "up", getAStock ) bindKey ( "d", "down", getD ) bindKey ( "d", "up", getDStock ) bindKey ( "s", "down", getS ) bindKey ( "s", "up", getSStock ) function moving() vehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if vehicle then attachElements ( centre, vehicle, ox, oy, oz ) attachElements ( point, vehicle, cx, cy, cz ) x, y, z = getElementPosition ( centre ) px, py, pz = getElementPosition ( point ) setCameraMatrix ( px, py, pz, x, y, z ) if isDKeyPressed == true then if cx < 1.5 then cx = cx + speed elseif cx > 1.5 then cx = 1.5 end elseif isAKeyPressed == true then if cx > -1.5 then cx = cx - speed elseif cx < -1.5 then cx = -1.5 end elseif cx > 0.1 then cx = cx - speed elseif cx < -0.1 then cx = cx + speed end if isDKeyPressed == true then if ox < 1 then ox = ox + speed elseif cx > 1 then ox = 1 end elseif isAKeyPressed == true then if ox > -1 then ox = ox - speed elseif ox < -1 then ox = -1 end elseif ox > 0.1 then ox = ox - speed elseif ox < -0.1 then ox = ox + speed end if isSKeyPressed == true then if oz > -1 then oz = oz - speed*2 end elseif oz < 1 then oz = oz + speed*2 end end end addEventHandler ( "onClientPreRender", root, moving )
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Well, we all know that making a camera movement onClientRender causes desync (the camera lags). Well, that's what's happening but onClientPreRender (with a minor intensity) so I wanted to know what's the problem (I know this isn't the best way to make what I'm making, but I'm tired with these math calculations). object1 = createObject ( 1097, 0, 0, 0 ) setElementAlpha ( object1, 0 ) vehicle1 = createVehicle ( 441, 0, 0, 0 ) setElementAlpha ( vehicle1, 0 ) attachElements ( vehicle1, object1, 5, 0, 0.8 ) speed = 8 wheelRotation = 0 wheelRotationY = 0 addEventHandler ( "onClientCursorMove", root, function (cursorX, cursorY, absoluteX, absoluteY) if isCursorShowing ( ) then return end abx = (absoluteX*1024)/sWidth if abx < 512 then speed2 = (512-abx)/speed wheelRotation = wheelRotation-speed2 elseif abx > 512 then speed2 = (abx-512)/speed wheelRotation = wheelRotation+speed2 end aby = (absoluteY*768)/sHeight if aby > 384 then speed2 = (384-aby)/speed wheelRotationY = wheelRotationY-speed2 elseif aby < 384 then speed2 = (aby-384)/speed wheelRotationY = wheelRotationY+speed2 end setElementRotation ( object1, 0, wheelRotationY, wheelRotation ) end) function onClientPreRender() local vehicle = getPedOccupiedVehicle ( getLocalPlayer() ) isCamera = true x, y, z = getElementPosition ( localPlayer ) setElementPosition ( object1, x, y, z+0.5 ) x1, y1, z1 = getElementPosition ( object1 ) x2, y2, z2 = getElementPosition ( vehicle1 ) setCameraMatrix ( x2, y2, z2, x1, y1, z1, 0, 80 ) end addEventHandler ( "onClientPreRender", root, onClientPreRender ) Test it, works quite fine, but it's like it desyncs.
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Movido a Scripting.
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Depending on what multi-player you refer .
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No veo los nombres de los players
diegofkda replied to LocoMotion's topic in Ayuda relacionada al cliente/servidor
Bloqueado a pedido del usuario. -
Si eres exigente, recomiendo comprar un computador más nuevo. Los juegos de a poco van perdiendo la compatibilidad con Windows XP, y para los computadores como el tuyo, Windows Vista es una porquería para tu PC, lo mejor que puedes hacer es al menos comprar Windows 7 64 Bits, ponerle más procesador, RAM y tarjeta de video, lo que si no me equivoco saldría más barato una PC nueva.
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Depende de lo que hagas. ¿Que es lo que quieres que tu PC pueda hacer correctamente o cuales son los problemas de tu PC?
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Cualquier computador que tenga 3 GB o menos de RAM podría funcionar mejor con Windows XP que Vista, respecto a la tarjeta de video, es depende, porque no te sirve de nada una tarjeta de video de 3 GB para arrancar por ejemplo GTA IV si tienes 512 de RAM, ¿Entiendes?
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Perdónenme, pero este tema ya excede los limites, para esto se usa el PM o el tema relacionado a este. Tema bloqueado, si creen que no lo debería estar, envíenme un mensaje y tomare las medidas que estime necesarias.
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No veo los nombres de los players
diegofkda replied to LocoMotion's topic in Ayuda relacionada al cliente/servidor
Diles a los dueños que ideen algún comando que haga aparecer los nametags originales, porque los dueños usan fuentes diferentes a las que vienen en MTA, y al parecer tu tarjeta de video es pésima (32 mb), y cuando se usan fuentes diferentes y la memoria disponible para MTA es 0 entonces las fuentes no cargan. -
Always if the photo will be edited.
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Players, /showchat, /showhud and GTA camera. It's very possible, just get some free time.
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This is a video I made because I was bored. Here it is (sorry for exceeding bloom and contrast)
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Es la sección General. De todos modos, quizás halla un nuevo "B.L.A.S.T." para la sección Español.
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What's wrong in it?
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The background doesn't look too well made, the idea looks good but needs a bit more of work. This background would be a good idea: http://3.bp.blogspot.com/_oVP1T8sZ6sg/T ... isajes.jpg (too big for IMG tags) Blending it to black would be a good idea. The buttons should be better too, just apply some photoshop things.
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Could you tell me what programs you used for this? I'd be glad to know that .
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Ninguna regla para diegofkda .
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Not cam hack. He used a script called "ego" which is only in the Real Cars server, puts the camera in the player's head and used Jetpack.