addEventHandler("onClientMarkerHit", dutyMarker,
function(hitElement)
if hitElement ~= localPlayer then return end
if CrimGui ~= nil then
guiSetVisible(CrimGui, true)
showCursor(true)
guiSetInputEnabled(true)
else outputChatBox ("You aren't ready yet. Re-enter the marker.")
end
end )
function fRobMarkerHandler ( hitElement )
if hitElement ~= localPlayer then return end
if CrimGui ~= nil then
guiSetVisible(CrimGui, true)
showCursor(true)
guiSetInputEnabled(true)
removeEventHandler("onClientMarkerHit", robMarker, fRobMarkerHandler)
destroyElement(robMarker)
else
outputChatBox ("You aren't ready yet. Re-enter the marker.")
end
end
addEventHandler ("onClientGUIClick", Have_Job,
function ( )
robMarker = createMarker ( 1974, -1235.6999511719, 19.5,'cylinder', 2.0, 0, 0, 255, 150 )
if robMarker then addEventHandler("onClientMarkerHit", robMarker, fRobMarkerHandler) end
triggerServerEvent("CrimTeam",localPlayer)
showCursor(false)
guiSetInputEnabled(false)
guiSetVisible(CrimGui, false)
showCursor(false)
end, false )
addEventHandler ("onClientGUIClick", Cancel,
function ( )
guiSetInputEnabled(false)
guiSetVisible(CrimGui, false)
showCursor(false)
end, false )