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eAi

Retired Staff
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Everything posted by eAi

  1. eAi

    [REL] Black Jack

    Looks good, though perhaps the cards are a bit squashed vertically? Provide some help for people who don't know how to play (like me!)
  2. I've fixed the editor issue for a future build. I'll be looking at the vista issue over the next few days once I've got my exams out of the way. Please have patience
  3. I've fixed the editor issue for a future build. I'll be looking at the vista issue over the next few days once I've got my exams out of the way. Please have patience
  4. At what stage? Does it show anything at all? The splash screen? The menu?
  5. At what stage? Does it show anything at all? The splash screen? The menu?
  6. Oh for gods sake, stop overreacting. I made this race fix at 4am in the morning the day before I have a very important exam, because people wanted a race fix. I _THOUGHT_ it would work on Vista - it was even on the changelog. Unfortunately it doesn't currently, and if someone can tell me specifically WHAT is wrong with it, I'll have a go at fixing it and we can release 1.1.3. If people just want to bitch about it and not offer any information, I can't help.
  7. Oh for gods sake, stop overreacting. I made this race fix at 4am in the morning the day before I have a very important exam, because people wanted a race fix. I _THOUGHT_ it would work on Vista - it was even on the changelog. Unfortunately it doesn't currently, and if someone can tell me specifically WHAT is wrong with it, I'll have a go at fixing it and we can release 1.1.3. If people just want to bitch about it and not offer any information, I can't help.
  8. Race 1.1.2 released: https://mtasa.com/96.html
  9. Race 1.1.2 released: https://mtasa.com/96.html
  10. It clearly shouldn't be crashing - I'm trying to see if we've already fixed this or not. You're passing a player to getAccount, despite the syntax being 'string username, [string password]'. Fix that and the crash will probably go away. Edit: This crash has been fixed in DP3.
  11. It clearly shouldn't be crashing - I'm trying to see if we've already fixed this or not. You're passing a player to getAccount, despite the syntax being 'string username, [string password]'. Fix that and the crash will probably go away. Edit: This crash has been fixed in DP3.
  12. eAi

    Show rules

    Have a look at the helpmanager resource.
  13. eAi

    Show rules

    Have a look at the helpmanager resource.
  14. Use xmlLoadFile and xmlFindSubNode.
  15. Use xmlLoadFile and xmlFindSubNode.
  16. That's not a valid xml file. All xml files must have a root node that contains every other node.
  17. That's not a valid xml file. All xml files must have a root node that contains every other node.
  18. Yep, you've got it completely wrong. Try looking at the examples on the wiki page for moveObject.
  19. Yep, you've got it completely wrong. Try looking at the examples on the wiki page for moveObject.
  20. Do you actually need to use executeCommandHandler? Can't you just call the function?
  21. I guess the point is that having one server that 'fully uses the potential of MTA' is not very helpful. 99% of our players are not going to play on that server. This is why admins making their own scripts and keeping them private can make the whole of MTA suffer. Sure, your players will come to you for a unique experience, but the 99% of players who pick another random server for their First Game will end up playing freeroam and quite possibly really hate the experience...
  22. I agree with the sentiment expressed here. One of the things I worried about before we released DP1 was that we lacked game-modes that really demonstrated what MTA could do. As others have said, MTA can do pretty much anything, but people insist on playing freeroam! Of course, we can accept that people enjoy freeroam, but a large number of people (me included) do not. Unfortunately this is a vicious circle of sorts - players try MTA, find that it's pointless freeroam, dislike it and forget about it. What we'd like them to do is to come along and script what they would want to play, but of course the barriers to entry for scripting are much higher than just playing. So, if you can script - consider making an interesting mode. Don't worry about perfecting it, but pick something different and try to get some aspects of it working and show it off. Get together with others and work on something together. We wanted to develop a C&C style mode internally but we didn't have the time - I'd personally love to see that. Equally, if you're a server admin who is running a script, please make it public. It damages MTA to have every server running it's own gamemode and if people stop playing MTA, we'll stop making it.
  23. How about releasing it as a zipped resource on community.multitheftauto.com?
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