New update added, changes:
- This time actually made the promise of low server/client performance usage, true. More optimizations. (resource eats only about 0.15% server CPU now
- Improved sync, added option to select syncer by lowest ping (disabled by default; change in variable .lua, may cause issues with players that have low FPSes..)
- Added option to disallow players hurting eachother while in the zombie field (variable in clientside .lua, called 'noPVP')
- Added option to respawn back players in the zombie-field when they die while in the area, at the hands of a zombie. (so only for participants) (variable in serverside .lua)
- Adjusted position of player zombiekill stats and made its box scrollable if too many players join the area for it to fill up.
New admin commands:
- /wipefield (removes all players inside the zombiefield, you can use this for various purposes like many AFKers distracting zombies to their positions for no good)
- /populate (selects and warps 5 random players to the zombie field; use with care, depending on your gamemode it may disrupt players if they get warped without asking for it; might be useful hosting zombiekill events)
Bug fixes:
- Fix limitation you could only headshot zombies. Now, you can shoot them anywhere on the body or blow them up.