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Showing content with the highest reputation on 11/03/22 in all areas

  1. Greetings, November 17, 2020 I received a ban from core abusers and organization, you are right in this ban I used mod in the game. Then I got my ban. But I've learned from my mistakes. And I want one last chance. My ban lasted two years, don't you think, for a long time. And I'm not going to be found in these abusers. I give you my word. -Respectfully I'm waiting for an answer from you Serial: 4714FA284563B6A374B132C3B0479E12
    1 point
  2. local screen = Vector2 (guiGetScreenSize ()) -- Isso é igual a duas variáveis: screen.x, screen.y local resW, resH = 1280, 720 local x, y = (screen.x/resW), (screen.y/resH) -- Serve para fazer as posições dos DX serem responsivas. addEventHandler ("onClientRender", root, function () dxSetAspectRatioAdjustmentEnabled (true, 4/3) -- Corrige problemas de proporção. local size = screen.x/1280 -- Obtém o tamanho de acordo com a resolução X da tela. Resoluções maiores terão o size maior. dxDrawText("Teste Maroto", x*1095, y*40, x*1213, y*70, tocolor(255, 255, 255, 255), 0.9*size) -- Você pode mudar a posição, cor e também o valor antes do size para se adequar ao seu sistema. end)
    1 point
  3. No, it's just that Useful functions are functions made by the community and that are not built-in into MTA. To use them, you have to copy the function code first. And then you can call it (the function source code is lower on the wiki page: https://wiki.multitheftauto.com/wiki/DxDrawTextOnElement local randomPed = createPed(285, 2476.91406, -1665.31799, 13.32435) addEventHandler("onClientRender", getRootElement(), function() dxDrawTextOnElement(randomPed, "SWATTEAM Officer", 1, 20, 0, 0, 255, 255, 1, "pricedown") end) -- Function source copied from wiki https://wiki.multitheftauto.com/wiki/DxDrawTextOnElement function dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font,...) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getCameraMatrix() local distance = distance or 20 local height = height or 1 if (isLineOfSightClear(x, y, z+2, x2, y2, z2, ...)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawText(text, sx+2, sy+2, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") end end end end ^ Like this, your script will work
    1 point
  4. Textos não são responsivos, portanto a escala não funciona neles. Ou você cria uma HUD com tamanho fixo ou então fique testando cada resolução e mudando o tamanho da fonte em cada uma.
    1 point
  5. Apenas o client em que o marker foi criado é que vai conseguir ver e interagir com o marker.
    1 point
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