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Showing content with the highest reputation on 22/03/22 in all areas

  1. OVERVIEW: Our team comes from a huge and well established Roleplay Community from San Andreas Multiplayer, which has been languishing in the past months/years and is on its way to end soon. As Roleplay lovers and with a vast community of fans, we decided to invest in a platform more prone to putting our dreams and plans into operation, something that was impossible to do in the previous one due to several limitations and because it stopped developing years ago. We started the development of a Game Mode from scratch months ago with our team of developers, mappers, modelers and engineers. In a new universe, we will put the impossible and the never idealized into practice, ideas never thought before to enrich Roleplay. POSITION SUMMARY: We are looking for people with or without experience as developers in Multi Theft Auto, so prior knowledge or willingness to learn LUA is more than necessary. Internship opportunities for those interested in learning or starting as a programmer are also offered by us. As mentioned before, we have a large and united team working on the project for months, so, like any serious company, we are looking for people willing to work as a team, respecting the harmonious environment we live in, in addition to contributing to further unity. LANGUAGES WE SPEAK: • English (writing/reading required) • Portuguese • French • Spanish SKILLS & EXPERIENCE: • Knowledge in programming logic • Knowledge/interest to learn software engineering • Knowledge/interest to learn software design patterns • Familiarity with Roleplay servers • Knowledge/interest to learn SQL structure • Must produce clean and easy to understand code that follows our convention • Excellent verbal and written communication skills • Ability to effectively present information to management and/or public groups • Optional: Experience with any modern JS frameworks (Angular, React, Vue) • Optional: Experience with any modern PHP frameworks RESPONSABILITIES: • Be able to receive mentorship from senior developers on best practices, design patterns, etc • Collaborate with management and others engineers to get the job done efficiently • Participate in the full development lifecycle • Be able to listen and contribute to a harmonic environment • Prepares reference/comments in code for future developers • Contributes to team effort by accomplishing related results as needed • Supports system upgrades as necessary INTERNSHIP OPPORTUNITIES: Reiterating the summary of the positions we offer, we offer the opportunity for beginners, or even those who want to learn to program, the opportunity to learn with us and, consequently, contribute to the project. Don't be shy about it, the will to learn is what is necessary to achieve our goals and objectives. Contact us at my private discord if possible: Klis#0001 Feel free to reach out through PM, but be aware there will be a significant delay in response compared to my discord contact.
    4 points
  2. https://github.com/multitheftauto/mtasa-blue/blob/c58c3678f263d810f61eb5aecba48e6c4b4dce0c/Client/mods/deathmatch/logic/Config.h Each new player that joins the server will increase the CPU usage of the server since every player needs to be synced. If you have an slow machine, bad done (or demanding) resources you could be having problems to even reach 50 players. Avoid element datas and calling triggerEvents with the source being root. For maximum potency you should have 4 threads of your CPU only being used for your MTA Server (since MTA has different threads for different things, one for RakNet, one for Sync, one for Logic and one for the databases). I don't think I have ever seen a server with more than 1500 players, and I don't think it would be a good idea either. Having three servers with 500 players each works best in my opinion.
    1 point
  3. Sorry I'm not able to help with your ban, but I have gone ahead and edited out personal information about you from your post - please keep in mind you're posting to public forums
    0 points
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