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12p

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Everything posted by 12p

  1. 12p

    info element

    What? Is a dynamic camera? Or is just a photo? If it is a photo, engineLoadTXD engineImportTXD
  2. Y U no create a GM yourself? I won't give support about that sh*tty gamemode anymore, because it's completely garbage, outdated and buggy (although I won't give a f*ck about Zombies concept in MTA, I'm planning other gamemodes/scripts/things). Sorry, mate. But you can make great things if you put effort at them. Learn to script is the way.
  3. 12p

    playSound3D

    This question is already solved, Jesse.
  4. No need to bump the topic just to say that. The code works properly, Wojak. Thank you :B
  5. Oh. ROFL. viewtopic.php?f=91&t=27739 or viewtopic.php?f=108&t=22831
  6. I think that's stupid. Why would the player use /warpto if (s)he doesn't want to warp?
  7. Accept or decline? Be more specific.
  8. 12p

    DM steel wire

    It's not my type but
  9. /me killed "that guy" ( showed him https://www.youtube.com/watch?v=83M60qeRyMc )
  10. Prince of Persia: The Sands of Time (Nº2)
  11. Keep debugging until you find the problem. That's all what I have to say. I don't have experience using BASS sound library, and I don't wanna have it, so yeah...
  12. Okay. Thank you very much, I'm gonna test it.
  13. I want to create an element in front of the player, at exactly 15 units distance from it, How can I convert it so it fills the 15 units and nothing else? I have no idea how to do this. This is my code for getting the X, Y and Z coordinates: local x2, y2 = getPedTargetCollision ( getLocalPlayer ( ) ) if not x2 or not y2 then return end local x1, y1, z1 = getElementPosition ( getLocalPlayer ( ) ) local x = x1 + ( ( x2 - x1 ) / 3 ) --This gets the X position in front of player, but is relative to the collision. local y = y1 + ( ( y2 - y1 ) / 3 ) --This gets the Y position in front of player, but is relative to the collision. local z = getGroundPosition ( x, y, z1 + 10 ) (Don't care about getPedTargetCollision, I already made the script so it can fit the weapon needing) EDIT. getPointFromDistanceRotation doesn't work properly.
  14. Kimmis was killed by Benxamix2 ( vent on the penis )
  15. I think he means that those resources are useless, copied each one from another and also without much info/screenshots.
  16. I thought that it doesn't work for me, it wouldn't work for anybody. I got the error message of "MTA Server resources folder was not found". I got the server files, resources folder and all that stuff. Also, I didn't say I wanted the code.
  17. setPlayerName Castillo te dio la base, haz click en el enlace de la función y averigua cómo hacerlo.
  18. Looks like MTA Unofficial Sscript Editor won't work MTA 1.1... What to do? Receive source code and upgrade it or delete it?
  19. What does "cH" means? Is it a player element? Or isn't defined?
  20. es.pornhub.com Not true, this is the real CTRL + V http://www.coches20.com/wp-content/uplo ... -107-c.jpg
  21. Benxamix2 killed Godfather (Minecraft creeper)
  22. Mas facil: Cuando cambias tu skin tu "health" vuelve a 100. EDIT: Despues de un rato de pelearme con el codigo, descubri que en "fr_server.lua" están estas líneas: function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100)--BORRA ESTA LINEA, ES LO QUE CAUSA EL CAMBIO DE SALUD end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end Borra lo que te indiqué, luego guarda el archivo "fr_server.lua" y resetea "freeroam".
  23. You know who did I kill ( Hunter missiles! )
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