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Everything posted by 50p
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At the moment, I'll just have them all on the list. You can still open the resource folder in Windows Explorer by clicking one of the Resource tools (above resources drop down list). Currently, I'm working on a Meta.xml editor that will let you modify resource properties (eg. add existing files/scripts). This is a list of what has been changed/added in the next release: Now, it seems integrated with MTA even more. Like I said above, currently I'm working on the Meta.xml editor to let users change their resource's properties, add existing files, export functions, etc. There are some things that will have to get fixed too. Be patient please Thanks to everyone who still have faith in me
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I'd use ipairs in the tables() function since you want to sorted table to be iterated in the index order. pairs doesn't always iterate table as you'd expect. Anyway, I'd also change the return value in sortAccounts() function to return just the top 3 results instead of returning the entire table. That will also save you some lines in the table() function (unnecessary if statement).
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Well, if you want to upload your resource to https://community.multitheftauto.com/ then you have to zip it. This tool lets you zip the resource and makes it ready for you to release it. This inspired me to create this tool: viewtopic.php?f=108&t=37156
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Well, it works for me now At the moment I'm fixing the bugs and adding new features. Stay tuned, there are a few changes in the next release (which will be 0.3). I want to get it released as soon as possible since I've noticed less and less people use it since MTA 1.1 release. I don't want to release it half-finished. I want to polish it as much as possible.
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Thank you. I just wanted to know if it works for everyone. I've integrated this in MTA:SE already and it seems to work perfectly fine. I think I've also got rid of some annoying crashes too ("I think" because they have never occurred to me before). BTW, there is a command argument for the ResourceZipper.exe (-silent) to let the user zip the resource without having any messages showing up in the console and the zipper closes by itself after zipping but it has no use as it is a stand-alone app and it's easier to zip resources just by dropping the folder onto the ResourceZipper.exe Stay tuned, there are some new features in MTA:SE!
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Use https://wiki.multitheftauto.com/wiki/GetAccounts instead.
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Since it's time to go sleep, I'll make it quick: Quick description: This is a very small addition to MTA:SE. It's a resource zipper. Basically, it reads meta.xml from the resource that you dropp onto the application and zips the resource. The ready to be release resource (.zip) will be saved in the resource folder that you dropped on the ResourceZipper.exe This is STAND ALONE application. That means, the MTA:SE has nothing that will let you zip the resources from within MTA:SE itself. It will be in the future release though. Stay tuned. There are no screenshots needed since it's just a simple console application. Installation: Extract the files to MTA:SE folder since this app uses MTA:SE libraries. Usage: Drag and drop the resource folder that you want to compress/zip and everything will be .zipped in a split second. You will get message confirming that resource was zipped successfully. Temp download link: http://www.mediafire.com/?yvid91m5xub91n6 Any, errors/crashes, please let me know about them, since I've had a few but I fixed them quickly and shouldn't occur any more but if you find any bugs, let me know. Thank you.
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Well, .psd files are better to be kept in the same folder as the images created from them for easy access. This is what I usually do. I might actually make a little tool to .zip the resources before I release the new MTASE. EDIT: I created a little tool for zipping resources. Here it is: viewtopic.php?f=108&t=37236 I hope it works (because it works for me) and it is what you're after. Enjoy
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It will zip the files that you don't want to zip. For instance, you may have images in a folder with photoshop document which you don't have to zip, it will just make the .zip larger. Currently, I'm working on that feature in MTASE but I can't say when it'll come out since I want to fix as many bugs as possible before I release it. So, I don't want to suggest to wait for the new MTASE release.
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Sorry for double-posting, just wanted to grab a little bit of your attention. Found the problem causing error message (MTA Resources folder not found) come up, but still thinking of the best way to deal with MTA SA 1.1 [subdirectories] layout? Would it be better to load all the resources as a long list in the dropdown list or have have the "path"-like in the drowpdown? Eg.: [admin] |-admin |-runcode [gamemodes] |-[assault] |-assault |-[maps] |-as-area51 |-as-clif |- ... |-[briefcase] |-briefcase |-briefcaserace |-[maps] |-br-sf |-br-sf-autoteams |-br-sf-teams or all the resources in alphabetical order: admin ajax amx assault briefcase etc. or I'll use them both but let the user choose which way they want to see the resources. In the first case, there wouldn't be a way to collapse and expand the groups, just a long list (even longer than it'd be with plain list of resources). I'm also going to finish the "Zip resource and prepare for release" feature which will create the .zip resource with only the files included in meta.xml (that means, you may have many files in the resource folder but only files included in meta.xml will be compressed). That will make things easier for you to release your resources.
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If I was to make such resource I would add it but it's just a shader and you can add it yourself I might add it in the future but first I have to fix MTASE to work with MTA SA 1.1
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LOL OK, I'll write a black&white shader and use it when you die, you know, like in GTA IV. In fact, I did write such shader but I lost it due to C:\ format
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Hi there everybody. I had problems with my Win7 yesterday (on Friday, 11/11/11) and I had to format C:\ I just thought to give it a try to install MTA and MTASE. I now get the same problem as most of you guys. I hope this will help me to find the problem and get it fixed. My first impression is that I had MTA 1.0 still installed and that saved me a lot of trouble but now when I'm fresh after OS installation, I should be in the same position as a new MTASE user. EDIT: Updated 1st post to let users download previous versions of MTASE. Check the Log in the first post to download previous versions (starting from 0.2.1). What'd be easier? Would it be better to have [GROUP] folders in the Resources Explorer and underneath it the resources that are included in the [GROUP] or just a plain list of the resources like in previous versions? I'm just thinking on the best resource exploration. Give ideas before releasing MTASE 0.3 please. Thank you in advance guys.
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What about if there are 2 vehicles close to the hit player and the one that didn't hit is closer to the one that did hit? As you probably know by now, vehicle's position is the pivot position of the vehicle (most of the cars have it in the middle). So, distance between vehicle hitting from the front is longer than vehicle hitting from the side. Also, remember, vehicle size varies.
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Doesn't that flip HUD as well?
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What's the point of having such a huge table if vehicle ID range from 400-611? If some vehicles tend to crash MTA, then just make a small table of those IDs and skip them. function getVehicleModelFromPartName(partName) local model = getVehicleModelFromName(partName) if model then return tonumber(model) else for id = 400, 611 do if (string.find(getVehicleNameFromModel(id), tostring(partName))) then return tonumber(id) end end end end
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https://wiki.multitheftauto.com/wiki/AddCommandHandler Check the server example number 3. It explains what you need.
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Thanks for the comments guys, I didn't know you'll like it. Anyway, a little update:
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Hi there people! I have been absent for long time and probably won't be as active as I used to be but I'll do my best. I just found out that MTA can load effect files and I wanted to learn how to write shaders. So far I have written only 1 very simple shader but I've learnt the basics how the whole process works (only pixel shading though) and should have some more. Here is my very first shader: - Horizontal flip - it flips your screen horizontally! Imagine that you know all 3 cities in SA. Will you know all the cities if the entire game was flipped horizontally? I bet it will take some time for you to know which turn to take to take you to the place where you want to go. I got lost multiple times when I wanted to get to Grove Street from 4 Dragons Casino. Download
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1. https://wiki.multitheftauto.com/wiki/Set ... oubleSided 2. What's pohot? Before you export the model to .dff, you have to UVW Unwrap or UV Map it. You can't just get the "colours" from the model that isn't unwrapped. Then, you can "Render to texture" to get the colours or simply render UV template with solid colour and texture it in any image editor. If you have no knowledge about 3D modelling/texturing then I suggest you read some tutorials first. You can also, use GTA Material in 3DS Max for each polygon with different colours and that will save you unwrapping the model.
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Exctract it first, download the patch, then extract files from the patch to the same folder as the MTASE. Then try to run again. I run exactly the same Windows.
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I could model some things that you "cannot specify". Currently, I'm busy with my portfolio stuff but it's good to make something different. http://y50p.deviantart.com/
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Use adobe illustrator and make a vectoriel text then export the shape to 3ds max and extrude it and DONE ! Use Text tool in 3DS Max to save export from Illustrator. That's not the most efficient way, to have actual 3D model of the text. It's better to have custom texture on a flat model (plane). That way, you can change it just by changing texture.
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Try to make it and see the effects. It has to be under [MAIN] section. To me it looks like the reason why it doesn't work is that MTA 1.1 has different registry keys and values. If you still have old MTA installed or the registry is still present or when you installed MTA 1.1 in a different location than older MTA then this window will show up. That's what I presume after tracing the code. I can't confirm this will solve the problem but I'm pretty sure it will.