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Hi. This can be done using timers, attachElements and setElementAttachedOffsets. Here's an example of mine: - TM3 points
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Hello everyone! The holiday season is well under way, so there is one thing left to do before we say goodbye to the year - and that is to check out our "A Year in Recap" post! Like the last time, we have prepared a brief summary of the year for you. We have gathered recollections of some of the most important news and events that happened in 2022 from an MTA fan's perspective. We have also included a couple more things that might be interesting to you, so be sure to read the full post! 2022 in Recap This was a more quiet year for us, but otherwise a lot has happened in the GTA community: In early February, Rockstar Games have confirmed on their Newswire, that the next game in the GTA series is in development, although without disclosing any other details. The last game in the series - Grand Theft Auto V - was first released in 2013, so it has been quite a wait since then. In April, we have published first server builds for the ARM architecture. Botder has worked hard on this feature, which allows you to run the MTA:SA server on your Raspberry Pi-s or other similar devices without too much hassle. These builds come in many flavours (ARMv7 arm32 & ARMv8 arm64; Windows & Linux) and should work just fine. Your mileage may vary though, as they are still considered to be experimental. If you want to give them a shot, you can find them on the nightly page or the Linux page. Be sure to report any problems you run into - either on our GitHub or Discord. Staying on the server topic, we have released a small security update for the MTA:SA server in May. This update fixed a vulnerability, that could be exploited to crash the server process. Also in May, a sad news has come, as Ray Liotta, the actor who voiced Tommy Vercetti (the iconic protagonist of GTA: Vice City, who is also present on the MTA:SA's logo and icon) has passed away. He has also starred in several movies, such as an Oscar-winner and all-time classic "Goodfellas", which served as one of the inspirations for Vice City and other GTA titles. Rest in peace, Ray. In, what some have described as the biggest leak in the history of gaming, a bunch of never seen before footage from the next GTA game have been leaked online in September. The videos have confirmed some of the speculations that fans and game journalists had in regards of the game - eg. its possible setting; but also shown some new details - eg. a pair of new protagonists or possible features. Thourough the year, we have been also working on improving our infrastructure and Discord server with various tweaks here and there. While you may not notice these changes at first, they help us provide you the best MTA experience. A bunch of interesting MTA:SA-related YouTube videos from this year Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 34,295 players 2022.12.23 (at 18.43 GMT) Highest recorded number of concurrent unique players 52,098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 135,876 players 2022.12.18 (Sunday) Highest recorded number of daily unique players 185,818 players 2018.02.03 (Saturday) Recent number of monthly unique players 584,532 players November, 2022 Highest recorded number of monthly unique players 805,903 players January, 2018 MTA:SA version or series Percentage of players using that version or series as of 24th of December, 2022 1.5.9 99.1% 1.5.8 0.2% 1.5.7 0.4% 1.5.6 (and older) 0.2% 1.4.x + 1.3.x 0.1% The numbers are slightly smaller than in the last year, but we are still good on that front. As of 25th of December, 2022: 58,440 members have joined our Discord server - went up from the ~40.000 in the last year we have got 13,748 followers on Twitter and 59k followers on Facebook and our Steam Community group has 29,345 members Status update And here is the part that we omitted last year, but we actually have things to say this time! A while has passed since the last MTA:SA release. Patrik & other developers did some work towards the next one, but it still needs some fine-tuning. We are also still looking for the best way to approach it, as we would like this release to be the first one in the 1.6 series and we expect some compatibility-breaking changes to be included in it. We will let you know once we have it sorted. Continuing on the development side of things, one of our community members, Merlin, has been working on cleaning up and refactoring some of the Project's source code. Thank you - clean code is important, so we really appreciate your contributions on that front! Community-wise, it has been a good time for our players. Our AC team led by Dutchman101 have been cracking down on paid cheats. Thanks to their efforts in the recent months, the cheating problem should be now less noticeable than ever. Last, but not least - we will be celebrating Multi Theft Auto's 20th Anniversary next year. Yes, you have read it correctly - we have been running the MTA project for two decades now. Many staff and community members have come and gone since then. Some of them still follow the Project, some no longer do. We have made so many releases during that time, and there are also so many memories and stories that go along with them. Stay tuned for more details about the Anniversary! And for just 20 Claudecoins, you can get yourself an early access to the... nah, we are still keeping it free Happy holidays and we wish you all the best in 2023! -- MTA Team Credits for the content submissions: Dutchman101, Nebla, patrik, -ffs-PLASMA, srslyyyy.1 point
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I'm releasing some circuit maps made by me for the RACE Game Mode FOR FREE! This pack contains 14 highly detailed, fully decorated, ready to play maps that covers a wide variety of themes. Each race course is composed of a circuit which needs to be completed twice (you must pass through a succession of checkpoints). Should the player move outside the race tracks, the racer's acceleration will decreases noticeably. Also in some circuits the race track's sidelines have obstacles that will stop the players if they crash into them. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. VIDEO: MAP LIST: 1 - Giza Circuit: It is dry, sandy and rocky. Across the map, there are large sand dunes and pyramids in the background. The track has two caves, the first one is longer than another one, both decorated with some hieroglyphics. Drivers are on full throttle for most of the lap due to its long straights and fast corners. Additionally the sky is orange. 2 - Highland Circuit: The track takes you through a long road through the mountains with noticeable elevation changes, and a long straight with a blue sky overcasting it. The map itself has four cliffs, rocks and moderate tree clumps. The circuit is considered difficult to drive because it cross so many different types of obstacles. 3 - Arctic Circuit: The track is set in a frozen area in an urban environment at night, with many curves and changes in height, to allow for a challenge in skill to the competitors. 4 - Nippon Circuit: A circuit based on Japan, complete with Japanese-themed buildings. The track is essentially flat with numerous mid- to slow-speed corners with plenty of room for overtaking. 5 - Waterpark Circuit: It is a circuit filled with water canals, with some land parts around it and decorated with buildings and aquatic structures. In the middle of the track, the players will enter an aquarium. The circuit is generally flat, but has a gradual gradient. 6 - Casino Night Circuit: The map takes place at nighttime in a huge city decorated with buildings (especially casinos) filled with neon colored light. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns. The circuit is considered difficult to drive. 7 - Hotring Deluxe Circuit: The circuit is situated on flat lands surrounded by large grandstands. The course is rather long, having multiple twists and turns. The roads often has crash barriers, making the course extremely hard. While many of the corners have barriers, there are zones that players can driving off the track. 8 - Metropolis Circuit: This circuit takes place at day time, it features multiple skyscrapers in various designs, a tunnel, a bridge and barriers. 9 - Scandinavia Circuit: The circuit takes place during the sunset in an urban environment. Noticeable elevation changes and a bridge are some of this track defining features. 10 - Archipelago Circuit: The circuit is filled with bridges connected to grassy islands with a few rocks on them, industrial structures and ships. Also, forests and mountains can be seen in the background. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns without guard rail. 11 - Steppe Circuit: Like its name replies, it takes place in a large area of flat unforested grassland with a large bridge above the track. The road is just plain grey pavement. There are not many details to this track, unlike most other tracks. Good braking stability are crucial to win at this circuit because there are a lot of long straight lines ending with heavy braking. 12 - Firenze Circuit: It is a large night time city with bridges and a large amount of houses with red roofs. 13 - Black Forest Circuit: This race is lined with crash barriers. The track takes place in a dense forest and the course is rather long, having multiple twists and turns. 14 - Twinkle Circuit: The track takes place during the sunset. It is a grassy plain with a view of lush vegetation, trees and and some buildings. In the background, there are hills which have green plants on top. The course is considered to be quite fast and relatively easy to drive. CLICK HERE TO DOWNLOAD MORE MAPS FOR FREE: [RACE] Reiko's Map-Pack [RACE] RG's Map-Pack [MAP] Custom City Island1 point
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