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LooooP

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Everything posted by LooooP

  1. I do too, but atleast the download finishes MTA:SA 1.3 r3673 MTA:SA Server 1.3 r3672
  2. I reported this issue months ago Issue 5654 note number 0012224
  3. LooooP

    Changing Nick Spam !

    There's already a function in Admin Panel that you're able to set the minimum time between the player can change his nick: check here
  4. LooooP

    Water bug ?

    This bugged NRG-500 can be avoided via scripting, but about the objects that can be seem under water is already reported here
  5. If you want remove the whole upgrades (wheels/spoiler/vent/roof/etc) just comment the line number 192 of file util_server.lua Should looks like this: addVehicleUpgrade(vehicle, upgrades[math.random(#upgrades)]) then --addVehicleUpgrade(vehicle, upgrades[math.random(#upgrades)]) But if you want keep the others upgrades (spoiler/vent/roof/etc), but not wheels, change the line 191: Should looks like this: if slotName ~= 'Nitro' and slotName ~= 'Hydraulics' then then if slotName ~= 'Nitro' and slotName ~= 'Hydraulics' and slotName ~= 'Wheels' then But if you want to keep all the default upgrades and only your custom wheels, change to this: Should looks like this: for slotName,upgrades in pairs(getVehicleCompatibleUpgradesGrouped(vehicle)) do if slotName ~= 'Nitro' and slotName ~= 'Hydraulics' then addVehicleUpgrade(vehicle, upgrades[math.random(#upgrades)]) end end then for slotName,upgrades in pairs(getVehicleCompatibleUpgradesGrouped(vehicle)) do if slotName ~= 'Nitro' and slotName ~= 'Hydraulics' and slotName ~= 'Wheels' then addVehicleUpgrade(vehicle, upgrades[math.random(#upgrades)]) elseif slotName == 'Wheels' then addVehicleUpgrade(vehicle, math.random(YOURWHEELID,YOURWHEELID,YOURWHEELID)) end end I haven't tested it, just found it searching on google code
  6. For coding: wiki.multitheftauto.com/wiki/Coding_guidelines For compiling: wiki.multitheftauto.com/wiki/Compiling_MTASA
  7. Great news! Seems Santa got a nice gift for us this year. By the way, edit the first post, it isn't removeWorldBuilding, restoreWorldBuilding and restoreWorldBuildings anymore, it's now removeWorldModel, restoreWorldModel and restoreWorldModels
  8. As always... And keep moving bugs tagget as immediate to next versions, patetic... What next? Move they to 1.2.2 then 1.2.3? Ok so people have been working on MTA for years FOR FREE and you're calling them pathethic? If you think stuff is so easy to fix why don't you fix them yourself and submit a source patch? I'm not calling the developers pathetic, I'm calling the way they use for release a "new" version pathetic, setting 75% of the issues to others versions, giving more attention to small things than fixing bugs that affect players and even block they from playing the game (as issue #6589). I think, before you add a feature to MTA you should at least keep it playable (that's not how it's now, at least for me) I didn't say anytime that this stuff is easy, but I know with good effort from MTA Team working together many of the bugs that affect us (players) would be fixed really faster, but it seems that every developer code alone (probably the best way you found for make MTA full of new features), but in my point of view it causes code mess up, bugs. Why don't take all developers and say: This time we ALL gonna work on this! then after we fix it we gonna work on this! and then on this! ... Sincerely... I expect a really better MTA:SA 1.3
  9. As always... And keep moving bugs tagget as immediate to next versions, patetic... What next? Move they to 1.2.2 then 1.2.3?
  10. LooooP

    SA-MP To MTA-SA

    Now you'll problably remember: Anyway it doesn't seems that this hack was released to public, but that means a way to bypass 1.1's AC system was already found.
  11. What gamemodes will be played?
  12. Just letting the Noobs know. But you already knew? Great reply +1
  13. Nice bro, now you get the cool guy forum award!
  14. Good job Remi-X. If you want help with brazilian portuguese translation call me on IRC.
  15. LooooP

    Server names

    I think you meant 1.3
  16. Lol, you're one of the most bad mappers in MTA...
  17. Agree with this, we have to stop those guys, letting they use MTA to grow up their project (that when is quoted on their forum is fastly removed) is a kind of failure from our part. In my opinion we should make something to block they from using ANYTHING from MTA...
  18. I don't know why, but I don't think so lol
  19. LooooP

    New animation

    +1 Post of the year
  20. Anyway to block those fаggots from stealing MTA precious functions?
  21. So I my opinion you should instead of releasing a new version every 6 months you would make more public tests before call it stable
  22. They are probably stolen yes. Vortex is in the same clan as I'm (-ffs-) and Rafinha is a brazilian friend that plays in FFS Racing too, they both don't upload their maps to community, only to selected servers, but as far as I heard they also sell those maps, if you could post the nick of the player who sent you the maps, we could know if they are legit or stolen. Not sure about Sebas, but he has the same style of mapping and publishing his maps as the others two.
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