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Showing content with the highest reputation on 13/02/24 in all areas

  1. Join us, today! @ UCP: https://ardicgaming.com/ Forums: https://forums.ardicgaming.com/ Community Rules: https://wiki.ardicgaming.com/ Discord: https://ardicgaming.com/discord/ Server IP: mtasa://164.132.200.104:22003
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  2. Blending cement and brick wall with manipulated alpha sorting
    1 point
  3. Blending two types of wood with vertex alpha
    1 point
  4. Blending snow and rocky path with vertex alpha
    1 point
  5. Draw distance v1.0.2 This resource improves the draw distance of all your resources that make use of map files. It makes your maps 10x more beautiful in my opinion! Greatly improves the draw distance of map objects Maxed out the draw-distance for peds and vehicles. (See MTA settings > video: Render vehicles always in high detail + Render peds always in high detail ) Multi-resources support (this effect is applied on every mapRoot element) Parallel loading method is used, but the loading speed is in that case reduced to improve performance. The effect is not only applied on resources that are starting, but also resources that are already running. Download here This resource is uncompiled! Repository: https://gitlab.com/IIYAMA12/draw-distance Video - Created by @Anx1ty Comparison Starting at 200 units distance 400 units distance (this is the distance where a lot of objects will be unloaded, but in this case switched with lowLOD objects) And even on 600 units distance, it is technically visible -> (while the fog is slowly eating it up... ) Download here Can all hardware run this? --> I have no idea... most likely ?. Just give it a try.
    1 point
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