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Showing content with the highest reputation on 01/09/23 in all areas

  1. The world objects aren't MTA elements so you don't have the same level of control over them that you have over objects that you add. What you can do is removing the original objects with removeWorldModel and adding your own identical ones.
    2 points
  2. Hi! No need to worry, these changes will soon roll out into stable release aswell and you'll be able to update your version. There are no issues with your MTA!
    1 point
  3. local lamppostList = { [1126] = true --enter lamp post ids } setTimer( function() local pVeh = getPedOccupiedVehicle(localPlayer) -- Get the players vehicle for i,v in pairs(getElementsByType("object", root, true)) do if (isElement(v)) and (getElementType(v) == "object") and (lamppostList[getElementModel(v)]) then if(pVeh) then setElementCollidableWith(pVeh,v, false) setElementCollidableWith(v,pVeh, false) end end end end, 500, 0) can you try this
    1 point
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