You can use this:
local _addCommandHandler = addCommandHandler
function addCommandHandler ( commandName, func, restricted, caseSensitive, ... )
if ( type ( commandName ) ~= "table" ) then
_addCommandHandler ( commandName, func, restricted, caseSensitive, ... )
else
for index, command in ipairs ( commandName ) do
_addCommandHandler ( command, func, restricted, caseSensitive, ... )
end
end
end
addCommandHandler ( { "hello", "world" }, -- Both commands will work for the same function.
function ( thePlayer, commandName )
outputChatBox ( commandName )
end
)