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diegofkda

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Everything posted by diegofkda

  1. They're probably fences with a floor.
  2. QÚÉ PÁÁSÁÁÁÁ TÓÝÝÝ BN RÍDÝÝÝ PÁÁÁ LÁS NÉÉNÁÁÁS
  3. diegofkda

    Help me :)

    GTA uses .IPL format and the link Jay gave you supports it.
  4. Para eliminar el agua sería setWaterLevel ( -1000 ) pero solo removería el agua de SA, no la que esta fuera.
  5. for i=0,200000 do removeWorldModel(i, 0, 0, 0, 0) end Usalo server-side, mejor que client-side.
  6. setPlayerMoney ( player, getPlayerMoney (player) - 100 ) takePlayerMoney ( player, 100 )
  7. Oryginal: http://forum.sa-mp.com/showpost.php?p=1 ... ostcount=9 What do you think? Kool story bro. Rockstar Games stopped supporting the modding community since the hot coffee thing released.
  8. That's why modloader was made for.
  9. diegofkda

    lol 3000 posts

    Benxamix's posts count would be -3000 if you remove the Off-topic sub forum at the Spanish sub forum then.
  10. A server doesn't want, its owner does, also, what kind of owner wouldn't like real skins/weapons? The reason this isn't done it's because the GTA:SA modification isn't intended to replace textures, and the server shouldn't force you to use them, and because, as well as JR10 said, you can make a script or download Remi-X's modloader.
  11. Depends about the data stored and how popular it is too.
  12. Also, try to delete the gta_sa.set file located at My Documents (Documents on Windows Vista and 7 users)/GTA San Andreas User Files.
  13. diegofkda

    DX not working

    You must be lazy as hell if you are too lazy to do the steps given before .
  14. diegofkda

    DX not working

    Your current free video memory for MTA must be 0. Tell admins that the nametags should check if the font was created successfully.
  15. diegofkda

    DX not working

    Please note that there are few font problems that occur when the available memory for MTA is 0. Telling what Video Card you got (its model and video RAM) would be useful too.
  16. Good idea. Also, would be a good idea making it 3D instead of just playing it.
  17. Well, actually infernus.dff doesn't load infernus.txd textures only, it loads also textures from vehicles.txd file located at GTA San Andreas/models/generic, so, as Zmodeler can't find it, Zmodeler just deletes it from the infernus.dff. Into the vehicles.txd file are located GTA car reflections and other things.
  18. The map resource must be there if you aren't running a dedicated server or if you are opening MTA Directory/server/mtaserver.exe.
  19. You must use the MTA SA map editor. It comes with your MTA:SA and you only have to go to MTA main menu and click Map Editor to generate the map resource, after that, you have to put that resource into your server and there you are.
  20. diegofkda

    Map Editor

    El x, y, z puede ser 0, 0, 0 si quieren sacar todos los objetos de una ID de San Andreas.
  21. Check your resources, could you tell us which ones you got (if you downloaded some resources from the community)?
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