 
        XetaQuake
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Everything posted by XetaQuake
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	- - Here is it! the scan: http://img144.imageshack.us/img144/7403 ... canvp6.jpg <- click me - -
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	its possible i think! see here: http://de.youtube.com/watch?v=EvZMkOjpJYQ this is for samp! i think in MTA:DM its alot better to realize i dont mean walking NPCs, but cars
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	you mean to reconnect? no i dont know ;(
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	yes but the most of the scripter dont make it public
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	GameStar too, she said its the first realy working Deathmatch mod by the way: scan is coming soon
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	ok now the object have the default texture, and when i reconnect the object get my own TXD this is better, but not perfect, any other ideas?
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	a Script Showroom board is also Recommended
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	hi, yes i scan it, tomorow GameStar.de said good work, and praise the mta team tomorow i scan it, and than their can see the rating better
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	hi, today i have get the new GameStar, and there is a MTA:DM Preview! realy! I have make a Photo with my (realy realy bad) camera, here is it: http://img225.imageshack.us/img225/3708 ... targd9.jpg <- click me There is also a movie from GameStar that shows the mod, but because of german speak i don´t upload this ^^ (i am german but the most of this members don´t)
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	LOL Please think, and then write the object is white. Only when i reconnect the object get a texture your COL idea help nothing at all
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	thx for this info! now it works but there is one problem: when i connect, the object is white. Only when i reconnect the object get a texture can anybody fix this? it is possibly that the game automatically reconnect when the download is finish? (This is just an idea to fix this problem) here is my code: function replaceTheObjs() txd = engineLoadTXD ( "box.txd" ) engineImportTXD ( txd, 2918 ) dff = engineLoadDFF ( "box.dff", 0 ) engineReplaceModel ( dff, 2918 ) createObject( 2918, -750.46569824219, 1026.3781738281, 45.267562866211 ) end addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), replaceTheObjs )
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	any news? i want to have textures
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	nice! now the icon don´t show when i am crawling, thx iam2noob4u it is possibly that the icon don´t show through the objects?
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	nice! this is near perfect for me, but it is possibly that the icon don´t show through the objects and don´t show when the player are crawling?
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	ömm, AlienX why are you dont uppload this? for all peaple
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	[REL] /save. Saves your Position and Rotation. VER 1.3.1XetaQuake replied to Capsinurass's topic in Resources lol now it works by me too, sorry it was a mistake...i dont know why it have not work last time so now the script is perfect from my side! thx for it, its the best postion savescript on the world, for ever because no script can make it better, its already perfect Thx XetaQuake
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	[REL] /save. Saves your Position and Rotation. VER 1.3.1XetaQuake replied to Capsinurass's topic in Resources nice! i have only 1 bug found: /save luacar /save mapcar dont work to the rest: ALL working perfectly! thx!
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	[REL] /save. Saves your Position and Rotation. VER 1.3.1XetaQuake replied to Capsinurass's topic in Resources hi, i have 3 proposals ^^ 1. its better you create a readme with the commands, because the forum can crash or anything 2. /save mveh /save cveh /save mpl and /save cpl are not easy to remember, i have alternative names: /save mveh = /save mapcar /save cveh = /save luacar /save mpl = /save mapspawn /save cpl = /save luaspawn 3. it is possibly that the script saves a description, like /save Example: /save car-station
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	[REL] /save. Saves your Position and Rotation. VER 1.3.1XetaQuake replied to Capsinurass's topic in Resources now your script is 100000.000.000% PERFECT! THX for all
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	ok pleas post its when its bug free (For example when dp3 is released)
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	aahhhh, AlienX and/or khepra pleas make it public! pleas dont say "its only for me"...that is horrible. i want this too
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	yes, here: http://img91.imageshack.us/img91/9951/bankcity3wo7.jpg the blue colour is the bank in city 3
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	[REL] /save. Saves your Position and Rotation. VER 1.3.1XetaQuake replied to Capsinurass's topic in Resources for /save: http://development.mtasa.com/index.php? ... es#Example (on # 2.1.1 Example) for /save2: http://development.mtasa.com/index.php? ... pawnPlayer (i don't know if that correct to set a PlayerSpawn, i don't have coding for MTA)
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	[REL] /save. Saves your Position and Rotation. VER 1.3.1XetaQuake replied to Capsinurass's topic in Resources So fast? i love you ^^ THX //edit: it is possibly that the script save a PlayerSpawn (with currently player skin ID) when i not in a vehicle?
