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Everything posted by 50p
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http://scripteditor.beta.mtasa.com/file ... .2.9.3.zip How is it crashing? On start up? Explain your problem please
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They are models but they are animated models (skeletal mesh deformation). You shouldn't replace any models in gta3.img when you play MTA, that caused me problems in the past not sure if it's any different now.
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Thanks, it works fine! ^^ P.S: Can you fix the option "Associate .lua files whit MTA Script Editor? Just this, i need it The thing is, I've tried many ways to open files but all of them failed. What I was also concerned about was the way I start MTA:SE and load all resources. There is another quick update since the previous one kind of failed (you might have noticed it already).
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The best way would be to store all the data in a MySQL database and then use PHP script to get the data of that database and use GD functions to draw the stats.
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Ahh, right. I'll do my best and try to get a quick fix for that. Thanks <3 This should now be fixed. Use "Help->Check for updates" in the Script Editor to update. I'm off to work now, I hope it will work as it should. Thanks for patience.
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I'm not a shader writer but to me it looks like you're missing ; (line 13 and 31 as well). Remember, it's not Lua, you need to use ;. This is the reason why I use them in my Lua scripts.
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You can do it yourself. This is the reason I used .xml files to store functions in. There are loads of new functions in MTA 1.1 and the other functions which I haven't added after 0.2.9.3 release. I'd appreciate it if there is anybody willing to do it and share with community.
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Ahh, right. I'll do my best and try to get a quick fix for that.
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Why? I just installed MTA 1.1 over the old one and it works fine. Explain what problems you have, please. I'm sorry everybody but I haven't been able to work on anything related to MTA. I haven't got much time nowadays, working overtime almost every week. I'm trying to get back to SE and scripting but real life is more complicated than ever. I hope everyone is fine and keeps making scripts for the best GTA:SA multiplayer mod ever!
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Just read my message again, please. That will show the cursor even after the window is closed. I'd suggest to use: showCursor( guiGetVisible( GUIEditor_Window[ 1 ] ) -- underneath the guiSetVisible
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That will show the cursor even after the window is closed. I'd suggest to use: showCursor( guiGetVisible( GUIEditor_Window[ 1 ] ) -- underneath the guiSetVisible
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funtion removeNeon () local neon = getAttachedElements ( source ) for index , attachedElement in ipairs ( neon ) do if getElementModel ( attachedElement ) == 3907 or getElementModel ( attachedElement ) == 3917 then destroyElement ( attachedElement ) end end end addEventHandler ( "onVehicleExplode", getRootElement(), removeNeon ) Remember, onVehicle* events' source are the vehicles that the event occurred on.
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Checkout folders have hidden folders called ".svn". Those folders contain data required for SVN. It doesn't matter where your checkout folder is. You can move the folder to a different location and it should still work, as long as the .svn folder with other data is there. So, yes, if you format your C drive, the checkout folder on D drive should still work after re-installation.
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Use onClientResourceStart instead. onClientPlayerJoin is triggered for players who join, but not the local player. addEventHandler ( "onClientResourceStart", getResourceRootElement(), AfkKeys)
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At first, I thought you wanted to let bullets go through that fence but through some of it. Like if you wanted to shoot in between the mesh holes but not the net links, so I wanted to model the collision mesh but you wanted to remove the fence collision completely.
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I think you're on the wrong forum... For SA:MP scripts, you need to be looking for scripters on SA:MP forum, not here.
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Check this resource or the video if you don't want to download it: https://community.multitheftauto.com/index.php?p= ... ils&id=234 It was made as an example for people to learn about ped controls, there is also a health bar for the peds, check how it was made.
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No probs. I linked this topic in MTASE topic so that people can get here easier because this topic will not always be on the first page.
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Thank you for the support! I wish there were more people like you The Kid. I can't help you with updating the files but I hope this topic will not die and there will be more updates so that functions list will be updated now and then. Unfortunately I can't help you with updating the files, as you may have noticed I'm not so active like I used to and I appreciate what you're doing! Thanks again
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How about changing function names to something else than variable names?
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I agree. Though source would be the hit marker.
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Everyone can but the thing is, not everyone will. You can mod the peds on your own but you will be the only person who can see the new peds.. If you want your players to see the same thing, you need to script it but if MTA doesn't let you change ped models then how can you say "I can do it"?
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To me, it looks like it's the Lua engine's issue with handling large numbers and that's been discovered. If you look at the example you posted: FF0000FF == 4278190335 FF000100 == 4278190336 (it's just 1 more than it's supposed to be) I had the same problem with saving player's bank balance in my bank resource. Lua is problematic at handling large numbers.
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If you tried to make it, you must have some code. Show us the code and we'll help you fix the problem.