
rllercstr7
Members-
Posts
73 -
Joined
-
Last visited
Everything posted by rllercstr7
-
Make sure the MTA files are in the same directory as the GTA3 exe. I got the same errors when they were placed in the wrong folder. Hope this solves the problem.
-
I also get the same error on my computer that runs Windows 98se. Please fix it soon!
-
Good work guys! Since traffic isn't synched will cars still be parked around the map in there normal areas, if not how will you aquire one? Is the bridge that raises and lowers just left down in this version? Also is the subway and tunnel system of the city functioning? I know the bridge question was asked, but there was no definite answer. Hope we don't crash you site with the overload of people waiting
-
If you go to the Dutch Gaming site, they talk about a multiplayer mod that seems very similar to MTA. It is located here http://www.dutchgaming.net/news.php3?select=2331 I read the English description and it is seems as if it is the same as MTA, but they call it GTA3AM. I just wanted to bring it to your attention although I don't know what you could do about it if they did copy and I can't read the rest of the site because it's in Dutch. I'm most likely wrong and maybe it is MTA and I am missunderstanding because of the language barrier, but I would hate to think someone stole all your hard work and called it theirs.
-
I have a Logitech gamepad that works with GTA3, so I would assume it also supports a steering wheel.
-
Does Vice City use the hidden package concept of GTA3? I don't have the game yet and am curious to what is similar and different from GTA3. Would someone mind giving me some details. Thanks
-
Thanks guys, glad to hear it will work with XP. Xerox so does .2b work if you have these files; I didn't even try because people said it didn't work?
-
Yeah, I am not sure what updated files you mean. Do you mean the v1.1 patch or and XP updated that allows it to work. Thanks Xerox
-
Have any of the beta testers used windows XP with MTA .3b? I know .2b had XP problems and was just wondering if so far .3b works with XP. Thanks a lot! Good job on the shooting and walking MTA team
-
Progress and finished the main parts of MTA v0.3b, at last!
rllercstr7 replied to ijsf's topic in General 0.3b
Thats great news! Good job MTA team. Can you tell me which weapon is supported? I was also wondering if health, armor, and weapon pickups will be syncronized in this version or future versions. Thanks -
Matrix reload ????? mod
rllercstr7 replied to siewbock's topic in Mod Suggestions - MTA 0.1/0.2 Alpha
That sounds great as long as the phone teleportation could be implemented. Would players be able to shoot at other players though or just the cops shoot at the players? It seems you would have to come up with a way not to be hurt by the other players if you are just runing from the cops. -
Thanks! I just wasn't sure, because there was no documentation.
-
Maybe the criminals could respawn to different locations according to where the convoy was. This mite help.
-
When I play with the multiplayer mod I can shoot the other player an infinte amount of times and his health stays at 100. Is this supposed to happen? Also the only way I ever die since health points don't change is by getting blown up in a car whenever either player dies the game freezes. Does this happen to anyone else, or does anyone know how to fix it. Both game versions are 1.1 and one computer runs Windows XP and the other runs Windows 98. I wouldn't ask this here, but the forums for that mod just are not real active. Thanks!
-
---> I'd very much like to add a feature to the gametype described above. As I understand it the gametype is basically 2 teams, the other team transferring a member from the other team from poing A to point B. The other team tries to escort the member of the other team to the point B asap and so on... x) - the "hostage" must be travelling in a car (which, as I understand, is possible) with locked doors- But how will he get out? The locks can't just open when the rescuers arrive nor is it better that he gets out when the car rams off the road and turns upside-down? If the rescuers tried just to steal the car then the game mode would seem something like the earlier "CTF Whoopie mode" and besides they would get killed easily. - An island is too big a map, it would be way too easy for the escort to use alternate routes that the other team would never stand a chance Has anyone got a good idea for this? I fail to see why liberty city is too big for this mode. There are very few ways to get from island to island, so I don't know what your talking about with alternate routes for the convoy to take. The convoy would most likely be marked on the map and wouldn't move incredibly fast. If the map was small the convoy would get to its destination too quickly. The bigger map gives the criminal team a better chance as I see it. Can you explain your that point a bit more, because I don't understand. Also with the first point you made about how the guy would get out of the car. The criminal team would be trying to blow the car up and the cops would try to prevent it, so that point is not exactly relevant. I don't mean to be rude, but did you read the posts after the first couple, because that issue was already talked about. Anorius was this game mode what you meant?
-
Yeah, I dunno maybe thats something MTA team will have to figure out. Maybe vehicles are disabled and everone has to get out when they got a certain percentage damaged. Maybe the goal could be to kill the prisoners so they don't give information to the cops.
-
Remboooo I understand what you are saying, but I believe Anorius had a different idea than just two teams, because then it would be exactly what you said, deathmatch. He said, "kill a (maby) inportan person!!!!!!!!". If you think back to the scene at the very begining of the game where your character escapes from a convoy, it is basically what this mod would be or at least I believe this is what Anorius meant. The important people would be the prisoners traveling in a convoy with the cop team guarding it, while the criminals tried to rescue prisoners from the convoy. If the convoy gets from point A to point B the cops win, if not the criminals win. Am I right Anorius or was this nothing like you were thinking?
-
That one sounds good. So basically you have one team of cops and one team of criminals correct.
-
Since this mod would be based on money, as you reached certain amounts maybe it would be possible to have different things avaliable. Say you reach like $10,000 and you get certain weapons and then you reach $20,000 certain other weapons and so on..... They would also be taken away if you loose money. I think this would be cool because it gives the person with the most money a bit of an edge because everyone is gunning for them. 5 people going for one person although they don't have to all go for the leader is a bit unfair unless they have something to counter that. I don't know if this too much of an edge or not. What do you guys think about it, or is it even possible to impliment?
-
Are there any XP updates or anything else that needs to be installed?
-
A few suggestions (netcode & gameplay related)
rllercstr7 replied to Remboooo's topic in Mod Suggestions - MTA 0.1/0.2 Alpha
Please do include a readme file with the port numbers for people with routers. That would be very helpful. Thanks Good work MTA team! -
Maybe you could just give the 10% to the person who gets the kill and forget about different percentages for different stuff. I just think it is better, because everyone would be going after the person with the most money to get a big cut, making it tougher for the leader to win and easier for other players to catch up. This is the aspect I like about it. Is this possible?
-
I think the idea of getting a certain amount of money instead of a set number of kills is a great idea. Obviously you get money when u kill peds, but the amount the other person looses 10% or whatever when they are killed should go to the person that kills him. This would be better than a set amount, although it would probably be harder to program. Maybe it could deduct different percentages for different ways you kill your opponent. For example: you kill them in a car you get 10%, and if you kill them in an abnormal way such as pushing their car under the car crusher you get 15% because of difficulty. If you kill your opponent on the street which weapon you kill them with should be tied to a percentage. For example 3% with a gun and 5% of there money in a fist fight since it is obviously harder without a weapon. I hope I have been clear in my description, but if not just let me know. This may be to hard to implement, but I am not sure.