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Xierra

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Everything posted by Xierra

  1. @Gamesnert : "Where should I put these?" @Nich: "Oh, so there is "and", thanks so much" I Haven't tried yet. Because I don't have much time and I have to wait until friday to play! My Parents' rules...
  2. @Gamesnert : "Where should I put these?" @Nich: "Oh, so there is "and", thanks so much" I Haven't tried yet. Because I don't have much time and I have to wait until friday to play! My Parents' rules...
  3. Thanks so much! cause i'm learning to be a new scripter. I'm still a noob so I will ask here. I'll try making the script for now. (How do you make a colorful code box?)
  4. Thanks so much! cause i'm learning to be a new scripter. I'm still a noob so I will ask here. I'll try making the script for now. (How do you make a colorful code box?)
  5. Is there an error with this codes? I`m practicing a bit for new resources made by myself. function Weaponskill1 () --I mean 1 is pistol, 2 is silenced, etc local pistolstat = getPedStat (source, 69 ) --The Pistol Skill is ID 69 if (pistolstat < 500 ) then outputChatBox ( getPlayerName (source) .. "Your Pistol weapon skill is bad.") if (pistolstat > 500 ) then outputChatBox ( getPlayerName (source) .. "Your Pistol weapon skill is good.") if (pistolstat = 1000 ) then outputChatBox ( getPlayerName (source) .. "Your Pistol weapon skill is Hitman(dual pistols)!") else outputChatBox ("It made an error, try again or remake it") end end end addcommandhandler ("pistolskill", Weaponskill1) *Edit* Looks much better! Thanks Nich. *End* How to make for example: If my pistol skill is 0-500, my pistol skill is bad if my pistol skill is 500-800, my pistol skill is good if my pistol skill is 800-999, my pistol skill is great if my pistol skill is 1000, my pistol skill is Hitman(dual pistols). Do you know how to do it? Any help is appreciated Thanks And also if you can, what about making result on the chat box like this: Pistol Skill: 673, good Silenced Pistol Skill: 801, great Desert Eagle Skill: 1000, Hitman Shotgun Skill: 465, Bad Sawnoff Shotgun Skill: 1000, Hitman SPAS12 Shotgun Skill: 768, good Micro Uzi Skill: 950, great MP5 Skill: 1000, Hitman AK47 Skill: 874, great M5 Skill: 1000, Hitman Sniper Rifle Skill: 1000, Hitman Do you know how to do this one?
  6. Is there an error with this codes? I`m practicing a bit for new resources made by myself. function Weaponskill1 () --I mean 1 is pistol, 2 is silenced, etc local pistolstat = getPedStat (source, 69 ) --The Pistol Skill is ID 69 if (pistolstat < 500 ) then outputChatBox ( getPlayerName (source) .. "Your Pistol weapon skill is bad.") if (pistolstat > 500 ) then outputChatBox ( getPlayerName (source) .. "Your Pistol weapon skill is good.") if (pistolstat = 1000 ) then outputChatBox ( getPlayerName (source) .. "Your Pistol weapon skill is Hitman(dual pistols)!") else outputChatBox ("It made an error, try again or remake it") end end end addcommandhandler ("pistolskill", Weaponskill1) *Edit* Looks much better! Thanks Nich. *End* How to make for example: If my pistol skill is 0-500, my pistol skill is bad if my pistol skill is 500-800, my pistol skill is good if my pistol skill is 800-999, my pistol skill is great if my pistol skill is 1000, my pistol skill is Hitman(dual pistols). Do you know how to do it? Any help is appreciated Thanks And also if you can, what about making result on the chat box like this: Pistol Skill: 673, good Silenced Pistol Skill: 801, great Desert Eagle Skill: 1000, Hitman Shotgun Skill: 465, Bad Sawnoff Shotgun Skill: 1000, Hitman SPAS12 Shotgun Skill: 768, good Micro Uzi Skill: 950, great MP5 Skill: 1000, Hitman AK47 Skill: 874, great M5 Skill: 1000, Hitman Sniper Rifle Skill: 1000, Hitman Do you know how to do this one?
  7. Wow! Cool Game mode! I appreciate your work. The spectating scene is also awesome! Counter Strike style (in my opinion) How did you get all those custom models? I have 2 questions: 1. Why you didn't put the download file on the community? 2. What's the difference between the basemode on the community and here?
  8. Wow! Cool Game mode! I appreciate your work. The spectating scene is also awesome! Counter Strike style (in my opinion) How did you get all those custom models? I have 2 questions: 1. Why you didn't put the download file on the community? 2. What's the difference between the basemode on the community and here?
  9. Hi guys, I have a new idea. You know of the "verona drift" map resource? And the "drft" resource? First, I want to make the drift system active only if you go into a drift event. I wanted to create a marker in Verona Drift map which is used to start a drift time trial. Second, If I made it to the marker, the run will start and the drift system will start too. On the run, there will be time limit so no one should go reverse and just drifting around, if the time's up, the score will not be saved and was shown "Fail" on the middle. There will be a checkpoint at the start and end only and the time will start counting if the car reached the first checkpoint. As the run goes, you can drift and score points. And save it on the bottom. The total amount of drifting points will be saved during the run. The total score of the drift will be saved. There will be a top 8 scoreboard which will fade in and stay for 8 seconds and then fade out and gone. (GUI) After reaching the end, time will stop and the car can't make drift points anymore unless if he go for the run again. and, how to change "best drift" to "drift points" with just score without name? (It will add the points on the drift, not the best drift points) Like in Need For Speed Underground 1 (Need For Speed Underground 2 ones are with opponents), but doing it on the mountain. Any ideas how to do it? Sorry for bad english, tell me if you don't understand what I mean.
  10. Hi guys, I have a new idea. You know of the "verona drift" map resource? And the "drft" resource? First, I want to make the drift system active only if you go into a drift event. I wanted to create a marker in Verona Drift map which is used to start a drift time trial. Second, If I made it to the marker, the run will start and the drift system will start too. On the run, there will be time limit so no one should go reverse and just drifting around, if the time's up, the score will not be saved and was shown "Fail" on the middle. There will be a checkpoint at the start and end only and the time will start counting if the car reached the first checkpoint. As the run goes, you can drift and score points. And save it on the bottom. The total amount of drifting points will be saved during the run. The total score of the drift will be saved. There will be a top 8 scoreboard which will fade in and stay for 8 seconds and then fade out and gone. (GUI) After reaching the end, time will stop and the car can't make drift points anymore unless if he go for the run again. and, how to change "best drift" to "drift points" with just score without name? (It will add the points on the drift, not the best drift points) Like in Need For Speed Underground 1 (Need For Speed Underground 2 ones are with opponents), but doing it on the mountain. Any ideas how to do it? Sorry for bad english, tell me if you don't understand what I mean.
  11. Aw Aw Aw So So So Me Me Me!! Cool resource! Nice job driver2. You're on fire! Plus the costumizable speedometer makes the resource impressive.. So, good job.
  12. Aw Aw Aw So So So Me Me Me!! Cool resource! Nice job driver2. You're on fire! Plus the costumizable speedometer makes the resource impressive.. So, good job.
  13. Same as me. He's been off from the MTA for a looong time. Maybe people wanted to find a way to make this resource work, so I remake it, and that is why I made the new_mabako-services.
  14. Same as me. He's been off from the MTA for a looong time. Maybe people wanted to find a way to make this resource work, so I remake it, and that is why I made the new_mabako-services.
  15. Gabor, any updates on your resource this time? You did a brilliant job on the resource.
  16. I can't say anything except "AwEsOmE"! Did you make this by yourself? Thinking me of going to Japan sometime.
  17. Xierra

    Ammunation

    But, was the resource working nicely? and What version of MTA are you using? If you use 1.0 or more, that shouldn't work except by using my resource or remake it by yourself. If it still lags, check your working resources and your computer. That's my solutions.
  18. First, yes, you can convert a map through delux map converter. Including MTA Race - MTA DM The web is here! http://gtamap.delux-host.com/converter/ And to load MTA Race maps in 1.0.3 :http://dan.bastage.net/mta/editor_racemap.rar Second, You can add music to a race map, for example rainbow road which is made by Johnline. But I don't know how to do it. Third, Yes you can. Add like: addEventHandler('onClientResourceStart', resourceRoot, function() outputChatBox ( "The resource is started" ) end ) Simple, all of these are possible to happen. Regards by XX3.
  19. Well mine's working. But did you put the file incorrectly? I'll tell you the steps: 1. Look inside the rcg zip. file 2. Copy the folder (not zip.) into resources folder. 3. Start the game. 4. Start map editor 5. Do NOT start the resource by looking inside the definitions, do "start rcg" 6. Scroll the definitions 7. Press Control Point 8. Take one of the objects. 9. Place it and press Control Point again. (not by pressing c or clone) 10. Take an object again! 11. There you will see the channel. Hope my writing is right and will work.
  20. Ok, thanks eAi. I`ll try it. ............edit.............. After some minutes of trying it, It's a success at last! I`ll release it as V1.2 and will be released! Tell me what can I improve. Changes: -Now with working, standing still peds in shops and ammunation! -Updated the help.xml (sorry that I forgot to change since 1.1) "changed V1.1 to V1.2"
  21. YES! This solved the problem! Thanks Talasma for that. For Cluckin Bell, It was on 12th dimension and I didn't realize that. But if for example I go to another cluckin bell, there are another in different dimension. How can I make appear on more than one dimension? Now starting ped work for the Ammunations...
  22. I don't need to set the collision because with mabako-services, nobody can draw weapons, shoot, punch or use jetpack inside an interior. So that's ok. I changed the "CreatePed" to "createPed" It saw no errors this time, but I still don`t see any peds inside it What made it happened? I also change the debugscript to 3 Also, Why was I given a bad vote on my resource?
  23. Cmon, post the converted to MTA version please! Or not, the "FAIL" word will be true.
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