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robhol

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Everything posted by robhol

  1. From the console, it should be, and are you sure you put it in the right folder?
  2. robhol

    Pay 10$ for Setup

    If you're not able to offer higher, you could end up disappointed. Do it yourself, it's not hard.
  3. robhol

    Pay 10$ for Setup

    You didn't answer my question, which is pretty amazing given how easy it was; will you pay for hosting yourself? Another question worth answering; how many player slots do you need?
  4. robhol

    Pay 10$ for Setup

    10$ isnt that much. I assume you'll pay for the hosting itself outside of that fee?
  5. Possible, but far from plausible. You would practically have to recode the entire game's AI system.
  6. Well, you could do that and remote control it with Events from the server. Or just make it all clientside.
  7. Probably not - miniguns can swat you down from 100armor + 100hp in way less than one second. OnPlayerDamage is more reliable since it can restore the damage as soon as it occurs (in ideal environments, which is to say no lag), it might even be possible to cancel the event itself and then the damage is never even dealt, but i don't know if that's possible with this particular event.
  8. http://development.mtasa.com/index.php? ... ayerDamage should get you going. To prevent damage, use the Loss parameter and give the health back. To prevent abuse, you should only use it if the admin really IS attacked with an illegal weapon. do this with the attackerweapon parameter.
  9. Agreed, completely. Imagine autoaim in DM? That's as bad as any other cheat.
  10. I'd like to advise you to use XML. It's not too hard, and it's a LOT easier to change and customize later on.
  11. Yes, I thought about that, but it would be better with "real" support for pickups.
  12. Mabako, you should make a pickup feature
  13. Bump, I'd really like some feedback on the idea, and I have NO idea how to pull it off... anybody care to help?
  14. Satan; It's not like the developers have to put in each char by itself - adding an encoding would probably do it, and personally, I don't see why not. Cyrillic characters, ß, äöü, æøå, never hurt anybody.
  15. Type "gamemode freeroam" (without "", of course) in the server console before you play, or use the admin panel ("admin") to enable it. Also, if you're interested in putting up a server, go here: http://development.mtasa.com/
  16. That it does. As for me, I was tired of SAMP when I remembered having heard about MTASA, so I decided to try it out. I was lucky to start playing in a nice server in a nice period, not much desync etc and only minor lag issues... I had one problem though: MTA SA was INCREDIBLY crash-prone and when it did, since it hogged the whole PC, I couldn't see shit of what I was doing. Luckily I finally got some help with the matter (I have dual core CPU and had to set Core Affinity for MTA) and could REALLY get down to playing... I think this lag and instability is what makes people lean more towards SAMP. It is suckier, but also more stable. MTASA has a number of annoying quirks, like the crashes, the ALT-TABing, complicated to understand at first (at least for me.. I was like "Developer Preview? WTF?"... ) , desync and lag... Once those are fixed, we are well on our way to world domination! MUHAHAHAHAHAHAHAAHAHAAHAAA *cough cough* HAHA!
  17. I guess MTA still doesn't have as large a player base as SA-MP has, because it's [MTA is] a bit more demanding in terms of system resources, and because it can be a bit harder to get into than SA-MP... So the players who ARE online seek to their favorite servers, and the other servers are left empty.
  18. the event "onVehicleDamage" MIGHT help, but I'm not sure if it registers as damage unless you do use fire... worth a shot. Of course, specializing it to one or two weps only will take some doing, but if I'm not mistaken, explosions should work too?
  19. That sounds VERY interesting - but many things that sound VERY interesting either turn out crappy, or don't turn out at all... I think this could be a nice tool in the meantime... anybody up for it? As I said, I'll be able to help.
  20. addEventHandler takes the function itself as an argument, not its name. So; addEventHandler("onPlayerJoin",getRootElement(),"funcPlayerJoin"); is wrong, and addEventHandler("onPlayerJoin",getRootElement(),funcPlayerJoin); is correct.
  21. Your combination of no error messages, and barely intelligible English makes this one hard case. First, please try to write more clearly, second, highlight the error lines in your code, and give us the error messages.
  22. Thanks a FRICKING lot! Now I won't have to open the wiki for every other function I want to write x) (If I get it working, that is) Edit; oh.. no function prototypes.. would that be possible to add? I'd be willing to help.
  23. Word. I actually thought about Notepad ++ myself, but: a) I have NO idea how to do it b) we are talking about a considerable amount of commands here, and it would be too time-consuming and/or boring for one person to do by himself...
  24. Dunno if this has been asked before, I tried searching but didn't find anything useful. Does anybody know of a scripting editor with the MTA commands in it? useful for noobs like me...
  25. robhol

    Reading XML

    EAI; that wouldn't really suit this script since it's designed to run independent of gamemodes and maps.
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