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Everything posted by lil Toady
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aparently center.mtasa.com is down, and more likely wont ever be up again. It just points to mtasa.com
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return x, y instead of return x return y It exits the function as soon as 'return' is fired in any programming/scripting language i know, so in your case it'd only return x
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https://community.multitheftauto.com/index.html?p=resources
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[Req] /ignore [Playername] command for chat console
lil Toady replied to Wurstfinger's topic in Scripting
Always thought it's already there -
You should use Patching your 1.01 or 2.00 version of gta_sa.exe ffs.
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right about your topic.. Patching your 1.01 or 2.00 version of gta_sa.exe
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Probably would make sense to change it when the [PS] player enters a vehicle? like addEventHandler ( "onPlayerVehicleEnter", getRootElement(), function ( vehicle ) local name = getClientName ( source ) if ( not string.find ( name, "[PS]" ) ) then return end local theVehicle = getVehicleName ( vehicle ) if ( theVehicle == "Sultan" ) then setVehiclePaintjob ( vehicle, 1 ) elseif ( theVehicle == "Elegy" ) then setVehiclePaintjob ( vehicle, 1 ) elseif ( theVehicle == "Jester" ) then setVehiclePaintjob ( vehicle, 0 ) elseif ( theVehicle == "Blade" ) then setVehiclePaintjob ( vehicle, 2 ) elseif ( theVehicle == "Broadway" ) then setVehiclePaintjob ( vehicle, 1 ) elseif ( theVehicle == "Remington" ) then setVehiclePaintjob ( vehicle, 2 ) elseif ( theVehicle == "Slamvan" ) then setVehiclePaintjob ( vehicle, 0 ) elseif ( theVehicle == "Savanna" ) then setVehiclePaintjob ( vehicle, 2 ) elseif ( theVehicle == "Stratum" ) then setVehiclePaintjob ( vehicle, 1 ) elseif ( theVehicle == "Tornado" ) then setVehiclePaintjob ( vehicle, 2 ) elseif ( theVehicle == "Uranus" ) then setVehiclePaintjob ( vehicle, 2 ) elseif ( theVehicle == "Flash" ) then setVehiclePaintjob ( vehicle, 2 ) end end ) i'd use vehicle IDs and stick them in a table instead though
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hide the chat with showChat and then use gui funcs (or dx funcs in dp3) to create a new one
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Why dont you use the community website for the map too?
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http://development.mtasa.com/index.php?title=Admin
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viewtopic.php?f=89&t=21435
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It generates a random download link, refresh the page and click download again till it works. I'll ask to remove that broken mirror though
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Yes it is legal, it does not modify any of the game files. I do not say you cant get mta to work with illegal versions, it's just that you won't get any support here.
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You can look up how i did that in admin panel. Isn't really hard to do.
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Not been released long ago, i see a lot of gamemodes in development over community. Lots of RPGs too
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But the SA version gets over 600 regs per day
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No-cds hasnt been released by Rockstar, right? Only legit copies of the game supported. So here's your prob..
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looks nice, you should probably upload it to community website though
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Yep, or table.getn ( yourtable ), but both methods only work with indexed tables (ids 1-n), not with arrays
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maths local x, y = guiGetScreenSize() local w, h = guiGetSize ( pic, false ) local px, py = x / 2 - w / 2, y / 2 - h / 2
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MTA Race can't be updated since it's sources have already been lost long ago, when DM development has started
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You have to start a gamemode http://development.mtasa.com/index.php? ... r#Commands and make sure you have the admin rights http://development.mtasa.com/index.php? ... urce:Admin
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You can fully customize your chat in mta, it's width/height/scale/color/font/lines etc. Just look at the 'help' command. Also you can script a chatbox for yoursever. Not sure but i think the player count potentionally can increase in the next releases, it' has to be tested out properly
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I would like to see the VC/3 release too, but community is not that interested in it anymore, except some individuals, it would be worthless to spend other months working back on 0.x when even the current release for SA isnt as stable as it should be. The blue core has been started in 0.x times yeh, but has been rewritten so many times since then.
