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Showing content with the highest reputation on 29/03/24 in all areas

  1. For the Last 3 years MTA SA serial validation worked flawlessly on wine/linux via running the mta-server64 as root, but recently that confusingly broke. This happens on all my 4 systems all used to work for the Last 3 years and now they don't.
    1 point
  2. DataSystem Links: Github: https://github.com/PWisniaNE/MTA-SA-DataSystem Authors: P.Wiśnia (https://github.com/PWisniaNE) Rick (https://github.com/httpRick/) Server-Side functions: setCustomData(element,name,variable,key) getCustomData(element,name,key) getAllCustomData(element,key) getElementsByCustomData(name,key) hasCustomData(element, selectedKey, name, variable) removeCustomData(element,name,key) Client-Side functions: getCustomData(element,name) setCustomData(element,name,variable) hasCustomData(element,name,variable) KeyTypes: Server (non-synchronization, data only storage on server) Synced (synchronization with all players) Client (synchronization from server to one player) Group (synchronization from server to group of players)
    1 point
  3. Hi, I started slowly creating an alternative elementdat system. Link: https://github.com/PWisniaNE/MTA-SA-UserDataSystem/ If you have any suggestions how to improve or optimize the system, I will be happy to listen to your suggestions. I would like the code to be as optimal and safe as possible.
    1 point
  4. This implication is incorrect, as the current situations is as follows: - Towtruck can tow empty vehicles (as far I know, there's no MTA version in which vehicles occupied by players could be towed.. probably a technical limitation) - Towtruck can tow an infinite amount of other towtrucks. Contrary to what you think, these additional towtrucks can be chained together in the way you described. If i misunderstand, you could upload a video with reproduction of the latter, to clarify. *Note: i wrote the tone of this post with TS's recent activity in mind
    1 point
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