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Callum

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Everything posted by Callum

  1. You could arrange something with SugarD-x (he's been crazing over 0.X for years).
  2. Callum

    GOD mode

    Trace all occurances of 'onClientPlayerDamage'. You will most likely have a too generic conditional check, or none at all, accompanied by cancelEvent.
  3. Wut. I've never even heard of you before; is there a problem?
  4. You could use client-side XML functions, though this would be reset if the player deletes their client resources, etc. Alternatively you could base it on serial, in an SQL table, but it just depends on why you need this data.
  5. Vice City; the greatest game ever created.
  6. Callum

    how

    It should work regardless of there being no gamemodes or maps (they aren't a mandatory requirement, you can have a server consisting of scripts). Ensure that the file is being executed (check meta.xml, etc).
  7. Callum

    Godmode

    You cannot cancel these events, use the client-side equivalents (onClientPlayerDamage, onClientPlayerStealthKill).
  8. Just a minor optimization note; You should loop getElementsByType with ipairs, not pairs.
  9. Why was this server using the name SANL, two days ago?
  10. So the co-owner is the person who will be funding everything?
  11. You can loop each object (using getElementsByType) and getElementID. If it has the correct value, then use destroyElement with the value variable.
  12. Callum

    Netrac RPG.

    You could just use GTANet for IRC.
  13. We're having a second beta on Sunday, at 7 PM GMT. More information can be found at http://sanlrp.net/
  14. And perhaps use a non-LAN IP address.
  15. It's very short notice but in just over 3 hours, at 3 PM GMT, SANL will be hosting a public beta for it's new Roleplay gamemode, of which shall revive SANL back into MTA. This time, SANL is not a clan, but rather a community. We are looking into professional staff for both leading groups and to administer/moderate the server. We purge players to try the server, even if they haven't tried Roleplay before. Registration is simple and takes seconds, but we still have anti-noob mechanisms. Inspired by Valhalla, quite a few scripts do look 'copied', however I can assure you all scripts have been 100% scripted by myself (with the exclusion of dxscoreboard and realdriveby). We will host a second beta in a few days, for anybody who has missed it, and to show the scripts that will be made in the meanwhile. IP and port shall be disclosed when I get home in a short while.
  16. I'd recommend Kimsufi (http://www.kimsufi.co.uk/) for server hosting; very cheap; great uptime and specs (for the price); fantastic support. Some of the biggest MTA servers have (or still do) use(d) Kimsufi.
  17. Callum

    Creating GUIs

    I just use basic mental arithmatic to script GUIs (no tools). It gets easier the more you do it.
  18. You should look into using SVN, rather than FTP (unless this is what the host gives you).
  19. I don't think getting more RAM will make your server faster.
  20. Have you tried including the PHP SDK last?
  21. Server-side table data is all stored in the RAM, among various other things.
  22. As long as 'id' is a predefined integer, then it should work fine.
  23. Callum

    Resolution

    Are you using the latest version of MTA? Widescreen reesolutions weren't usable in 1.0.X
  24. Just use PHP SDK and you can make your own dynamic signatures.
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