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Posts
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Joined
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Days Won
11
Everything posted by TAPL
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GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(235,62,356,296,"sond by yaZan",false) GUIEditor_Button[1] = guiCreateButton(38,93,92,42,"B",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(232,95,92,42,"A",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(35,174,92,42,"D",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(236,180,92,42,"C",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(134,141,100,38,"PLAY\STOP",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(9,258,121,32,"by yaZan",false,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(9,19,338,73,"yazan/jo.png",false,GUIEditor_Window[1]) bindKey("F5", "down", function() guiSetVisible(GUIEditor_Window[1], not guiGetVisible(GUIEditor_Window[1])) showCursor(guiGetVisible(GUIEditor_Window[1])) guiSetInputEnabled(guiGetVisible(GUIEditor_Window[1])) end) isOn = true -- ذا وش يبي؟ addEventHandler("onClientGUIClick", root, function () if (source == GUIEditor_Button[1]) then if isElement(sound) then destroyElement(sound) end sound = playSound("sounds/A.mp3") elseif (source == GUIEditor_Button[2]) then if isElement(sound) then destroyElement(sound) end sound = playSound("sounds/B.mp3") elseif (source == GUIEditor_Button[3]) then if isElement(sound) then destroyElement(sound) end sound = playSound("sounds/C.mp3") elseif (source == GUIEditor_Button[4]) then if isElement(sound) then destroyElement(sound) end sound = playSound("sounds/D.mp3") elseif (source == GUIEditor_Button[5]) then if isElement(sound) then if isSoundPaused(sound) then setSoundPaused(sound, false) else setSoundPaused(sound, true) end end end end)
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You're welcome.
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Try this: (Not Tested) addEventHandler("onClientPreRender", root, function() if getControlState("aim_weapon") and getPedWeapon(localPlayer) == 24 then local muzX, muzY, muzZ = getPedWeaponMuzzlePosition(localPlayer) if not isElement(weaponMarker) then weaponMarker = createMarker(muzX, muzY, muzZ, "corona", 0.5, 255, 0, 0, 170) end setElementPosition(weaponMarker, muzX, muzY, muzZ) else if isElement(weaponMarker) then destroyElement(weaponMarker) end end end) And, of course, you are the only who will see the marker when you aim (local player), other players won't see the marker.
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If you haven't insert any data, you won't have any data to get it, And i don't see where you have insert the data.
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function muteplayer () setPlayerMuted ( source, true ) local name = getPlayerName ( source ) outputChatBox ( name.." is muted for 5 minutes.", getRootElement(), 250, 0, 0, true ) setTimer ( function(source) setPlayerMuted ( source, false ) outputChatBox ( "You are unmuted.", source, 250, 0, 0, true ) end, 5000, 1, source ) end addEvent ( "muteplayer", true ) addEventHandler ( "muteplayer", root, muteplayer )
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https://forum.multitheftauto.com/viewtopic.php?f=148&t=38203
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setElementHealth "onClientPlayerDamage" cancelEvent
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Possible with setElementPosition + onClientPreRender.
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غير ذا addEventHandler("onClientPlayerJoin", root, function () guiSetVisible ( GUIEditor_Window[1] ,true) showCursor (true) end ) إلى addEventHandler("onClientResourceStart", resorceRoot, function () guiSetVisible ( GUIEditor_Window[1] ,true) showCursor (true) end )
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setTimer math.random
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تفضل + غير مجرب ------- client function ButtonCLick() if source == اسم الزرthen triggerServerEvent("spawn",getLocalPlayer()) end addEventHandler("onClientGUIClick",root,ButtonCLick,false) -------- server addEvent("spawn",true) addEventHandler("spawn",root, function() spawnPlayer(root,x+math.random(-1,1),y+math.random(-1,1),z) end) spawnPlayer(root,x+math.random(-1,1),y+math.random(-1,1),z) root? source غيرها إلى
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-- client side function checkTransfer() if isTransferBoxActive() == true then setTimer(checkTransfer, 2000, 1) else setElementData(localPlayer, "iLoveMyMother", true) end end addEventHandler("onClientResourceStart", resourceRoot, checkTransfer) -- server side local vehicle = {} local marker = createMarker(-3561.5, -3002.5, 45, "cylinder", 2, 0, 0, 255, 255) function spawnVeh(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if not getElementData(player, "iLoveMyMother") then if isElement(vehicle[player]) then destroyElement(vehicle[player]) end local x, y, z = getElementPosition(player) vehicle[player] = createVehicle(429, x + 1, y, z) warpPedIntoVehicle(player, vehicle[player]) end end end addEventHandler("onMarkerHit", marker, spawnVeh) addEventHandler("onPlayerQuit", root, function() if isElement(vehicle[source]) then destroyElement(vehicle[source]) vehicle[source] = nil end end)
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team = createTeam("Console",255,0,0) function Chack() for i,player in ipairs(getPlayersInTeam(team)) do local acc = getPlayerAccount(player) local playerTeam = getPlayerTeam(player) if not isGuestAccount(acc) then if isObjectInACLGroup("user."..getAccountName(acc), aclGetGroup("Console")) then if playerTeam ~= team then setPlayerTeam(player, team) end else if playerTeam == team then setPlayerTeam(player, nil) end end end end end setTimer(Chack,5000,0)
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~_~ How does the garage saved for the person?
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oh i didn't know that a vehicle or object or even an marker can type the command if ( getElementType(thePlayer) == "player" ) then
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I didn't understand what you trying to do, can you explain somehow better? local teamEnd = getAccountData(account, "player-team", team) setPlayerTeam(player, getTeamFromName( teamEnd ) ) I am guess that you meant to use setAccountData not getAccountData or you forgot and put 3 arguments in getAccountData but it required 2 arguments only. but still if you was meant setAccountData, teamEnd will be a bool and you can't get team from bool, team name must be string lol.
