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Remboooo

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Everything posted by Remboooo

  1. This sounds exactly like the team deathmatch gametype, only the skins & cars are different (not 2 gangs but a gang & a copteam)
  2. I'm curious, how does the ingame chat function work? (not technically, just how can you type in things etc.) The ingame chatsystem from GGM sucks i think, when you're typing your character shoots, steals cars, walks, etc. It isn't locked when you're typing, quite irritating. Another thing is that it's displayed in a messagebox like an anouncement, but it fades in everytime you type a character. Maybe there are screenshots of this already? Like to see one
  3. I think there are some mods that will be necessary for MTA to work properly or at least make it more fun to play. You should make an MD5-hash of all gta3 map & modelfiles, and on start of MTA, make a hash of all your files, send it to the server, and the server will compare it to it's own hashes. If it isn't the same, check if the hash is the same as the hash from the original files that ship on the cd with gta3. If you have the original, unmodded files, download the modded files automatically If you have files that are neither original nor MTA-modded, display a messagebox that you should copy original files from the cd and come back later. I think you should put those downloadable files on a protected area on the site, so that no server can let you download custom, non-MTA files; if that happens, you will have problems connecting to a MTA server that does use the original or modded files. Maybe this message is a little unclear, here's it in short: Make MD5-hashes of all files Connect to server Send hashes to server Server responds with OK (you have the modded files), an UPDATE and a list of files that should be downloaded and their corresponding URL's (you have the original files), or a NOT OK (you have unrecognised files) and the list of files that are not ok (and in which CAB they can be found on the cd?) on an OK: Connect & play on UPDATE: Client downloads all needed files from the right URL's Client starts all over again by making hashes of the changed files on NOT OK: Display message to insert the CD and let MTA copy the right files. Maybe this is to difficult because the files are in a .CAB file, so if it's to difficult to program, just display a messagebox which says which original files to copy. When files are copied, start all over again by making hashes of the changed files
  4. That means the other player would drive around the city in a boat, because you're both in a car, but the other players vehicle will be the boat because that's your last 'car'. It is a bug though, i think it should just display the message 'enter another car before pressing alt-f12' in stead of crashing
  5. Sounds good, but i think the bulletproof vest is too much protection; just give the guy 200 health or something
  6. It sounds great I think you should also mark every player on the map, and the player with the largest amount of money should have a different colour so everyone can chase him
  7. I don't think people would be using it as a runaway house, at least not more than normal; if you're a bad loser, you can always get away via the menu. As for the exe, it isn't necessary to actually change anything in the original exe; just rename it and rename the mta program to 'gta3.exe'. Then your program (MTA) will initialize, and after it's done doing that, it will startup the original (renamed) exe. That way the switchhouse is always functional [edit] Or is that illegal too? [/edit] I haven't thought about 56k-ers, sorry about that But you could then make a separate multiplayer link in your startmenu/desktop wich directly switches to multiplayer. It's fairly easy to implement that, just use the COMMAND$ variable (and use ucase() or lcase() so that it's not case sensitive). Glad to hear you think it's a good idea Though i think the switchhouse idea is for a very late version when there's nothing else to improve
  8. Where did you get the memory adresses? I've looked at the sourcecode of Admin Console, and programmed something that saves and restores locations in the game (handy for Payday For Ray ), but i'm sure there are more memory adresses than the ones that Admin Console uses. Did you just find them out by doing a LOT of testing and monitoring/recording, or are there other ways to get them?
  9. How are you planning to get into the heli? I mean, from what i can see, there's no door in the LCPD heli, just a line on the texture where the door should be.
  10. Is this all about your postcount? Geez...
  11. First of all i'd like to begin with the netcode. I haven't been able to play GTA MTA because the netcode doesn't seem to work via a (non-uPnP) router. Maybe you should include a small block of text in the program saying wich ports should be redirected in order for MTA to work via a router. I saw in the movies though, that it seems that only the position of the other car(s) is transferred; not the speed. If you transfer the speed (and direction e.d.) as well, the client can calculate the next position of the car without having to receive another packet. This results in much smoother motion (especially with low-bandwidth connections), and you only have to send another packet if something unpredictable happens (i.e. the steering wheel is turned or something). You could let the client calculate the next position, then check on the real position, and if it differs to much, adjust the motion variables and send a packet to the server. The other idea i had was about gameplay. You could make a small modification to the map so that you have a small building somewhere wich you can enter, and if you enter it, you can switch between single- & multiplayer. If you enter the building, it's to difficult to print all the server-related crap on a texture or something, so i think you could best let an always-on-top window overlap gta 3. Somehow you need to lock the character then, because you don't want it to walk & shoot while you type in new server adresses. Ofcourse the building has to be locked when you're busy doing a singleplayer mission, and the entrance of it should be only accessable on foot; you don't want someone in MTA to block the entrance with a tank It should be close to the spawnpoint(s) as well, so you can switch when you're in a heavy gangwar to. Maybe you can just use existing buildings, put a door in it, and a banner-texture that says something like "MTA SwitchHouse" Well, that's about all i could think of, keep up the good work guys! =edit= If you implement the building, you could rename the original gta3.exe to gta3-original.exe or something, and replace the gta3.exe which then initializes and calls gta3-original.exe. Then you can just play GTA3 like MTA wasn't there, and the only difference will be the special building. That way you don't have to have a configurationscreen when starting GTA; it will only popup when you enter the building.
  12. I think it's a _VERY_ difficult idea to implement in MTA, you would have to make complete custom maps with implemented gang bases etc. That goes for the second idea too, maybe even more. It would be totally awesome if it could be implemented, but for now it's certain that it's too difficult to implement.
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