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Posts
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Everything posted by Callum
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For the second argument, use; resourceRoot It is a pre-defined 'variable', that will be what you need.
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As far as I know, all map files are downloaded into the client's RAM, and aren't physically stored anywhere on their HDD.
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Ehm.. sorry the mode is "Race" DM/DD maps, and this script exists D: Sounds like a modified version of the Race gamemode, rather than a script.
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If you're only expecting one result, you should append 'LIMIT 1' to the end of the query, so that SQL will stop looping the database once it has 1 result. This can majorly improve performance.
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As you drive a vehicle the camera will eventually rotate so you are looking forwards (or vice versa for going going backwards). Do you have any more information about what the vehicle is doing, when this is happening?
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They should be in the wiki
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Not sure, but if there isn't, you can use a mixture of; createMarker attachElements
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Nobody knows for a fact that Karthik is his name though.
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To disable the default ban command, try changing /admin/conf/commands.xml (line 9) to EDIT: Uh, forums don't seem to like commenting a line...the '-->' should be on the same line.
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Ironic, the correct phrasing would be; It appears that nobody in the MTA community speaks good English, except 'Karthik'.
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You'll have to contact your broadband supplier for information on how to fix it, or just join us in the 21st century and get an Internet connection via wiring, and purchase a wireless router.
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Weird method of installing, why don't you just host a downloadable .xml file?
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This occurs if you are running services using the Windows Server 2003 NT Resource Kit, if certain software on your computer isn't compatible with the Windows desktop environment, or if you have devices attached to your computer such as a printer.
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When you are told a topic is in the wrong board, instead of creating the topic again you should wait for a moderator to move it.
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Surely using MTA Pardise is just as bad as using Valhalla?
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Reminds me of the infamous 0.3/3.5 progress bar on the old MTA website which was stuck at the same percentage for 2 years or so. Anyone got a screenshot? This?
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Why don't you just use the static shamal interior, instead of replicating it? I don't know how passengers are supposed to enter, but just warp them into the interior/dimension. If the plane blows up, fill the interior will loads of explosions (createExplosion). Also, I think this would be more suited in the Scripting section (a moderator may move it, don't recreate the topic).
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I doubt it is possible to sync two elements in different interiors and/or dimensions. The only workaround would be to manually sync their position and rotation using a timer, with a small interval.
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I take it your problem is the fact that if you re-enter the marker before moveObject has completed, it will go past the destination. You need to add a few variables like 'barrierMoving', and onMarkerHit you can check that it isn't already moving. You can reset it by creating a timer with the same interval as moveObject (in this case, 5000 milliseconds - 5 seconds). Moreover, if you don't want it to rotate on an axis, set it as 0 (not it's current rotation), as it uses these values in a relative manor, not absolute. To answer your other question, yes, read the MTA wiki - specifically this page.
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You could alternatively use my (basic thus far, but I'll update it eventually) synced fire resource.
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I think he means that you haven't used a currency converted to convert five euros into five pounds (they do not equate to the same value). Moreover, if a week is five, and a month is fifteen, and there are four weeks in a month, only an idiot would be paid by month?
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I had this same problem a month or so ago - I launched MTA and I just got a black screen with weird 4x4 (seemingly) blocks of pixels, that were white and blue. When I moved my cursor, they changed position. No idea what caused it, or what the solution is - I just formatted onto Windows.
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getElementColShape EDIT: Gar, didn't see you used that.
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createMarker onMarkerHit guiCreateWindow onClientGUIClick triggerServerEvent createVehicle warpPedIntoVehicle Should be what you need.
