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Callum

MTA Contributors
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Everything posted by Callum

  1. From a quick search on the community site, there doesn't appear to be.
  2. I presume you want to be a moderator? Well spamming the same topic five (or so) times doesn't help, and you don't seem to have proficient English (though that doesn't stand in the way of other moderators). Moreover 'Scripting Moderators' only moderate the scripting forum, which you appear to only ask for help in. EDIT: Perhaps my response was out of context. I presumed you were referring to forum moderation, in regards to my previous response.
  3. Ensure you maintain their aspect ratio.
  4. I don't buy special keyboards and mice, they don't make any difference (that I've noticed). I use a Technika keyboard.
  5. Gaming on my £1 keyboard from Tesco was no different to my more expensive keyboard, same for the mouse.
  6. If the host stole your scripts?... You could try doing this dodgy 'encryption', but it can be easily reversed (it should confuse a few people though). local code = "if getServerName() ~= \"Example Server Name\" then stopResource(resourceRoot) end" local result = "loadstring(" for i=1,#code do result = result.."..string.char("..code:sub(i,i):byte()..")" end result = result..")()" You can then paste the result somewhere in your scripts.
  7. Type 'openports' in the server console.
  8. Ensure that your HTTP Port (by default, 22005) is port forwarded.
  9. Lua for Windows isn't a very good option as it is designed for the Lua core, and will have no idea about any of MTA's functions. A more suitable option would be MTA:Script Editor.
  10. Callum

    Help!!!!

    You can use the amx resource to emulate Pawn in MTA:SA.
  11. You may find this resource helpful. Samer there is no need to be so offensive towards newbie members of the community.
  12. if you're domestically hosting the server, get a commercial dedicated server (or VPS). If you want to set a max ping, you can use this resource.
  13. Since MTA went open source, the 'MTA Team' is kind of deprecated, as anybody can contribute. Just because you didn't get the answer you wanted, doesn't mean you have to be so aggressive.
  14. You have to use the realdriveby resource.
  15. Just a guess, but I'd imagine this isn't enabled for administration purposes. What if your nick was chinese, and all the admins were trying to ban you (without a GUI)?
  16. Callum

    cancellable

    My counter-suggestion would be to not make entirely pointless topics.
  17. All are possible, except for the third; creating new skin slots. You can however apply textures to pre-existing skins. Though you should look on a wider scale, of why to use MTA, as oppose to SA-MP. There are dozens of reasons.
  18. Project Redivivus is a group contracted by Multi Theft Auto, that are (unofficially) developing the next version of MTA 0.X, for GTA III & VC (next up is 0.5.1). We were given access to the source code just over a year ago (as far as I'm aware) - at first development was quite dry, but over the last 2 months, our private SVN has had hundreds of commits, all fixing bugs, updating pre-existing features, adding new features, etc. Thus far we have intergrated a Lua core, fixed tonnes of bugs and coding errors, added vendors such as SQLite and TinyXML (more are being looked into), and are also looking into syncing extra things, such as vehicle tyres and sirens. Once we complete everything on the 0.5.1 roadmap, we will be open sourcing it (as requested by the MTA Team). Though, as you can image, the 0.X core is very limited - for this reason, we're also working on a port of the Blue core (used by MTA SA), to work with III and Vice City. Though 0.5.1 development currently heavily outweighs Blue development. We welcome anybody who is interested in playing III/VC multiplayer to try it out, at least. If you're a GTANet IRC user, you can find us on #Project-Redivivus - we have a IRC services bot, Vercetti, that outputs any Mantis/SVN/Nightly updates, has useful links (e.g. '!mantis'), and various other features. If you have any further questions about the project, you can ask them on this channel. You can find our Mantis Bug Tracker by clicking here - this allows you to see our progress, and report any requests you may have, or any issues you have come across. To help find any issues with the code, before open sourcing 0.5.1, we have setup a Nightly system whereby anybody can obtain a Nightly release and beta test. The Nightly site can be found by clicking here. Due to recent issues with Game-Monitor, and the lack of a working, integrated server list, we have setup a server listing site, that can be accessed by clicking here - in the near future, we plan on integrating this into the client itself. Currently certain web services are offline (the forums and wiki) as SugarD-x (the project leader) is a nub and won't let me host the sites on my french dedi with 100mbps (even though I host the currently online sites), and would rather host them on his spare computer ('server') on his domestic American Internet connection. Moreover his 'server' currently has a major hardware issue (yep, it just got more reliable!) and thus he currently cannot host the sites. It is unknown when they will be back online.
  19. Read this, and then look into using collision shapes, and then use; onColShapeHit giveWeapon onColShapeLeave takeWeapon
  20. Well, good luck! We offer scripting support, and do not write scripts that are requested - try renting a scripter or learning Lua yourself
  21. You then ban evaded, which doesn't help much.
  22. Well if you have the code, why are you asking us?
  23. Won't fit on the page - click here.
  24. Try reading this and this.
  25. Personally, I wouldn't script for the owner of a server, unless I was good friends with them, and had some form of fallback. I was once a scripter for somebody and did a years worth of work, but in the end they just didn't want me anymore, and well - they have all the scripts, and I was left with nothing. Major pisstake, but at least I know never to script for anybody again. If you start learning Lua now, you might be able to make some good scripts in a few weeks or so.
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