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Posts
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Everything posted by 12p
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What? Is a dynamic camera? Or is just a photo? If it is a photo, engineLoadTXD engineImportTXD
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Y U no create a GM yourself? I won't give support about that sh*tty gamemode anymore, because it's completely garbage, outdated and buggy (although I won't give a f*ck about Zombies concept in MTA, I'm planning other gamemodes/scripts/things). Sorry, mate. But you can make great things if you put effort at them. Learn to script is the way.
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This question is already solved, Jesse.
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No need to bump the topic just to say that. The code works properly, Wojak. Thank you :B
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Oh. ROFL. viewtopic.php?f=91&t=27739 or viewtopic.php?f=108&t=22831
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I think that's stupid. Why would the player use /warpto if (s)he doesn't want to warp?
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Accept or decline? Be more specific.
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/me killed "that guy" ( showed him https://www.youtube.com/watch?v=83M60qeRyMc )
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Prince of Persia: The Sands of Time (Nº2)
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Keep debugging until you find the problem. That's all what I have to say. I don't have experience using BASS sound library, and I don't wanna have it, so yeah...
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Okay. Thank you very much, I'm gonna test it.
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I want to create an element in front of the player, at exactly 15 units distance from it, How can I convert it so it fills the 15 units and nothing else? I have no idea how to do this. This is my code for getting the X, Y and Z coordinates: local x2, y2 = getPedTargetCollision ( getLocalPlayer ( ) ) if not x2 or not y2 then return end local x1, y1, z1 = getElementPosition ( getLocalPlayer ( ) ) local x = x1 + ( ( x2 - x1 ) / 3 ) --This gets the X position in front of player, but is relative to the collision. local y = y1 + ( ( y2 - y1 ) / 3 ) --This gets the Y position in front of player, but is relative to the collision. local z = getGroundPosition ( x, y, z1 + 10 ) (Don't care about getPedTargetCollision, I already made the script so it can fit the weapon needing) EDIT. getPointFromDistanceRotation doesn't work properly.
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Kimmis was killed by Benxamix2 ( vent on the penis )
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I think he means that those resources are useless, copied each one from another and also without much info/screenshots.
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I thought that it doesn't work for me, it wouldn't work for anybody. I got the error message of "MTA Server resources folder was not found". I got the server files, resources folder and all that stuff. Also, I didn't say I wanted the code.
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setPlayerName Castillo te dio la base, haz click en el enlace de la función y averigua cómo hacerlo.
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Looks like MTA Unofficial Sscript Editor won't work MTA 1.1... What to do? Receive source code and upgrade it or delete it?
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What does "cH" means? Is it a player element? Or isn't defined?
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es.pornhub.com Not true, this is the real CTRL + V http://www.coches20.com/wp-content/uplo ... -107-c.jpg
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bla ( diarhea attack on the face )
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Benxamix2 killed Godfather (Minecraft creeper)
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Mas facil: Cuando cambias tu skin tu "health" vuelve a 100. EDIT: Despues de un rato de pelearme con el codigo, descubri que en "fr_server.lua" están estas líneas: function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100)--BORRA ESTA LINEA, ES LO QUE CAUSA EL CAMBIO DE SALUD end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end Borra lo que te indiqué, luego guarda el archivo "fr_server.lua" y resetea "freeroam".
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You know who did I kill ( Hunter missiles! )
