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LooooP

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Everything posted by LooooP

  1. Maybe they didn't upload r2033 nightly in nightly.multitheftauto.com yet?
  2. As title says, my MTA:SA 1.0.4 r2028 doesn't find the new update r2033... My friends already found this update and installed it, but my MTA:SA doesn't find... In my Advanced tab, I put Nightly and checked for updates... Nothing. Beta and checked for updates... Nothing. Default and checked for updates... Nothing found... When I open MTA:SA any warning of new update isn't showed. I don't know what to do anymore System Operating: Windows 7 Ultimate RTM x86 MTA:SA: MTA:SA 1.0.4 r2028 Firewall: Disabled Anti-Virus: Disabled
  3. You don't need do that, just set the object for interior 1 or put it upside
  4. 95% of the players which play MTA don't have an account here and 30% which has don't say nothing. That bug happens when you are lagger (+150ping), that should be fixed
  5. As all know, the MTA:SA 1.x has lagg in the effects of the Pick-Ups. I wanna know why? if you make a Marker for a script, the script works immediately if you hit the marker, but the pick ups are lagged when you hit them. You can have +1000 ping and hit a marker with a script and it will work in the same millisecond, but you can have 250 ping and hit the pick ups and it will works after your 250 milliseconds of lagg. You say, wth is 250 milliseconds? It is enough to kill you in a 'vehicle change bump' part of a race map. I wanna know, Is it possible to be fixed? Because its annoying Alot of peoples will say: 'Get a better internet', Why should I pay more for get a thing which can be fixed in some lines and don't use any money?
  6. LooooP

    What is wrong?

    Its a problem in the marker, the car hit it with 50meters Z far away of the marker (the marker is in the top of a loop) EDIT: I fixed it using a new timer: Player = getLocalPlayer () function ClientStarted () WaterJump = createObject(1655, 264.8388671875, -2051.4384765625, 21.06884765625, 53.9912109375, 0, 180) WaterJumpCheckpoint = createMarker(264.8388671875, -2034.388671875, 50.7795753479, "cylinder", 7, 0, 0, 255, 0) end function MarkerHit(hitPlayer, matchingDimension) if hitPlayer ~= Player then return end if source == WaterJumpCheckpoint then setTimer(Collision1, 3000, 1) end end function Collision1 () setElementCollisionsEnabled(WaterJump, false) setTimer(Collision2, 10000, 1) end function Collision2 () setElementCollisionsEnabled(WaterJump, true) end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), ClientStarted ) Thank you for help
  7. LooooP

    What is wrong?

    Ok, I put the '()' in front of getLocalPlayer, but now the object is non-collision before hit the marker
  8. Well, I made a script for make a object lose Collision after a player hit the Marker My script: (called 'Script.lua') Player = getLocalPlayer function ClientStarted () WaterJump = createObject(1655, 264.8388671875, -2051.4384765625, 21.06884765625, 53.9912109375, 0, 180) WaterJumpCheckpoint = createMarker(264.8388671875, -2034.388671875, 50.7795753479, "cylinder", 7, 0, 0, 255, 0) end function MarkerHit(hitPlayer, matchingDimension) if hitPlayer ~= Player then return end Car = getPedOccupiedVehicle(hitPlayer) if source == WaterJumpCheckpoint then setElementCollisionsEnabled(WaterJump, false) setTimer(Collision, 10000, 1) end end function Collision () setElementCollisionsEnabled(WaterJump, true) end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), ClientStarted ) My Meta.xml <meta> <info gamemodes="race" type="map" name="[DM] LooooP ft NitroN" author="LooooP and NitroN" version="1.0.0" description="Enjoy our map" /> <map src="[DM] LooooP ft NitroN.map" dimension="0" /> <script src="Script.lua" type="client" /> <settings> <setting name="#skins" value="[ "random" ]" /> <setting name="#maxplayers" value="[ 32 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> <setting name="#ghostmode" value="[ "false" ]" /> <setting name="#time" value="0:0" /> <setting name="#vehicleweapons" value="[ "true" ]" /> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#weather" value="[ 1 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#waveheight" value="[ 1 ]" /> <setting name="#respawntime" value="[ 0 ]" /> <setting name="#locked_time" value="[ true ]" /> <setting name="#duration" value="[ 1800 ]" /> <setting name="#respawn" value="[ "timelimit" ]" /> </settings> </meta> When I open the map with /debugscript 3 MTA shows it for me: INFO: #ffffffLo#ff0000oooP opened map [DM] LooooP ft NitroN. (opening took 172 ms) INFO: Suspending editor_main INFO: Votemanager precreateGuiElements INFO: Race resource starting INFO: Race onGamemodeStart INFO: onGamemodeMapStart(editor_test) INFO: Loaded race mode Freeroam The problem: The script make the object, but after I hit the Marker the object don't become non-collision. I checked the script about 100 times and I didn't find any error, but what is wrong with my script?
  9. Some peoples don't want open with MED (as me, and I can't run it [Windows 7 Ultimate])
  10. Well, I make maps of DM Race for MTA:SA 1.0.4, and its really annoying when you want put a object in your map what do you know where it is but you don't know the ID. Its can solved adding a function for MTA show the ID of the real objects of SA when you look for it, like in the Map, but in the real SA map: Example: When you aim to it the MTA should show: 'Object id: 912', you can't select the object, but you can take the ID and search for it in the objects type and put on your map, easier One question: Is this my idea can be implemented even in the MTA: SA 1.1? If the developers want, of course
  11. Oh, ty EDIT: This is what I got to do: function Source setTimer(Check, 5000) function Check () float x, y UnderWater = getElementPosition(vehicle model="411" posX="x" posY="y" posZ="-23") setTimer(BlowUp, 1) function BlowUp () blowVehicle(UnderWater) setTimer(Source, 1) Is it correct?
  12. This would be much easier if the MTA had a system like this: getVehiclePosition
  13. well, I'm making a Race map, and I have a Client.lua file in my map folder with this: function ClientStarted () setWaterLevel(-150) end addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), ClientStarted ) And I want to know: How can I make a code for to the server blow up the vehicle if that is less than -23 in the position Z
  14. My map is over the Las Venturas, and in some parts of the map I still can look under the objects
  15. Well, I'm making a map (In MTA:SA 1.0.4) and I put some traps, but if the player look under the objects, he'll see them. How can I set for the player can't look under the objects? (Like in the GTA:SA original map)
  16. I know, but all of latins/american servers sucks
  17. Well, I have 1mb ADSL connection (120kb/s download | 40kb/s upload [i think is 40 kb/s]), but 90% of the MTA servers have hoster in europe. The average distance of my house until the hoster of servers is 10.000km (6.200 miles), so you know what is the result
  18. Well, A lot of Race Servers use the "Pick Up Bump (This makes the vehicle go up)" to make some goals, But if you have high ping you can not make it on time. My idea: Define for MTA see the Pick-Up position (for no need a server connection), its can save in the: C:\Program Files\MTA San Andreas\mods\deathmatch\resources Example: C:\Program Files\MTA San Andreas\mods\deathmatch\resources\Example_Map\Pick Ups.txt <racepickup id="racepickup (NRG-500) (2)" type="vehiclechange" vehicle="522" respawn="0" posX="2303.0002441406" posY="1809.7410888672" posZ="39.572910308838" rotX="0" rotY="0" rotZ="205.375" /> <racepickup id="racepickup (NRG-500) (3)" type="vehiclechange" vehicle="411" respawn="0" interior="0" posX="2303" posY="1809.740234375" posZ="39.572910308838" rotX="0" rotY="0" rotZ="53.453125" /> Then your MTA is checking if you're in the position of the pick-ups, and if you come at the Pick Ups position the MTA do the goals fast ^^ Is it possible? Sorry my bad English
  19. Oh, thank you Example: setWaterLevel(30) /\ Is it right?
  20. Well, I'm making a map(race), and I want to raise the water/sea level. How Can I do it? My Meta: - <meta> <info gamemodes="race" type="map" name="[DM] LooooP v3 - Fuck The Gravity" author="LooooP" version="1.0.0" description="Enjoy my new map :D" /> <map src="[DM]LooooP v3 - Fuck The Gravity.map" dimension="0" /> <script src="Cores.lua" type="client" /> - <settings> <setting name="#skins" value="[ "random" ]" /> <setting name="#maxplayers" value="[ 32 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> <setting name="#ghostmode" value="[ "false" ]" /> <setting name="#time" value="0:0" /> <setting name="#vehicleweapons" value="[ "true" ]" /> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#weather" value="[ 0 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#waveheight" value="[ 1 ]" /> <setting name="#respawntime" value="[ 5 ]" /> <setting name="#locked_time" value="[ true ]" /> <setting name="#duration" value="[ 600 ]" /> <setting name="#respawn" value="[ "none" ]" /> </settings> </meta> and I have a lua file (Cores.lua), I wrote it on my lua file: setSkyGradient(255, 0, 0, 0, 0, 0) setWaterColor(238, 18, 137) Can I make a script into my lua file for raise the sea/water level? How is it?
  21. Ok, I'll try EDIT: I tried and its working now, Thank You ^^
  22. This folder don't exists for me Windows 7 Ultimate 32Bits (Build 7600)
  23. Well, I was creating my map in the MTA:SA 1.0.3 Map Editor, but I updated for the MTA:SA 1.0.4... The Problem: I can't find my map in the Load Screen. Look the ScreenShots: /\ My Map in the resources /\ Can't find the map
  24. MTA Can't do the same as the Download Managers? (Internet Download Manager, JDownload, etc)
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