I found this piece of code in "players/main.lua":
function createCharacter( player, name, skin )
if player and p[ player ].userID then
if exports.sql:query_assoc_single( "SELECT characterID FROM characters WHERE characterName = '%s'", name ) then
triggerClientEvent( player, "players:characterCreationResult", player, 1 )
elseif exports.sql:query_free( "INSERT INTO characters (characterName, userID, x, y, z, interior, dimension, skin, rotation) VALUES ('%s', " .. p[ player ].userID .. ", -1984.5, 138, 27.7, 0, 0, " .. tonumber( skin ) .. ", 270)", name ) then
updateCharacters( player )
triggerClientEvent( player, "players:characterCreationResult", player, 0 )
exports.server:message( "%C04[" .. getID( player ) .. "]%C %B" .. p[ player ].username .. "%B created character %B" .. name .. "%B." )
return true
end
end
return false
end
-1984.5, 138, 27.7
That should be the position, try changing it.