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Showing content with the highest reputation on 31/08/21 in all areas

  1. Sphene is a SCM Interpreter in development for Multi Theft Auto. It is capable of running the mission scripts and parsing many other game files in order to recreate the storyline, minigames and anything else the default game has within Multi Theft Auto. We will then add Co-Op on top of it. In this video you are able to see Sphene run the N.O.E mission with only very minor bugs (such as the radar sound not always working). We did not specifically target this mission but the more we are able to implement all the game logic the more parts of the game become available. This is the first mission to be fully playable from start to end.
    3 points
  2. damn, that is some nice stuff right there.. good job ?
    1 point
  3. Hi, you will need to disable occlusions in this area to resolve this issue. setOcclusionsEnabled( false ) An occlusion is an optimization approach used to remove objects that aren't seen behind big buildings and such. Removing occlusions globally may result in frame drops, so what you could do is create a colshape to define the area where you want to remove occlusions.
    1 point
  4. Please come back at me if you have any questions during the process. I will be able to answer most of your questions.
    1 point
  5. Oh, well it's difficult to understand at first reading but I'll try to get the best out of myself. Thanks
    1 point
  6. If you have a problem with the big idea behind gridlist/scrollbar/dropdown then try playing around with the MTA dx functions until you get something done that converges against the idea of the UI elements that you have. I have yet to see any code from you. To give you a hint about the math, a layout engine is typically based around the following concept: each UI element is a box with position (x,y) and a size (w,h). Children can be placed inside each element with an offset (ox,oy) so their "screen"/absolute position would be (x+ox,y+oy). This system does form a tree of UI elements. Helpful ideas for UI element layouts: A gridlist is a 2D matrix of rows and columns with the top row typically used for details. The rows are consecutive on the y-axis, the columns consecutive on the x-axis. A scrollbar is a box with another box inside of it. It can be layed-out vertically or horizontally. By clicking the inner box you can move it either horizontally or vertically inside the outer box. A dropdown is a 1D array of rows which are layed out consecutively on the y-axis.
    1 point
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