Cazomino05
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Everything posted by Cazomino05
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id set everyone who does the lowrider missions in a virtual world means people cant shoot you or nick your car
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your right i was looking at my edited version updated again
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i edited my post i didn't look at your post properly and noticed gtanet has a welcome message using notices
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ah wait change line 161 to if ( trash ~= nil and trash >= 0 ) then and line 160 to trash = string.find(szText, "Password accepted")
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[REL] Vehicle Fuel Script v1.5 Public BETA[CLOSED]
Cazomino05 replied to CodeMaster's topic in Resources
you'l need to trigger a server event which takes the money if you want to take money from a player since most of your stuff is client side -
it was in sf, and yeah i remember it the object has an id but you cant fire any bullets from it
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an interesting idea would be to include a report command to send a message to irc admins btw nice function names
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map files use xml syntax and can be used for configuration of scripts but that configuration has to be read by the lua file (apart from map files which are mostly parsed by the server) also the meta files which tell the server what goes where are xml
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Any news on this bug?
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Resource updated: https://community.multitheftauto.com/index.php?p= ... ils&id=116
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i wasn't referring to the server
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but make sure you check the kill is not false before you give them the money because some kills don't have a killer e.g. falling if you don't it will spit out errors in console
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i would also like to point out there is some skins that wont work properly might even crash i ain't tested so i don't know but you might wanna stop people using these skins http://development.mtasa.com/index.php? ... cter_Skins
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this is a 125 object map for stealth comments pls? https://community.multitheftauto.com/index.php?p= ... ils&id=116 Picies just finished uploading: http://cazomino05.com/sth-the_workplace ... place1.PNG http://cazomino05.com/sth-the_workplace ... place2.PNG http://cazomino05.com/sth-the_workplace ... place3.PNG
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gta can handle more than one train... numerous times have i seen 2 trains in game by the way you said X Y AND Y angles... shouldn't it be X Y AND Z?
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Just did the same as i did for the map. I haven't changed the ACL yet but i'm assuming i just need to add scoreboard like to the people who are allowed to see it. Not 100% sure though. ya thats right meh its tilecache thats slowing this script down i had it on localhost it took ages to render the images
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crashing into a tree is also an unlikely scenario... don't you think?
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Also happens with createObject sometimes too but i don't know the cause since i use window mode AND localhost
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well not instantly anyway ^^ but eventually itd explode if it did
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nice idea
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Alright 50p just told me how to get around this edit your default acl group adding add this to any groups you want to be able to see theese resources then my modifyed resource of the webmap script can be found at http://cazomino05.com/webmap.zip if you are really lazy and haven't edited your acl or just want an example i also uploaded an example acl here: http://cazomino05.com/acl.xml You can view the map at http://serverip:httpport/webmap/map.htm for example http://127.0.0.1:22005/webmap/map.htm It is also available at https://community.multitheftauto.com/index.php?p= ... anddescr=1
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thats already an option at the side theres a - click it and theres option for radar or normal EDIT: as for the idea it might require more than editing web map since web admin and all that don't check independently if you are admin which results in people being able to start and stop resources EDIT 2: if you really do need this i have uploaded an edited webmapthat doesn't have the chat you will need to edit your acl's so you can use a frame to embed it on a page http://cazomino05.com/webmap.zip EDIT 3: i guess i should tell you how to do that lol open your acl look for change to EDIT 4: if you have any web scripts like resourcebrowser resourceadmin or anything like that you will probably need to disable them
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it was onClientPlayerDamage only one i didn't get to test lol
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i have asked a few times in #mta.scripting about halting damage by blades of helicopters, but had no joy i would just like to ask if anyone knows a fix/workaround for this?
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Sample Code: http://pastebin.cazomino05.com/index.php?act=view&id=32 Plain text sample code: http://pastebin.cazomino05.com/plaintex ... view&id=32 Video: http://cazomino05.com/NoCollision.wmv Bug: If you attach a vehicle to an element(untested on anything but objects) in another dimension and you are in the vehicle it will remove vehicle collisions in a radius even if you leave your vehicle they aren't there anymore... the vehicle looks as if everything is normal and you can drive it etc this bug does not fix itself until you restart mta stumbled upon this when i was tired and writing a script for a mod shop Misc: oh and by the way the command is "AddUpgrade putanythingforupgradeiddoesentrelematter" didn't wanna change the code too much from what i started with ignore the pastebin overflowing i gotta fix that later its still in its beta but has all wiki documented functions in there so i cant complain not entirely sure if this effects different servers or multiple people since i cant get my port forwarding to work think my isp is blocking port Vehicles in the radius are still drivable just their collisions are screwed up EDIT: 28th march: Changed script so its just AddUpgrade you will need to define daChute2 as an array EDIT: 28th march: the desync only effects streamed in vehicles
