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Showing content with the highest reputation on 02/05/23 in all areas

  1. Buenas, vengo a compartir esta gamemode desarrollada de 0 por Clawsuit y Yo (decidimos publicarla debido a un robo) Actualmente El Servidor Se Llamaba Chicago Roleplay débido a que fué mi último proyecto, Antes Se LLamaba OlympusNew Roleplay No tengo fotos o videos pero pueden verla ustedes mismo Cualquier cosita estare Respondiendo en el Post Link (GM Sacada de Liberacion)
    1 point
  2. Nu poti face asta cu https://wiki.multitheftauto.com/wiki/SetSkyGradient ?
    1 point
  3. you can get the pilot with getVehicleOccupant function and check if it exists an example that maybe can help you function VehicleHealth(attacker, weapon, loss) local HealthOfVehicle = getElementHealth(source) local driver = getVehicleOccupant(source) if driver then outputChatBox("life before the crash: "..math.floor(HealthOfVehicle)) outputChatBox("life after the crash: "..math.floor(HealthOfVehicle - loss)) outputChatBox("damage taken: "..math.floor(loss)) end end addEventHandler("onClientVehicleDamage", root, VehicleHealth)
    1 point
  4. the event triggers because u dont use the loss parameter to check the amount of health the vehicle lost in onClientVehicleDamage addEventHandler("onClientVehicleDamage", root, function(loss) local vehHP = getElementHealth(source) if currentHealth - loss <= 0 then end end)
    1 point
  5. E o textură,folosită cu functia de mai jos si cu o transparență mică - medie creată pe câteva straturi https://wiki.multitheftauto.com/wiki/DxDrawRectangle3D
    1 point
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