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Kenix

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Everything posted by Kenix

  1. Kenix

    cleo

    No. Only lua + mta functional.
  2. viewtopic.php?f=104&t=31668
  3. Maybe you mean gridlist?
  4. 1) Вернёт тебе строку ( см аргументы функции ) 2) То что ты делаешь мне не ясно. Мб ты имел ввиду добавить индекс со значением в таблицу? a = { } a[ 'булочек' ] = 5 a[ 5 ] = 'булочек' a[ 0xFFFFFF ] = 0xFFFFFF a[ 'print' ] = print a[ a ] = a; print( a[ 5 ] ) -- булочек print( a[ 'булочек' ] ) -- 5 print( a[ 'print' ]( 'print' ) ) -- print print( a[ 0xFFFFFF ] ) -- 16777215 -- Рекурсия print( a[ a ][ a ][ a ][ a ][ a ][ a ][ a ][ a ][ a ][ a ][ a ] ) -- table: 0x18bb3b0
  5. Да. Через цикл прошарь массив. local aMarkers = { [1] = { [1] = 1212.222, [2] = -1932.142, [3] = 1242.963, [4] = { [1] = "TEXT1", [2] = "LOOL", [3] = "GL&HF", [4] = "trolol", [5] = "zzz" } }; [2] = { [1] = 1212.222, [2] = -1932.142, [3] = 1242.963, [4] = { [1] = "TEXT2", [2] = "LOL", [3] = "GLHF" } }; } for n, s in ipairs( aMarkers[1][4] ) do if s == 'zzz' then print( 'found = ', n, ' (index)' ) -- found = 5 (index) end end
  6. Vincent правильный код написал. local aMarkers = { [1] = { [1] = 1212.222, [2] = -1932.142, [3] = 1242.963, [4] = { [1] = "TEXT1", [2] = "LOOL", [3] = "GL&HF", [4] = "trolol", [5] = "zzz" } }; [2] = { [1] = 1212.222, [2] = -1932.142, [3] = 1242.963, [4] = { [1] = "TEXT2", [2] = "LOL", [3] = "GLHF" } }; } local nIndex = math.random( #aMarkers[1][4] -- Получаем кол-во индексов в массиве. В данном случае это 5 ) -- берём случайное число с 1 до кол-ва индексов в массиве. В данном случае это 5 print( aMarkers[1][4][ nIndex ] ) Добавил индексы. ( чтобы понятнее было )
  7. Kenix

    bindKey Joypad

    https://wiki.multitheftauto.com/wiki/OnClientKey ?
  8. trigger to server -> trigger to client -> triggerServerEvent triggerClientEvent
  9. Kenix

    problem

    addEventHandler( 'onClientMouseEnter', ButtonPlay, function( ) playSound 'beep.mp3' end , false ) Try use getPropagated to false https://wiki.multitheftauto.com/wiki/AddEventHandler
  10. Anybody not help you with stolen script.
  11. 1) Compiler How to install? Download "lua5_1_4_(YOUR OS)_bin.(zip_OR_tar.gz)" hence http://luabinaries.sourceforge.net/download.html Extract this file in folder C:\Program Files\Lua (this path will be used) Next hit F5 and in window enter this command "C:\Program Files\Lua\luac5.1.exe" -s -o "$(FULL_CURRENT_PATH)c" -- "$(FULL_CURRENT_PATH)" If you want use combination keys for compile. Click on button "Save". 2) Syntax checker (by Talidan) Original topic 3) Highlighting by Fro How to install? Copy files to directory: plugins\MTALua.dll and plugins\FunctionList.dll in folder PROGRAM_FOLDER\plugins\ plugins\config in folder PROGRAM_FOLDER\Notepad++\plugins\config\ How do I run it? Select Language -> MTALua Download 4) Auto-Completion by Buffalo (Updated by JR10) How to install? Save file lua.xml in PROGRAM_FOLDER\plugins\APIs How do I run it? Select Language -> Lua. Please Don't forget restart notepad++ ! Download 5) Highlighting by Fro with auto-completion by Buffalo. How to install? plugins\MTALua.dll and plugins\FunctionList.dll in folder PROGRAM_FOLDER\plugins\ plugins\config\ in folder PROGRAM_FOLDER\Notepad++\plugins\config\ plugins\APIs\ in folder PROGRAM_FOLDER\Notepad++\plugins\APIs\ How do I run it? Select Language -> MTA Lua. Please Don't forget restart notepad++ ! Download
  12. Kenix

    Real Time

    Use setTimer
  13. Kenix

    Real Time

    Client side local nX, nY = guiGetScreenSize( ) addEventHandler( 'onClientRender', root, function( ) dxDrawText( string.format( '%s %s', getRealTime( ).hour, getRealTime( ).minute ), 0.9 * nX, 0.1 * nY ) end ) ? Updated.
  14. Есть проблема. Метод AutoSize в лейблах работает тока с ansi кодировкой. Т.е если я напишу текст по русски, то размер не будет автоматом установлен.
  15. Это не верный код. После таблиц должно быть ',' или ';' local aMarkers = { { 1212.222, -1932.142, 1242.963, 'TEXT' }; { 1212.222, -1932.142, 1242.963, 'TEXT2' }; } function GetTextFromMarkerData( pMarker ) if isElement( pMarker ) and getElementType( pMarker ) == 'marker' then local nData = getElementData( pMarker, 'Marker:ID' ) if type( nData ) == 'number' then return aMarkers[ nData ][ 4 ] -- получаем текст из массива aMarkers. aMarkers[ номер индекса который вернёт дата Marker:ID ][ 4 ] end return false end return false end function OnMarkerHit( pElement ) if isElement( pElement ) and getElementType( pElement ) == 'player' and not isPedInVehicle( pElement ) then outputChatBox( 'ID) ' .. tostring( getElementData( source, 'Marker:ID' ) ) .. ' ,Text = ' .. tostring( GetTextFromMarkerData( source ) ) ) end end for n, a in ipairs( aMarkers ) do -- лупим массив aMarkers local pMarker = createMarker( a[1], a[2], a[3] ) -- создаём маркер setElementData( pMarker, 'Marker:ID', n ) -- задаём дату ида маркера ( из цикла получаем номер индекса ) addEventHandler( 'onMarkerHit', pMarker, OnMarkerHit ) -- добавляем обработчик end ?
  16. https://wiki.multitheftauto.com/wiki/DxDrawText https://wiki.multitheftauto.com/wiki/GuiCreateLabel
  17. В meta.xml ресурса zombies. Выстави значение параметра StreamMethod на 2. <setting name="*StreamMethod" value="[2]" />
  18. Try this addEvent ( 'onVisibleButtons', true ) local iRotation = 0 local nScreenX, nScreenY = guiGetScreenSize( ) local pPed aLocations = { 'Los Santos'; 'San Fierro'; 'Las Venturas'; } aGUI = { guiCreateButton ( 0.3688, 0.84, 0.0625, 0.055, '<', true ); guiCreateButton ( 0.5013, 0.84, 0.0625, 0.055, '>', true ); guiCreateButton ( 0.4013, 0.9067, 0.1287, 0.065, 'Empezar a Jugar', true ); guiCreateEdit ( 0.4412, 0.8367, 0.05, 0.0567, '', true ); } guiEditSetReadOnly ( aGUI[4], true ) for _, pGui in pairs ( aGUI ) do guiSetVisible ( pGui, false ) end function drawText ( ) local nCount = getTickCount( ) if nCount - getTickCount( ) == dxDrawText ( tostring ( aLocations[1] ), 0.433 * nScreenX, 0.539 * nScreenY, 0.641 * nScreenX, 0.585 * nScreenY, tocolor ( 255, 255, 255, 255 ), 3, 'default', 'left', 'top', false, false, true ) cCity = aLocations[1] end function drawTextTwo ( ) dxDrawText ( tostring ( aLocations[2] ), 0.433 * nScreenX, 0.539 * nScreenY, 0.641 * nScreenX, 0.585 * nScreenY, tocolor ( 255, 255, 255, 255 ), 3, 'default', 'left', 'top', false, false, true ) cCity = aLocations[2] end function drawTextThree ( ) dxDrawText ( tostring ( aLocations[3] ), 0.433 * nScreenX, 0.539 * nScreenY, 0.641 * nScreenX, 0.585 * nScreenY, tocolor ( 255, 255, 255, 255 ), 3, 'default', 'left','top', false, false, true ) cCity = aLocations[3] end function btnSource ( ) if ( source == aGUI[3] ) then for _, guiElement in pairs ( aGUI ) do guiSetVisible ( guiElement, false ) end showCursor ( false ) setCameraTarget ( localPlayer ) destroyElement ( pPed ) unbindKey ( 'space' ) removeEventHandler ( 'onClientRender', root, drawText ) setElementPosition ( localPlayer, 731.21276855469, -1276.6033935547, 17.6484375 ) elseif ( source == aGUI[1] ) then if ( getElementModel ( pPed ) == 0 ) then setElementModel ( pPed, 288 ) else setElementModel ( pPed, getElementModel ( pPed ) - 1 ) end guiSetText ( aGUI[4], getElementModel ( pPed ) ) elseif ( source == aGUI[2] ) then if ( getElementModel ( pPed ) == 288 ) then setElementModel ( pPed, 0 ) else setElementModel ( pPed, getElementModel ( pPed ) + 1 ) end guiSetText ( aUI[4], getElementModel ( pPed ) ) end end function rotatePed ( ) if ( not isElement ( pPed ) ) then return end iRotation = iRotation + 1 if iRotation == 360 then iRotation = 0 end setPedRotation ( pPed, iRotation ) end function changeLoc ( ) if ( cCity == aLocations[1] ) then removeEventHandler ( 'onClientRender', root, drawTextOne ) addEventHandler ( 'onClientRender', root, drawTextTwo ) elseif ( cCity == aLocations[2] ) then removeEventHandler ( 'onClientRender', root, drawTextTwo ) addEventHandler ( 'onClientRender', root, drawTextThree ) elseif ( cCity == aLocations[3] ) then removeEventHandler ( 'onClientRender', root, drawTextThree ) addEventHandler ( 'onClientRender', root, drawTextOne ) end end addEventHandler ( 'onVisibleButtons', localPlayer, function ( ) for _, pGui in pairs ( aGUI ) do guiSetVisible ( pGui, true ) end showCursor ( true ) addEventHandler ( 'onClientRender', root, drawTextOne ) addEventHandler ( 'onClientRender', root, rotatePed ) addEventHandler ( 'onClientGUIClick', guiRoot, btnSource ) bindKey ( 'space', 'down', changeLoc ) pPed = createPed ( 0, 756.03051757813, -1239.4184570313, 13.552116394043 ) end )
  19. Kenix

    Need help with algorithm

    No, he moving and if ped see wall he will turn right or left.
  20. Kenix

    Need help with algorithm

    Click for see
  21. Kenix

    Need help with algorithm

    Yes i did make this via processLineOfSight.
  22. I started make script zombies, but i found a problem. Example Click for see I need know when zombie need turn left/right without waypoints and reach to player.
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