car = {}
local marker = createMarker(1567.3, -1609.7, 12.6, "cylinder", 2, 53, 53, 255, 255)
function spawn(player)
if getElementType(player) == "player" then
if not isPedInVehicle(player) then
if isElement(car[player]) then destroyElement(car[player]) car[player] = nil end
car[player] = createVehicle(596, 1567.4, -1610.5, 14, 0, 0, 180)
warpPedIntoVehicle(player, car[player])
else
outputChatBox("You already are in a vehicle!", player)
end
end
end
addEventHandler("onMarkerHit", marker, spawn)