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Kenix

Retired Staff
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Everything posted by Kenix

  1. Перенесено в подраздел 'Помощь / Отчеты об ошибках'.
  2. Kenix

    stats system

    Debug by hand. outputChatBox outputDebugString
  3. Flaker, На вики написано, что в гранатах всего 1 клип. Я думаю, что тебе нужно получить кол-во патронов у оружия. https://wiki.multitheftauto.com/wiki/Weapon В данном случае юзай это getPedTotalAmmo
  4. Notepad++ plus all tools like compiler, debugger, mta highlighting.
  5. Kenix

    Help

    You should use localPlayer instead of source in argument function getPlayerName.
  6. Kenix

    Freeze health

    Wrong. You can cancel only onClientPlayerDamage event.
  7. meta.xml can't be parsed because have syntax error.
  8. Debug by hand via functions outputChatBox outputDebugString
  9. Kenix

    help

    No problem.
  10. Kenix

    GUI problem

    Your problem here. You use relative argument but you not use relative pos and size. ( relative pos and size should be float Example: position 0.1, 0.5, size 0.2, 0.2 ) Read wiki pls before write post. It's should be windowoff = guiCreateWindow( 0.350, 0.189, 0.301, 0.161, "Off duty", true ) label = guiCreateLabel( 0.069, 0.035, 0.113, 0.037, "Your job:", true, windowoff ) label1 = guiCreateLabel( 0.069, 0.035, 0.115, 0.036, "", true, windowoff ) closeoff = guiCreateButton( 0.160, 0.117, 0.120,0.035, "Close", true, windowoff ) buttonoff = guiCreateButton( 0.018, 0.117, 0.127, 0.035, "Off duty", true, windowoff )
  11. Kenix

    help

    You should make this your self. Anybody not write this for you.
  12. Kenix

    help

    You should use onClientPickupHit but we should trigger to server side event for give player weapon and use some manipulations. So better make all in server side. Also it's sync for all players. I think you needed this. local pPickup function CreateWeaponPickup( pPlayer, _, sAmmo ) local fX, fY, fZ = getElementPosition ( pPlayer ) local nWeapon = getPedWeapon( pPlayer ) if sAmmo then takeWeapon( pPlayer, nWeapon, tonumber( sAmmo ) ) end if nWeapon then pPickup = createPickup( fX, fY, fZ, 2, nWeapon, 3000, sAmmo and tonumber( sAmmo ) or 50 ) setElementData( pPickup, 'custom_pickup', true ) end end function OnPickupHitFunc( pPlayer ) if getElementData( source, 'custom_pickup' ) and getPickupType ( pPickup ) == 2 then local nAmmo = getPickupAmmo( pPickup ) local nWeapon = getPickupWeapon( pPickup ) giveWeapon( pPlayer, nWeapon, nAmmo, true ) outputChatBox( 'You just picked up a ' .. getWeaponNameFromID( nWeapon ) .. ' with ' .. nAmmo .. ' ammo', pPlayer ) end end addCommandHandler ( 'dropweapon', CreateWeaponPickup ) addEventHandler ( 'onPickupHit', root, OnPickupHitFunc ) Updated.
  13. Kenix

    help

    It's recursion. http://en.wikipedia.org/wiki/Recursion Because player is string (cmd). Command handler function in client side not have player argument. Only server side! So use predefined variable localPlayer. Also use getPedWeapon instead of getPlayerWeapon because getPlayerWeapon function is outdated. function CreateWeaponPickup ( ) local fX, fY, fZ = getElementPosition ( localPlayer ) local nWeapon = getPedWeapon ( localPlayer ) if nWeapon then drop = createPickup ( fX, fY, fZ, 2, nWeapon, 3000, 50 ) end end addCommandHandler ( "dropweapon", CreateWeaponPickup )
  14. Write conditions. local sText = guiGridListGetItemText( guiGridListGetSelectedItem( rGrid ) ) -- get text if sText == 'Cookie' then -- check outputChatBox 'Hello' elseif sText == 'Cereal' then -- check outputChatBox 'Bulldog' end
  15. guiGridListGetSelectedItem return number values with select row and column ( in grid list ). guiGridListSetItemText return boolean. This condition never be working. Maybe you want check if play select row and column? local nRow, nColumn = guiGridListGetSelectedItem( rGrid ) if nRow ~= -1 and nColumn ~= - 1 then -- Check if we select row and column -- TODO end
  16. Kenix

    stop Car Damage

    You should use hElement instead of source. source here is colshape. You want give money to colshape? addEventHandler ( 'onColShapeHit', LSPDColShape, function ( pElement ) if getElementType ( pElement ) ~= 'player' and getPlayerWantedLevel ( pElement ) < 1 and not getElementData ( pElement, 'Cuffed' ) and not getElementData ( pElement, 'Handcuffer' ) then return end local nWantedLevel = getPlayerWantedLevel ( pElement ) fadeCamera( pElement, false ) setTimer( function( pElement ) setElementInterior( pElement, 6 ) setElementPosition( pElement, 265.21185302734, 77.63591003418, 1001.0390625 ) fadeCamera( pElement, true ) end, 1000, 1, pElement ) setElementData( pElement, 'Arrested', true ) setElementData( pElement, 'Cuffed', false ) setElementData( pElement, 'Handcuffer', '' ) if nWantedLevel == 1 then givePlayerMoney( pElement, 1000 ) takePlayerMoney( pElement, 5000 ) setElementData( pElement, 'Timeleft', 30 ) setTimer ( releasePlayer , 30000 , 1 , pElement ) elseif nWantedLevel == 2 then givePlayerMoney( pElement, 2000 ) takePlayerMoney( pElement, 8000 ) setElementData( pElement, 'Timeleft', 60 ) setTimer ( releasePlayer , 60000 , 1 , pElement ) elseif nWantedLevel == 3 then givePlayerMoney( pElement, 3000 ) takePlayerMoney( pElement, 10000 ) setElementData( pElement, 'Timeleft', 120 ) setTimer ( releasePlayer , 120000 , 1 , pElement ) elseif nWantedLevel == 4 then givePlayerMoney( pElement, 4000 ) takePlayerMoney( pElement, 12000 ) setElementData( pElement, 'Timeleft', 180 ) setTimer ( releasePlayer , 180000 , 1 , pElement ) elseif nWantedLevel == 5 then givePlayerMoney( pElement, 5000 ) takePlayerMoney( pElement, 15000 ) setElementData( pElement, 'Timeleft', 200 ) setTimer ( releasePlayer , 200000 , 1 , pElement ) elseif nWantedLevel == 6 then givePlayerMoney( pElement, 8000 ) takePlayerMoney( pElement, 20000 ) setElementData( pElement, 'Timeleft', 240 ) setTimer ( releasePlayer , 240000 , 1 , pElement ) end setPlayerWantedLevel( pElement, 0 ) end ) Explain this Maybe you want give money who arrest you?
  17. Kenix

    Lua OOP

    DarkLink You can read this too http://lua-users.org/wiki/ObjectOrientedProgramming
  18. Kenix

    stop Car Damage

    blazy Your code is wrong. Because first argument in function-handler here is loos (float = number) but not element. Read wiki pls.
  19. Kenix

    Lua OOP

    Example usage ^^ class 'CWorldText' function CWorldText:CWorldText( sText ) -- TODO self.sText = sText self.nR = 255 self.nG = 255 self.nB = 255 self.nA = 255 end function CWorldText:Color( nR, nG, nB, nA ) if type( nR ) == 'number' and type( nG ) == 'number' and type( nB ) == 'number' then -- TODO self.nR = nR self.nG = nG self.nB = nB self.nA = type( nA ) == 'number' and nA or 255 end return self.nR, self.nG, self.nB, self.nA end Text = CWorldText 'Some text' Text:Color( 255, 0, 0, 175 )
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