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Showing content with the highest reputation on 31/10/23 in all areas

  1. Good morning, sorry for the inconvenience, I own an MTA server and we have spent several days investigating a possible vulnerability in the MTA anti-cheat system, as you can see several servers are being affected by cheating players, I have demonstrable evidence where the player has a life infinite, can shoot missile launchers and even vehicles appear out of thin air, but what is more worrying is that the hacker can even inject lua from the client, which is why we recently got a massive console spam attack that flooded the CPU and the server is late, please contact me privately to provide information and find a solution to this serious problem. Similar servers like SX have fallen victim to these cheats.
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  2. https://community.multitheftauto.com/ This is a globalized thread so it will show in EVERY forum. Please reply to this thread with a link to the resource(s) you wish to report. Some reasons to report a community resource: Skin, weapon, or vehicle modifications (note that mods added to resources as assets rather than it's main purpose are allowed). Also model packs (like mass weapon or wheels/rims replacements) are allowed. Resources that were stolen or leaked/copied or which partially consists of such violating code Resources with none or poor descriptions Resources with "please delete" and such in their description These are just a few reasons in general, also if you see any resource in violation of the broader community guidelines (located at https://forum.multitheftauto.com/topic/98514-community-regulations-guidelines/) you can report it, referring to the regulation that resource violates. It's okay if none of these reasons apply to the resource you wish to report; post it anyway with a reason why you think it should be removed and we'll make a decision. To hopefully curb improper resources existing on the community, this topic has been made a global announcement across the forum. We'll do our best to keep on top of your reports. We will edit your post to indicate the issue has been dealt with. Also, note that we are not seeking any additional community moderators at this time.
    1 point
  3. I recently watched a video of Clan War in Deathmatch racing mode. I noticed that some maps are not entirely fair due to the fact that one player dies closer to the end of the map, but before the last player who was further from the finish line. The idea came to mind, why not make it mandatory for all maps to create huge checkpoints (which you will 100% hit when you pass a certain place). Previously, I developed MTA resources and at the moment I understand that such an idea is quite real, but unfortunately now I do not have time to implement it. So, which implementations are real: The map author must embed a certain script with checkpoints into the map, which the server will read. People will generate their own checkpoints by going through the map, but this implementation has disadvantages: campers can break the system and it will not work correctly. You will have to create an admin script to correct checkpoints. Yes, naturally it will be difficult to implement such a resource in servers that have tens of thousands of cards without checkpoints, but there are also advantages of the resource: fair and higher-quality autonomous play. How do you like this idea? Do you think it’s realistic to implement it or are there any other side effects? Interested to hear your thoughts on this!
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  4. I asked to be deleted and it hasn't happened. Since I'm depressed, unmotivated and bored, I will use this opportunity to bitch and moan about MTA Team's, in my opinion, bad decision. This is to help prevent a psychotic (?) episode (please feel pity for me!! (please feel pity for me!!)). First up, I hate the computer/tech industry. Everyone is made to upgrade, so they can forget about what was possible using better software. If you think I'm stupid, you never went down this rabbit hole (you're uneducated) or you don't care to (you're stupid). I'm writing this on a 2004 laptop with a low wattage CPU clocked at 1.2ghz (although as of MTA 1.2 or 1.3, it can not play anymore due to the added Shader Model 2 requirement (?)). You can STILL have an acceptable experience, even on hardware this age, it's just getting harder to do so, and there needs to be resistance. Why on earth would you require Windows 10? Every iteration of Windows is the worst thing that has happened yet, again and again. Each uses a little more RAM, adds new requirements, and so on. Windows purely exists to raise the bar of entry, to what is considered a good computer. I will not use Windows 10. Many people make the point "barely anyone uses this hardware anymore". Okay, would you have upgraded if there was no need to? Some software gave you that "need" to upgrade, it was probably Windows, a web browser (Chrome, Firefox) or an app based on a web browser (Discord, Teams). You wouldn't be saying this if there wasn't people like that, ruining optimization. My 2010 laptop I play MTA on will soon not be able to do so anymore. I don't want to use Windows 10 because it sucks, I don't want to buy a new laptop because it won't have the qualities I desire, I can't use Linux because the GPU (Intel HD) driver on it has insufficient capabilities for some DirectX 9 apps (as of now). With the discontinuation of XP I gave you the benefit of doubt, but not with this. Don't make CEF mandatory. Don't allow code of newer and newer MSVC versions. Don't make breaking changes just for the sake of bolstering the anti cheat. In my fantasy, MTA could be compiled without anti cheat, making it fully open source. Then it could potentially be ported to compile with mingw instead, to re-acquire XP support. But that's a pipe dream. Don't drink the Kool-Aid.
    1 point
  5. So, that's it, being able to host a server on the Raspberry Pi. A few years ago, (to be precise, in 2013) this was suggested (Link here) and it was discarded because the RPi wasn't very fast at the time, which is fair. However, this year a new model of it was released and it is (as they say) x10 faster than the one from 2013. Obviously, you're not going to put 100 people in there, but for a development server it's a pretty nice box. Thanks.
    1 point
  6. Bumping this old topic because it shows in top Google results for MTA ARM server. It's currently possible by using arm and arm64 MTA:SA server builds: https://nightly.mtasa.com/
    1 point
  7. toplist system should be changed to "pay first serve second". people are adding their servers to the list and when their time comes, they are not paying. its just cluttering up the system and preventing people to actually buy it ...
    1 point
  8. Reinstall MTA from https://www.multitheftauto.com/
    1 point
  9. Thanks for the suggestion. I think this could be implemented using PayPal's Authorization & Capture API (there's also a guide here), that way we don't actually take money out of people's accounts long before providing them a service. But I'm not responsible for anything money related including the toplist system, so this is something that @ccw would have to look into and implement.
    1 point
  10. You can always work around this by using an x86 emulator. I've heard performance is a bit of a hit and miss with these, but they're older forum posts and artciels (> 1 year old). If it's only development servers with a few players on, you should be fine for the most part. Nevertheless, it's worth a shot. Check out QEMU too. Seems to be the only decent free one. Also: - http://unix.stackexchange.com/questions/215864/running-x86-binaries-on-armv7 - https://www.raspberrypi.org/forums/viewtopic.php?f=63&t=111858 - https://eltechs.com/ (paid)
    1 point
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