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Castillo

Retired Staff
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Everything posted by Castillo

  1. How do you expect it to add the players if you never execute the function?
  2. Castillo

    RACE

    Please read this manual: https://wiki.multitheftauto.com/wiki/Ser ... our_server
  3. Maybe because you set it to hide it instead of showing it? guiSetVisible( GUIEditorTabPanel, false ) Should be: guiSetVisible ( GUIEditorTabPanel, true )
  4. I used the latest code you posted.
  5. teamFreeroamers = createTeam ( "Admins", 200, 200, 200 ) function greetPlayer ( ) triggerClientEvent ( "onGreeting", getRootElement()) showCursor ( source, true ) end addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer ) function greetingCommand ( ) -- getLocalPlayer instead of getRootElement makes the client player the 'source' on the server function, eliminating the need for an additional player argument to be transferred. end function greetingHandler ( message ) spawnPlayer (source, 2005, 1543, 13.590750694275, 0, 207, 0, 0, getTeamFromName ( "Admins" )) end addEvent( "Testers", true ) addEventHandler( "Testers", source(), greetingHandler ) That's wrong, I told you to replace: "source()" with "root".
  6. Place: addEventHandler("onClientGUIClick",SCLVSPAWN,spawnpolice1,false) Inside the: "createLoginWindow" function.
  7. Instead of: "Admins" at "spawnPlayer" you put: getTeamFromName ( "Admins" )
  8. El evento: "onClientResourceStart" se ejecuta cuando el recurso inicia, eso quiere decir que se ejecuta para todos al terminar de cargarse.
  9. Topic moved to: "Other Creations > Other".
  10. Here: triggerServerEvent ( "Testers", source ) "source" of: "onClientGUIClick" is the element clicked, you must use "localPlayer" instead. And in the server side: function greetingHandler ( message ) spawnPlayer (source, 2005, 1543, 13.590750694275, 0, 207, 0, 0, "Admins") end addEvent( "Testers", true ) addEventHandler( "Testers", source(), greetingHandler ) What is "source()" doing there? it makes no sense. Replace it with "root". P.S: spawnPlayer requires a team element, so you must use: getTeamFromName ( "Admins" )
  11. Castillo

    Fuego

    El fuego no se puede controlar aun.
  12. local classes = { [1]={name="Asian Gangster", location="San Fierro", skin=123, r=255, g=255, b=0, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Gangster", location="Los Santos", skin=115, r=200, g=0, b=0, camx=2090.4487, camy=-1806.4600, camz=13.5469, x=2098.1418, y=-1806.5272, z=13.5542, rotz=91, locked=false}, [3]={name="Gangster", location="Las Venturas", skin=115, r=200, g=0, b=0, camx=2504.7014, camy=1272.5519, camz=10.8125, x=2513.3313, y=1272.1747, z=10.8125, rotz=91, locked=false}, [4]={name="Gangster", location="San Fierro", skin=115, r=200, g=0, b=0, camx=-2650.6509, camy=1351.9685, camz=7.1874, x=-2654.8606, y=1356.3500, z=7.1082, rotz=211, locked=false}, [5]={name="Citizen", location="Los Santos", skin=0, r=255, g=200, b=0, camx=2080.0674, camy=-1768.3506, camz=13.5525, x=2074.3320, y=-1768.9489, z=13.5545, rotz=264, locked=false}, [6]={name="Citizen", location="Las Venturas", skin=0, r=255, g=200, b=0, camx=1549.4467, camy=2672.7546, camz=10.8203, x=1549.5360, y=2666.0066, z=10.8274, rotz=360, locked=false}, [7]={name="Citizen", location="San Fierro", skin=0, r=255, g=200, b=0, camx=-2631.7356, camy=922.4197, camz=71.9426, x=-2636.7900, y=932.1591, z=71.8688, rotz=210, locked=false}, [8]={name="Staff", location="Las Venturas", skin=217, r=255, g=255, b=0, camx=2477.5403, camy=2773.1514, camz=10.7346, x=2492.9961, y=2773.0344, z=10.8063, rotz=89, locked=true, team="Staff"} } local weapons = { ["Asian Gangster"]={5, 24, 26, 28, 30}, ["Gangster"]={5, 24, 26, 28, 30}, ["Citizen"]={7, 22, 32, 30, 18}, ["Staff"]={24, 31, 34, 35, 16} } local curr = 1 addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) triggerEvent ( "client:showSpawnMenu", localPlayer ) end ) addEvent("client:showSpawnMenu", true) addEventHandler("client:showSpawnMenu", root, function(class) addEventHandler("onClientRender", root, drawSpawnInfo) bindKey("arrow_l", "down", switchPrevious) bindKey("arrow_r", "down", switchNext) bindKey("space", "down", switchSpawn) bindKey("enter", "down", spawn) updateClassPos(curr) end) function switchSpawn() end function switchNext(_, state) if state == "down" then curr = curr + 1 if curr > #classes then curr = 1 end outputChatBox(classes[curr].name) updateClassPos(curr) end end function switchPrevious(_, state) if state == "down" then curr = curr - 1 if curr < 1 then curr = #classes end outputChatBox(classes[curr].name) updateClassPos(curr) end end function spawn() if classes[curr].locked then if isPlayerInTeam(localPlayer, classes[curr].team) then normalSpawn() else outputChatBox("Only members of '"..classes[curr].team.."' are allowed to use this spawn!", 255, 0, 0) end else normalSpawn() end end function normalSpawn() removeEventHandler("onClientRender", root, drawSpawnInfo) unbindKey("arrow_l", "down", switchPrevious) unbindKey("arrow_r", "down", switchNext) unbindKey("enter", "down", spawn) outputChatBox("Spawned") if isElement(actor) then destroyElement(actor) end triggerServerEvent("server:spawnOptions", localPlayer, classes[curr].skin, weapons[classes[curr].name][1], weapons[classes[curr].name][2], weapons[classes[curr].name][3], weapons[classes[curr].name][4], weapons[classes[curr].name][5], classes[curr].x, classes[curr].y, classes[curr].z, classes[curr].rotz) end function updateClassPos(num) if not isElement(actor) then actor = createPed(classes[num].skin, classes[num].x, classes[num].y, classes[num].z) end local cx, cy, cz = classes[num].camx, classes[num].camy, classes[num].camz setPedRotation(actor, classes[num].rotz) setElementPosition(actor, classes[num].x, classes[num].y, classes[num].z) setElementModel(actor, classes[num].skin) setCameraMatrix(cx, cy, cz, classes[num].x, classes[num].y, classes[num].z) end function isPlayerInTeam(src, TeamName) if src and isElement ( src ) and getElementType ( src ) == "player" then local team = getPlayerTeam(src) if team then if getTeamName(team) == TeamName then return true else return false end end end end function drawSpawnInfo() local x, y, z = classes[curr].x, classes[curr].y, classes[curr].z local sx, sy = getScreenFromWorldPosition(x, y, z) if sx then dxDrawFramedText(classes[curr].name, sx+65, sy-50, 10, 10, tocolor(classes[curr].r, classes[curr].g, classes[curr].b, 255), tocolor(0, 0, 0, 255), 2, "default-bold") dxDrawFramedText(getZoneName(x, y, z, true).." (SPACE to change)", sx+65, sy, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("Weapons:", sx+65, sy+25, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][1]), sx+65, sy+50, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][2]), sx+65, sy+75, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][3]), sx+65, sy+100, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][4]), sx+65, sy+125, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][5]), sx+65, sy+150, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") end end function dxDrawFramedText ( message , left , top , width , height , color , frameColor , scale , font , alignX , alignY , clip , wordBreak , postGUI ) color = color or tocolor ( 255 , 255 , 255 , 255 ) frameColor = frameColor or tocolor ( 0 , 0 , 0 , 255 ) scale = scale or 1 font = font or "default" alignX = alignX or "left" alignY = alignY or "top" clip = clip or false wordBreak = wordBreak or false postGUI = postGUI or false local sMessage = message : gsub ( "#%x%x%x%x%x%x" , "" ) dxDrawText ( sMessage , left + 1 , top + 1 , width + 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left + 1 , top - 1 , width + 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top + 1 , width - 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top - 1 , width - 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( message , left , top , width , height , color , scale , font , alignX , alignY , clip , wordBreak , false ) end
  13. Skin mod: https://community.multitheftauto.com/ind ... ls&id=5669 Not his resource: https://community.multitheftauto.com/ind ... ls&id=5668 Original: https://community.multitheftauto.com/ind ... ls&id=2730 DONE
  14. #1: setTrainDerailable #2: No es posible aun que yo sepa.
  15. textCreateDisplay textCreateTextItem textDisplayAddObserver
  16. Cambia la setting de: "color" en el recurso "mapmanager".
  17. Usa las funciones server side de texto: https://wiki.multitheftauto.com/wiki/Ser ... _functions
  18. "source" de: "onBotWasted" es el bot que murio. function rewardOnWasted ( killer ) givePlayerMoney ( killer, 55 ) end addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", getRootElement(), rewardOnWasted ) function messageOnKill ( killer ) givePlayerMoney ( killer, 1500 ) outputChatBox ( getPlayerName ( killer ) .. " #ff0000killed Nemesis, well done!, he has got a reward: $1500!" ) end addEvent ( "onBotWasted", true ) addEventHandler ( "onBotWasted", getRootElement(), messageOnKill )
  19. Entonces agregalas despues de: mapdisplay = dxText:create('Map: ', 10, screenHeight - 30 - dxGetFontHeight(0.2, 'bankgothic'), false, 'bankgothic', 0.6, 'left'), mapdisplayName = dxText:create('None', 60, screenHeight - 25 - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic',0.6, 'left'),
  20. g_dxGUI.mapdisplay:color(0, 55, 200, 255) g_dxGUI.mapdisplayName:color(255,255,255,255) Cambia esas dos.
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