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  1. you can create table and put coordinates and width or height if they vary -- Store your coordinates and width height here local warehouses = { {x, y, z, width, height}, {x1, y2, z2, width2, height},} local warehouse = {col = {}, radar = {}} for i, v in ipairs(warehouses) do local x, y, z, w, h = unpack(v) warehouse.col[i] = createColRectangle(x, y, z, w, h) warehouse.radar[i] = createRadarArea(x, y, z, w, h, 0, 0, 255, 90) end
    1 point
  2. DragonFF is an import and export script for Blender.Blender is a free and open source 3d modeller. It has lacked proper DFF plug-ins support for a long time. Even though a few scripts were made, they didn't have enough features to completely make Blender a viable alternative for GTA modding.Although not complete yet, it supports most of the features required for basic model editing. Author: Zarig Developed topic: https://gtaforums.com/topic/925364-dragonff-blender-gta-io/?tab=comments#comment-1070663252 GitHub: https://github.com/Zarig/DragonFF
    1 point
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