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  1. Multi Theft Auto: San Andreas 1.5.8 is released Happy autumn! We've been working hard and today we're proud to announce the release of MTA:SA 1.5.8. You will receive an automatic update soon, but if you don't have MTA installed, you can get it from the home page. Statistics This is the 25th 1.x.x release 407 days 1 deprecation 5 announced backwards incompatible changes 41 new functions 68+ bug fixes and changes 465 commits (see comparison) 197 new open GitHub issues (see list) 102 resolved GitHub issues (see list) 108 closed GitHub issues (see list) 45 new open GitHub pull requests (see list) 194 merged GitHub pull requests (see list) 36 closed GitHub pull requests (see list) 39 contributors of which 27 are new (see list) 98+ total contributors (see list) 4 vendor updates Download This release is (mostly) backwards compatible with the older 1.5.x releases (1.5.7, 1.5.6, all the way to 1.5). If you're a server owner, please take note of the Changes in 1.5.8 wiki page, more specifically the Backwards Incompatible Changes. You may need to update your scripts for 1.5.8. Servers: binaries are available. Do not forget to update your default resources. Twitch We now have a Twitch channel and @Woovie has been streaming almost daily the past week. We won't be streaming every day going forward, but do expect it pretty often! AMX (SAMP) amx is a software package that allows the execution of unmodified San Andreas: Multiplayer 0.3.7 gamemodes, filterscripts and plugins on Multi Theft Auto: San Andreas 1.5.8 and higher servers. It is open source, and a prebuilt binary for Windows is available for testing purposes right now. Check out our GitHub repo for more information on how to use your SAMP scripts in MTA! 1.5.8 Highlights This release includes many additions, improvements, and fixes: Add dxDrawPrimitive3D and dxDrawMaterialPrimitive3D (#760 by CrosRoad95) Add functions to modify dynamic objects' behaviour (#784 by forkerer) Add dynamic ped ID allocating using engineRequestModel and engineFreeModel (#349 by lopezloo + Neproify + Arran + qaisjp) Add functions to manipulate colshapes parameters (#1215 by StrixG) Add element data subscription functionality (#1055 by tederis) Add engineGetModelTextures function (#1058 by Lpsd) Trailer sync fix (#1247 by tederis) Added wheel scaling functions (#1641, #1644, and #1648 by AlexTMjugador) Read the 1.5.8 release notes for a complete set of changes and more information about the improvements listed below. Watch or star our GitHub repository to keep on top of all the things we're working on. Below is a very small subset of what we've improved: Important future script changes From 1.6 onwards we will be making at least the following changes: callRemote callbacks currently set the error code to nil when there is no error. In 1.6, to be consistent with fetchRemote, the error code reported will be 0. See GitHub #294. Since July 2016 if you provide an invalid string like "randomstring" when a function expects a number, the string will be treated as 0 and raise a script warning. In 1.6 this will be an error. You will still be able to provide strings containing numbers (e.g. "100" and "12.34"), this change only affects invalid strings. See GitHub #1043. When providing a width and height of (0, 0) to createBrowser or guiCreateBrowser you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See GitHub #1069. Some functions expect only unsigned integers (positive numbers), and since Jan 2016 providing negative numbers would be a warning. This will now be an error. See GitHub #1070. Since Aug 2015, we replaced the custom mtalocal:// URL scheme with http://mta/resourceName/blah.html. This mtalocal:// URL scheme will now be removed. See GitHub #1071. This list is inconclusive and we may introduce more changes later. What's next? Multi Theft Auto depends on community input and contributions. To keep a project like MTA going we need LOTS of people. You can help in the following areas: Testing and bug reporting Whenever you encounter a bug or recognise a need for improvement, we can't fix it until you tell us your problem! We're continually working on new features and fixes for MTA, and this always needs testing. Join our Nightly release stream and make sure you keep in touch with on Discord and report issues on GitHub. Programming If you know C++ you may be interested in helping improve Multi Theft Auto's client. Working on open-source software may seem scary, but the best way is to try! Read GitHub's open source guide, and then find an itch to scratch, or scratch your own! Documentation Documentation is important, but also time consuming. If you enjoy writing and have some knowledge of English, or you would like to translate the English version to your native language, you’re very welcome to do so. Just head over to our wiki, create an account, and start editing! Support Do you like people? Can you give calm and thought-out responses to users needing help? Then you can spend some time providing support to those who need it. Many answers can be found on our wiki, so make sure to take some time to read it. Then, either join our chat or forums (linked below), or simply help us sort out issues and answer questions on the GitHub repository. Translation Want to translate MTA to your own language? Awesome! Visit us on Pootle. As soon as your translation is approved, it will be pushed to our repository for use in future releases. Donations Keeping the MTA downloads, master server and websites alive costs money! If you want to help us sustain our financial expenses, please donate! Thank you! Thank you to the following community members for their donations this year: Arran, Belle_Delphine_Nudes, Born2Tech, CanadienFr, (SAUR)Castillo, Dmi7ry, FlackoAR, IIYAMA, (SAEG)Malone , Platin, Riantx, SalahHasoneh, [CIT]Stealth|GIGN, Tapleto Host, TioPerchitas, -ffs-Sniper, TITAN RPG, Viude, XaskeL Thank you very much to the following community members for their work towards this release: 0x416c69, Addlibs, AGraber, AlexTMjugador, ApeLsiN4eG, buepas, colistro123, Disinterpreter, ecastro98, knitz12, MegadreamsBE, pentaflops, PerikiyoXD, theSarrum, Simi23, tederis, TheNormalnij, Zangomangu, and many others who contributed to our wiki and helped out with issues. (If your name is missing or you want to change your entry above, please let us know on Discord!) You could be on this list! We're always on the lookout for new contributors. Contribute on GitHub, and chat with us on Discord. We have channels for scripting, general support (bugs), mod development, and many more! And one more thank you to every member of the MTA staff who helps support this forum and Discord. Without you donating your time, this project would not be nearly as successful as it is now. Finally, please give a to our newest contributors @Lpsdand @Strix and our newest addition to the MTA team @Saml1er! Have a good autumn! — MTA Team
    7 points
  2. طلعت من هايبر ديف ومالي علاقه فيه السلام عليكم أفتتحنا شركة برمجيات لصنع سكربتات. تخصصنا في اللغات التالية lua, php, mysql, javascript, html and css خدماتنا تتضمن صنع سكربت الى بروجكت كامل. https://hyperscript.dev/ (سيتم أستلام الطلبات في سيرفر الدسكورد) أعمالنا المزيد
    1 point
  3. شكرا لك , اخيرا احد رد على الموضوع خلاص خلاص راحو الاساطير مابقى الا قلة فقط
    1 point
  4. حظا موفقا , عجبتني فكرتك يب المنتدي ميت من زمان ميت من يوم ما تهاوشنا علي الارض كرويه او مسطحه ?
    1 point
  5. А вы это умеете делать я просто так и не понял почему выдает ошибку при использовании стандартного билда, может чтото отключить надо в исходнике? Сможете подсказать? может ВК или дискорд если что?
    1 point
  6. It's a kick, and simple to resolve: don't run prohibited software while MTA is active. HxD is prohibited for technical reasons (which we won't discuss). Hope it helps.. find alternative HEX editor, there are plenty, if you really need to use it while MTA is active.
    1 point
  7. Congrats!! Thanks to everyone who helped making this version possible.
    1 point
  8. You'll need to use addEventHandler for onClientGUIClick both the deposit and withdraw buttons. You'll want the handler functions each to call triggerServerEvent which would inform the server that a client wants to deposit or withdraw and the amount. Each of those events should also block both buttons from being pressed again until the balance updates. You also want to addEvent and addEventHandler for an event with a balance update from the server, and this event's handler function should update the displayed clan balance text label, and enable the deposit and withdraw buttons, which we previously disabled after the initial click. Now, on the server side, you'll want to addEvent both events and mark them as remotely triggerable, then addEventHandler for each of those events and the handler functions should then verify whether the amount being withdrawn is not more than what the clan's account balance is, and that the deposit amount is not more than what the player has at hand. Additionally, and especially for the deposit amount, you want to make sure the number is greater than 0. After these verification, you'll want to addPlayerMoney or takePlayerMoney and update the clan's balance, which depends on how you store it. Then you should triggerClientEvent some update event to inform the client of the clan balance change. Considering you've implemented blocking of the deposit and withdraw buttons upon initial click, you'll want to send the update event even if balance transfers were not performed due to insufficient balances or what not, sending the unchanged balance, to unblock the deposit and withdraw buttons again on the client-side. You can read more about GUI based client and server interactions on Introduction to Scripting the GUI › Scripting the button
    1 point
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