
Ace_Gambit
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Everything posted by Ace_Gambit
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That's right. And if you post it here you don't have to fill in some lame form .
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12 September 2007
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I saw a 30 minute DD in map center .
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Change the duration tag in the map's XML file? 720
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well you can calculate the time it takes for an object to fall.. Or you can use event triggers . I don't think you'll have to calculate collision events.
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Erm, thanks for the offer...I guess. But there are more than enough servers that allow you to upload maps. Besides, if you want your map published you can upload it to map center .
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I had a quick look and it seems like the objects are all furniture like chairs, tables, bars and other small scenery objects. I couldn't find anything solid to drive around but maybe there is. Anyway, I used MEd to randomly lookup model by ID.
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Right-click save...
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I have a really crazy idea for a map too but at this point it seems a bit pointless to make because it's going to depend a lot on scripts. What I have in mind is a closed area big enough to hold 32 players which will start high in the air. The closed object will be set into motion along scripted paths with varying descending/ascending speed (approximately at a player's normal fall speed). Inside the area you will experience moments of weightlessness due to the fall speed of the surrounding "box". "RC bombs" (seen in the Christmas video I think) will randomly spawn inside the object and slam into the walls (the fall speed of the object and its direction will determine the wall). And players will have to avoid being hit or getting near to the spot of impact (it's like normal skydiving but inside a closed area). O, and the "box" will also rotate along the axis . I will call the map "Laundromat" so don't steal my idea j/k .
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Yea, but I wouldn't exactly want to call a map DD when there's respawn . There's no point in respawning unless everyone dies at the same time or within the respawn time of all players that died already. DD maps that have respawn can be considered as mislabelled imo.
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What seems pointless to you may be useful to others . I was thinking of a CTF map where players can get the "gang colors" of the other team by killing a player on the other team. Or a remake of VC's Copland mission where criminals get police uniforms .
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I played this map today and it was really confusing. I knew what to do because I've read this thread. But most people were just annoyed by the limited space which resulted in chaos.
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All carrier objects can be found in the model list. In case you haven't already found it. Carrier bridge model ID: 10770 Stairs inside bridge model ID: 11149
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I am not sure if this has already been considered but it would be nice if we get the ability to add "mission markers" (blips on the radar to tag objects of importance like special pickups etc). Maybe an extra option for objects like "enable location blip" is possible?
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I don't have any code insight but if they can move objects I'm pretty sure you will be able to move it along a path (with multiple threads running different "animations"). And the snow tutorial shows the use of delay which you can somehow use to control the smoothness of objects in motion. But again, this is just a wild guess by looking at what they've shown so far.
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Judging from what I saw in the christmas video you can move objects.
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It was probably just my connection because it's working again. The map with DM syntax: http://mta-stats.com/maps/upload/Okinaw ... ze_TDM.map The only thing I'm not sure of is the vehicle rotation. I have: 360 [..] 178 While some other maps I've seen have the syntax like this: 0 0 0 My syntax should be like this? 360 0 0 [..] 178 0 0
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I can't connect to http://mta-stats.com/maps/upload.php ...is it down? Because I was about to upload my map.
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Man I'm going to use this script to drop big rocks and exploding barrels on the players head .
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Well, not exactly because I don't want to restrict swimming/moving through water.
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It's a quick preview video...nothing more, nothing less . btw. forgot to mention that there's no way players can "escape". The entire area is surrounded by an invisible wall. You can't swim underneath the island or fly over the barriers .
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I am finally done with my 32 player TDM map . It is a total re-design of the race and DD map with ~1000 hand laid objects (no interior). I'll have to change the syntax to a DM map before uploading it but the hard work is done. Todo's: - Script teams? - Respawn vehicle after it is destroyed - Toggle "sticky mode" for all vehicles - Script weather type depending on time of the day You can download the map with race syntax here (in case you want to load it in the race editor): http://home.kabelfoon.nl/~owahlen/mtasadm/ Please note that there are 64 spawn points (32 to simulate players). If you save it in the editor you'll lose 32 spawnpoints. Video (design preview): https://www.youtube.com/watch?v=co8NJV_uRFM (low quality) Screenshots (hi-res):
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There is a sticky MEd Mapper for GTASA
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The reason why it is transparent from the inside is because the actual stadium objects are interior. You can use a tool like MEd to view the right interior object ID's (stadint.IPL).